• NaN 和 Infinity


    using Fasterflect;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Reflection;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ConsoleApplication2
    {
        class Program_NaNAndInfinity
        {
            static void Main(string[] args)
            {
                /*
                 C#语言中,对于 int,long 和 decimal类型的数,任何数除以 0 所得的结果是无穷大,不在int,long 和 decimal 类型的范围之内,所以计算 6/0 之类的表达式会出错。
                 但是,double 和 float 类型实际上有一个可以表示无穷大的特殊值:5.0/0.0 = Infinity (无穷大),这个规则唯一的例外是0.0/0.0 = NaN (Not a Number)。
                */
                // 表示不是数字 (NaN) 的值
                Console.WriteLine("NaN == NaN: {0}", Double.NaN == Double.NaN);
                Console.WriteLine("NaN != NaN: {0}", Double.NaN != Double.NaN);
                Console.WriteLine("NaN.Equals(NaN): {0}", Double.NaN.Equals(Double.NaN));
                Console.WriteLine("! NaN.Equals(NaN): {0}", !Double.NaN.Equals(Double.NaN));
                Console.WriteLine("IsNaN: {0}", Double.IsNaN(Double.NaN)); 
                Console.WriteLine("
    NaN > NaN: {0}", Double.NaN > Double.NaN);
                Console.WriteLine("NaN >= NaN: {0}", Double.NaN >= Double.NaN);
                Console.WriteLine("NaN < NaN: {0}", Double.NaN < Double.NaN);
                Console.WriteLine("NaN < 100.0: {0}", Double.NaN < 100.0);
                Console.WriteLine("NaN <= 100.0: {0}", Double.NaN <= 100.0);
                Console.WriteLine("NaN >= 100.0: {0}", Double.NaN > 100.0);
                Console.WriteLine("NaN.CompareTo(NaN): {0}", Double.NaN.CompareTo(Double.NaN));
                Console.WriteLine("NaN.CompareTo(100.0): {0}", Double.NaN.CompareTo(100.0));
                Console.WriteLine("(100.0).CompareTo(Double.NaN): {0}", (100.0).CompareTo(Double.NaN));
    
                // double.PositiveInfinity, float.PositiveInfinity  此常数的值是正数被零除所得到的结果。当运算结果大于 MaxValue 时,返回此常数。
                Console.WriteLine("5 / 2 = {0}", 5 / 2);              // 2  
                Console.WriteLine("5.0 / 2.0 = {0}", 5.0 / 2.0);      // 2.5  
                Console.WriteLine("5.0 / 2 = {0}", 5.0 / 2);          // 2.5  
                Console.WriteLine("5 / 2.0 = {0}", 5 / 2.0);          // 2.5  
                Console.WriteLine("5.0 / 0.0 = {0}", 5.0 / 0.0);      // Infinity  
                Console.WriteLine("5.0 / 0 = {0}", 5.0 / 0);          // Infinity  
                Console.WriteLine("0.0 / 0.0 = {0}", 0.0 / 0.0);      // NaN  
                Console.WriteLine("5 / 0.0 = {0}", 5 / 0.0);          // Infinity  
                Console.WriteLine("0.0 / 0 = {0}", 0.0 / 0);          // NaN
                Console.WriteLine("double.MinValue < double.PositiveInfinity : {0}", double.MinValue <= double.PositiveInfinity);
                Console.WriteLine("double.MinValue > double.PositiveInfinity : {0}", double.MinValue >= double.PositiveInfinity);
                Console.WriteLine("double.MaxValue < double.PositiveInfinity : {0}", double.MaxValue <= double.PositiveInfinity);
                Console.WriteLine("double.MaxValue > double.PositiveInfinity : {0}", double.MaxValue >= double.PositiveInfinity);
    
                // double.NegativeInfinity, float.NegativeInfinity 此常数的值是负数被零除所得到的结果。当运算结果小于 MinValue 时,返回此常数。
                Console.WriteLine("-5 / 2 = {0}", -5 / 2);            // 2  
                Console.WriteLine("-5.0 / 2.0 = {0}", -5.0 / 2.0);    // -2.5  
                Console.WriteLine("-5.0 / 2 = {0}", -5.0 / 2);        // -2.5  
                Console.WriteLine("-5 / 2.0 = {0}", -5 / 2.0);        // -2.5  
                Console.WriteLine("-5.0 / 0.0 = {0}", -5.0 / 0.0);    // Infinity  
                Console.WriteLine("-5.0 / 0 = {0}", -5.0 / 0);        // Infinity  
                Console.WriteLine("0.0 / 0.0 = {0}", 0.0 / 0.0);      // NaN  
                Console.WriteLine("-5 / 0.0 = {0}", -5 / 0.0);        // Infinity  
                Console.WriteLine("0.0 / 0 = {0}", 0.0 / 0);          // NaN 
                Console.WriteLine("double.MinValue < double.NegativeInfinity : {0}", double.MinValue <= double.NegativeInfinity);
                Console.WriteLine("double.MinValue > double.NegativeInfinity : {0}", double.MinValue >= double.NegativeInfinity);
                Console.WriteLine("double.MaxValue < double.NegativeInfinity : {0}", double.MaxValue <= double.NegativeInfinity);
                Console.WriteLine("double.MaxValue > double.NegativeInfinity : {0}", double.MaxValue >= double.NegativeInfinity);
    
                // 判断是否为无穷大
                Console.WriteLine("float.IsInfinity(0.5F) = {0}", float.IsInfinity(0.5F));                                         // false  
                Console.WriteLine("float.IsInfinity(float.NegativeInfinity) = {0}", float.IsInfinity(float.NegativeInfinity));     // true  
                Console.WriteLine("float.IsInfinity(float.PositiveInfinity) = {0}", float.IsInfinity(float.PositiveInfinity));     // true  
    
                // 判断是否为NaN 或者 Infinity只能使用 double.IsNaN()及float.IsInfinity()
    
                // 参考资料: https://msdn.microsoft.com/zh-cn/library/system.double.nan(v=vs.110).aspx
    
                Console.Read();
            }
        }
    }
    
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  • 原文地址:https://www.cnblogs.com/smallidea/p/5259395.html
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