Missile.java
//Missile部分
import java.awt.*;
public class Missile {
public static final int XSPEED = 10;
public static final int YSPEED = 10;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
int x, y;
Tank.Direction dir;
private boolean live = true;
private TankClient tc;
public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, Tank.Direction dir, TankClient tc) {
this(x, y, dir);
this.tc = tc;
}
public void draw(Graphics g) {
if(!live){
return;
}
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
live = false;
tc.missiles.remove(this);
}
}
public boolean isLive() {
return live;
}
public Rectangle getRect(){
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean hitTank(Tank t){
if (this.getRect().intersects(t.getRect())){
t.setLive(false);
this.live =false;
return true;
}
return false;
}
}
Tank.java
//Tank部分
import java.awt.*;
import java.awt.event.*;
public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
TankClient tc;
public boolean good;
private boolean live = true;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
private int x, y;
private boolean bL=false, bU=false, bR=false, bD = false;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.good = good;
}
public Tank(int x, int y, boolean good, TankClient tc) {
this.x = x;
this.y = y;
this.good = good;
this.tc = tc;
}
public void draw(Graphics g) {
if(!live){
return;
}
Color c = g.getColor();
if(good){
g.setColor(Color.RED);
}
else{
g.setColor(Color.blue);
}
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
break;
}
move();
}
void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(this.dir != Direction.STOP) {
this.ptDir = this.dir;
}
if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
bL = true;
break;
case KeyEvent.VK_UP :
bU = true;
break;
case KeyEvent.VK_RIGHT :
bR = true;
break;
case KeyEvent.VK_DOWN :
bD = true;
break;
}
locateDirection();
}
void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT :
bL = false;
break;
case KeyEvent.VK_UP :
bU = false;
break;
case KeyEvent.VK_RIGHT :
bR = false;
break;
case KeyEvent.VK_DOWN :
bD = false;
break;
}
locateDirection();
}
public Missile fire() {
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, ptDir, this.tc);
tc.missiles.add(m);
return m;
}
public Rectangle getRect(){
return new Rectangle(x,y,WIDTH,HEIGHT);
}
}
TankClient.java
//TankClient部分
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(150, 150, true, this);
Tank badTank = new Tank(250, 250, false, this);
List<Missile> missiles = new ArrayList<Missile>();
Image offScreenImage = null;
public void paint(Graphics g) {
g.drawString("missiles count:" + missiles.size(), 10, 50);
for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTank(badTank);
m.draw(g);
//if(!m.isLive()) missiles.remove(m);
//else m.draw(g);
}
myTank.draw(g);
badTank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lauchFrame() {
//this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}