Iahub has drawn a set of n points in the cartesian plane which he calls "special points". A quadrilateral is a simple polygon without self-intersections with four sides (also called edges) and four vertices (also called corners). Please note that a quadrilateral doesn't have to be convex. A special quadrilateral is one which has all four vertices in the set of special points. Given the set of special points, please calculate the maximal area of a special quadrilateral.
The first line contains integer n (4 ≤ n ≤ 300). Each of the next n lines contains two integers: xi, yi ( - 1000 ≤ xi, yi ≤ 1000) — the cartesian coordinates of ith special point. It is guaranteed that no three points are on the same line. It is guaranteed that no two points coincide.
Output a single real number — the maximal area of a special quadrilateral. The answer will be considered correct if its absolute or relative error does't exceed 10 - 9.
5 0 0 0 4 4 0 4 4 2 3
16.000000
In the test example we can choose first 4 points to be the vertices of the quadrilateral. They form a square by side 4, so the area is 4·4 = 16.
题 意就是找4个点,求最大的四边形的面积,枚举对角线,我们可以求出上三角形的最大值,和下三角形的最大值,这样,我们就可以得出最大的四边形的面积,用叉积可以得出面积,还可以通过其正负,得出是上三角形,还是下三角形,这样,就可以得到了n^3的算法了!
#include <iostream> #include <stdio.h> #include <string.h> using namespace std; #define M 350 #define eps 0 #define inf 10000000000 struct node { double x,y; }p[M]; double mul(int i,int j,int k){ return ((p[k].x-p[i].x)*(p[k].y-p[j].y)-(p[k].y-p[i].y)*(p[k].x-p[j].x))/2.0; } int main() { int n,i,j,k; while(scanf("%d",&n)!=EOF){ for(i=0;i<n;i++){ scanf("%lf%lf",&p[i].x,&p[i].y); } double lmax=-inf,rmax=-inf,amax=-inf; for(i=0;i<n;i++){ for(j=0;j<n;j++){ if(i==j) continue; lmax=-inf,rmax=-inf; for(k=0;k<n;k++){ if(i==k||j==k) continue; double temp=mul(i,j,k); if(temp<eps){ lmax=max(lmax,-temp); } else { rmax=max(rmax,temp); } } amax=max(amax,lmax+rmax); // printf("%.6f %.6ffdsf ",amax,lmax+rmax); } } printf("%.6f ",amax); } return 0; }