• python3的pygame的五子棋


    #---第1步---导出模块---
    import numpy as np
    import pygame
    import sys
    import traceback
    import copy
    from pygame.locals import *
    
    #---第2步---定义颜色---
    bg=(240,255,240)  #背景颜色=蜜露色,bg=background  
    cb=(0,100,0)  #cb=checkerboard=棋盘网格线颜色,darkgreen
    bc=(148,0,211)  #按钮颜色=暗紫色,bc=buttoncolor
    lz=(0,0,0)  #lz=落子文字颜色设置=black=黑色
    dwd=(255,0,0)  #棋盘中间的定位点颜色,dwd=定位点=red
    
    #---第3步---游戏初始化---
    pygame.init()
    #用于控制顺序
    t=True
    #用于结束游戏后阻止落子
    running=True
    
    #---第4步---绘制棋盘---
    def Draw_a_chessboard(screen):  
        screen.fill(bg) #填充背景色=蜜露色,不耀眼
        #画棋盘
        for i in range(21):
            pygame.draw.line(screen, cb, (40*i+3, 3), (40*i+3, 803)) 
            pygame.draw.line(screen, cb, (3, 40*i+3), (803, 40*i+3))
        #画边线,四条边
        pygame.draw.line(screen, cb, (3, 3), (803, 3),5)   
        pygame.draw.line(screen, cb, (3, 3), (3, 803),5)   
        pygame.draw.line(screen, cb, (803, 3), (803, 803),5)   
        pygame.draw.line(screen, cb, (3, 803), (803, 803),5) 
        #画定位点,dwd是red颜色,6为大小
        pygame.draw.circle(screen, dwd, (163, 163), 6) 
        pygame.draw.circle(screen, dwd, (163, 643), 6) 
        pygame.draw.circle(screen, dwd, (643, 163), 6) 
        pygame.draw.circle(screen, dwd, (643, 643), 6) 
        pygame.draw.circle(screen, dwd, (403, 403), 6) 
        #画‘悔棋按钮’、‘重新开始’和‘退出’按钮
        #900=x,350,500,650=y,200和100是按钮框大小
        pygame.draw.rect(screen,bc,[900,350,200,100],15)
        pygame.draw.rect(screen,bc,[900,500,200,100],15)
        pygame.draw.rect(screen,bc,[900,650,200,100],15)
        #字体是自己下载的hwfs=华文仿宋,放在根目录下
        s_font=pygame.font.Font('hwfs.ttf',40)
    
        #按钮定义文字、颜色和位置
        text1=s_font.render("悔棋按钮",True,bc)
        text2=s_font.render("重新开始",True,bc)
        text3=s_font.render("退出游戏",True,bc)
        screen.blit(text1,(920,370))
        screen.blit(text2,(920,520))
        screen.blit(text3,(920,670))
    
    #---第5步---绘制棋子---
    # (横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
    def Draw_a_chessman(x,y,screen,color): 
        #注意b.png=黑子,w.png=白子,大小=50×50,968B,可惜是正方形,不是圆形
        #也是放在根目录下,我把图片也上传了,最好用改图软件修改成圆形,就完美了
        if color==1:        
            Black_chess=pygame.image.load("b.png").convert_alpha()
            screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
        if color==2:
            White_chess=pygame.image.load("w.png").convert_alpha()
            screen.blit(White_chess,(40*x+3-15,40*y+3-15))
    
    #---第6步---绘制带有棋子的棋盘---
    def Draw_a_chessboard_with_chessman(map,screen):  
        screen.fill(bg)
        Draw_a_chessboard(screen)
        for i in range(24):
            for j in range(24):
                Draw_a_chessman(i+1,j+1,screen,map[i][j])
    
    #---第7步---定义存储棋盘的列表,大一点没关系---
    map=[]
    for i in range(24):
        #map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
        #等同于下面的
        map.append([0]*24)
    
    #---第8步---清零map列表---
    def clear():
        global map
        for i in range(24):
            for j in range(24):
                map[i][j]=0
    
    #---第9步---判断是否胜利---
    #---这是关键---
    def win(i, j):
        k = map[i][j]
        p=[]
        for a in range(20):
            p.append(0)
        for i3 in range(i-4,i+5):
            for j3 in range(j-4,j+5):
                if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
                    p[0]+=1
                if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
                    p[1]+=1
                if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
                    p[2]+=1
                if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
                    p[3]+=1
                if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
                    p[4]+=1
                if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
                    p[5]+=1
                if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
                    p[6]+=1
                if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
                    p[7]+=1
                if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1  and  i3 >= i - 3  and  j3 <= j + 1  and  j3 >= j - 3):
                    p[8]+=1
                if (map[i3][j3] == k and j == j3 and i3 <= i + 1  and  i3 >= i - 3  and  j3 <= j + 1  and  j3 >= j - 3):
                    p[9]+=1
                if (map[i3][j3] == k and i == i3 and i3 <= i + 1  and  i3 >= i - 3  and  j3 <= j + 1  and  j3 >= j - 3):
                    p[10]+=1
                if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 >= j - 1  and  j3 <= j + 3):
                    p[11]+=1
                if (map[i3][j3] == k and j == j3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 >= j - 1  and  j3 <= j + 3):
                    p[12]+=1
                if (map[i3][j3] == k and i == i3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 >= j - 1  and  j3 <= j + 3):
                    p[13]+=1
                if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1  and  i3 >= i - 3  and  j3 >= j - 1  and  j3 <= j + 3):
                    p[14]+=1
                if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 <= j + 1  and  j3 >= j - 3):
                    p[15]+=1
                if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                    p[16]+=1
                if (map[i3][j3] == k and j == j3 and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                    p[17]+=1
                if (map[i3][j3] == k and i == i3 and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                    p[18]+=1
                if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                    p[19]+=1
        for b in range(20):
            if p[b]==5:
                return True
        return False
    
    #---第10步---提示器设置和显示文字
    def text(s,screen,x):
        pygame.draw.rect(screen,bg,[850,100,1200,100])
        s_font=pygame.font.Font('hwfs.ttf',x)
        #显示落子的文字提示:黑棋或白棋落子,及颜色lz=黑色
        s_text=s_font.render(s,True,lz)
        screen.blit(s_text,(880,100))
        #是不断刷新的,没点一次白子和黑子交替显示
        pygame.display.flip()
    
    #---第11步---主函数---
    def main():
        #全局变量:t和running定义引用过来
        #map和maps 前面已定义棋盘列表---用来悔棋存储
        global t,map,running,maps
        clear()
        map2=copy.deepcopy(map)
        maps=[map2]
        #窗口大小设置宽1400×高900
        screen = pygame.display.set_mode([1400,900])
        #窗口标题
        pygame.display.set_caption("五子棋v1.0")
        Draw_a_chessboard(screen)
        pygame.display.flip()
        clock=pygame.time.Clock()
        while True:
            #只有running为真才能落子,主要用于游戏结束后防止再次落子
            if running:
                if t:
                    color=1
                    text('黑棋落子',screen,54)
                else:
                    color=2
                    text('白棋落子',screen,54)
            
            for event in pygame.event.get():
                #在pygame中的while循环中这一步我觉得必须的
                if event.type ==pygame.QUIT:
                    pygame.quit()
                    sys.exit()
                
                elif event.type == MOUSEBUTTONDOWN:
                    if event.button == 1:
                        x,y=event.pos[0],event.pos[1]
                        for i in range(19):
                            for j in range(19):
                                #点击棋盘相应位置
                                if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:
                                    #在棋盘相应位置落相应颜色棋子
                                    Draw_a_chessman(i+1,j+1,screen,color)
                                    map[i][j]=color
                                    map3=copy.deepcopy(map)
                                    maps.append(map3)
                                    #判断落子后是否有五子一线
                                    if win(i,j):
                                        if t:
                                            text('黑棋victory,请重新游戏',screen,40)
                                        else:
                                            text('白棋victory,请重新游戏',screen,40)
                                        #阻止再往棋盘落子
                                        running=False
                                    pygame.display.flip()
                                    t=not t
                        #如果点击‘重新开始’
                        if 900<x<1100 and 500<y<600:
                            running=True
                            main()
                        #点击‘退出游戏’
                        elif 900<x<1100 and 650<y<750:
                            pygame.quit()
                            sys.exit()
                        #点击‘悔棋按钮’
                        elif 900<x<1020 and 350<y<450 and len(maps)!=1:
                            del maps[len(maps)-1] 
                            map=copy.deepcopy(maps[len(maps)-1])
                            #切换顺序
                            t=not t
                            Draw_a_chessboard_with_chessman(map,screen)
                            #悔棋完成,全部为0就阻止再次悔棋
                            x,y=0,0
            clock.tick(60)
    
    #---第12步---模块main---
    #当模块被直接运行时,以下代码块将被运行,当模块是被导入时,代码块不被运行。
    #即:选择性地执行代码,作为模块被导入时不能运行;只有作为脚本文件直接被运行时才运行
    if __name__ == "__main__":
        main()
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  • 原文地址:https://www.cnblogs.com/ysysbky/p/12543283.html
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