• POJ 2540 Hotter Colder(半平面交)


    Description

    The children's game Hotter Colder is played as follows. Player A leaves the room while player B hides an object somewhere in the room. Player A re-enters at position (0,0) and then visits various other positions about the room. When player A visits a new position, player B announces "Hotter" if this position is closer to the object than the previous position; player B announces "Colder" if it is farther and "Same" if it is the same distance.

    Input

    Input consists of up to 50 lines, each containing an x,y coordinate pair followed by "Hotter", "Colder", or "Same". Each pair represents a position within the room, which may be assumed to be a square with opposite corners at (0,0) and (10,10).

    Output

    For each line of input print a line giving the total area of the region in which the object may have been placed, to 2 decimal places. If there is no such region, output 0.00.
     
    题目大意:在一个大小为10*10,左下角为(0,0)的正方形上有一个位置不明的物体。初始点的(0,0),每次选择一个点,如果这个点比前一个的点离不明物体近了,就是Hotter,远了就是Colder,一样就是Same。问不明物体可能出现的面积有多大。
    思路:初始化4个半平面为10*10的正方形的四条边向内的半平面。每一次询问,可以得到一个半平面(对于这个半平面的选择,可以让当前点与前一个点绕他们的中点旋转90度得到)。那么这些半平面的面积交就是答案。由于数据比较小,每次询问都求一次半平面交问题也不是很大。
     
    代码(0MS):
      1 #include <cstdio>
      2 #include <cstring>
      3 #include <iostream>
      4 #include <algorithm>
      5 #include <cmath>
      6 using namespace std;
      7 
      8 const int MAXN = 110;
      9 const double EPS = 1e-8;
     10 const double PI = acos(-1.0);//3.14159265358979323846
     11 
     12 inline int sgn(double x) {
     13     return (x > EPS) - (x < -EPS);
     14 }
     15 
     16 struct Point {
     17     double x, y, ag;
     18     Point() {}
     19     Point(double x, double y): x(x), y(y) {}
     20     void read() {
     21         scanf("%lf%lf", &x, &y);
     22     }
     23     bool operator == (const Point &rhs) const {
     24         return sgn(x - rhs.x) == 0 && sgn(y - rhs.y) == 0;
     25     }
     26     bool operator < (const Point &rhs) const {
     27         if(y != rhs.y) return y < rhs.y;
     28         return x < rhs.x;
     29     }
     30     Point operator + (const Point &rhs) const {
     31         return Point(x + rhs.x, y + rhs.y);
     32     }
     33     Point operator - (const Point &rhs) const {
     34         return Point(x - rhs.x, y - rhs.y);
     35     }
     36     Point operator * (const int &b) const {
     37         return Point(x * b, y * b);
     38     }
     39     Point operator / (const int &b) const {
     40         return Point(x / b, y / b);
     41     }
     42     double length() const {
     43         return sqrt(x * x + y * y);
     44     }
     45     Point unit() const {
     46         return *this / length();
     47     }
     48 };
     49 typedef Point Vector;
     50 
     51 double dist(const Point &a, const Point &b) {
     52     return (a - b).length();
     53 }
     54 
     55 double cross(const Point &a, const Point &b) {
     56     return a.x * b.y - a.y * b.x;
     57 }
     58 //ret >= 0 means turn left
     59 double cross(const Point &sp, const Point &ed, const Point &op) {
     60     return sgn(cross(sp - op, ed - op));
     61 }
     62 
     63 double area(const Point& a, const Point &b, const Point &c) {
     64     return fabs(cross(a - c, b - c)) / 2;
     65 }
     66 //counter-clockwise
     67 Point rotate(const Point &p, double angle, const Point &o = Point(0, 0)) {
     68     Point t = p - o;
     69     double x = t.x * cos(angle) - t.y * sin(angle);
     70     double y = t.y * cos(angle) + t.x * sin(angle);
     71     return Point(x, y) + o;
     72 }
     73 
     74 struct Seg {
     75     Point st, ed;
     76     double ag;
     77     Seg() {}
     78     Seg(Point st, Point ed): st(st), ed(ed) {}
     79     void read() {
     80         st.read(); ed.read();
     81     }
     82     void makeAg() {
     83         ag = atan2(ed.y - st.y, ed.x - st.x);
     84     }
     85 };
     86 typedef Seg Line;
     87 
     88 void moveRight(Line &v, double r) {
     89     double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
     90     dx = dx / dist(v.st, v.ed) * r;
     91     dy = dy / dist(v.st, v.ed) * r;
     92     v.st.x += dy; v.ed.x += dy;
     93     v.st.y -= dx; v.ed.y -= dx;
     94 }
     95 
     96 bool isOnSeg(const Seg &s, const Point &p) {
     97     return (p == s.st || p == s.ed) ||
     98         (((p.x - s.st.x) * (p.x - s.ed.x) < 0 ||
     99           (p.y - s.st.y) * (p.y - s.ed.y) < 0) &&
    100          sgn(cross(s.ed, p, s.st) == 0));
    101 }
    102 
    103 bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
    104     return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
    105         (max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
    106         (max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
    107         (max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
    108         (cross(s2, e1, s1) * cross(e1, e2, s1) >= 0) &&
    109         (cross(s1, e2, s2) * cross(e2, e1, s2) >= 0);
    110 }
    111 
    112 bool isIntersected(const Seg &a, const Seg &b) {
    113     return isIntersected(a.st, a.ed, b.st, b.ed);
    114 }
    115 
    116 bool isParallel(const Seg &a, const Seg &b) {
    117     return sgn(cross(a.ed - a.st, b.ed - b.st)) == 0;
    118 }
    119 
    120 //return Ax + By + C =0 's A, B, C
    121 void Coefficient(const Line &L, double &A, double &B, double &C) {
    122     A = L.ed.y - L.st.y;
    123     B = L.st.x - L.ed.x;
    124     C = L.ed.x * L.st.y - L.st.x * L.ed.y;
    125 }
    126 //point of intersection
    127 Point operator * (const Line &a, const Line &b) {
    128     double A1, B1, C1;
    129     double A2, B2, C2;
    130     Coefficient(a, A1, B1, C1);
    131     Coefficient(b, A2, B2, C2);
    132     Point I;
    133     I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
    134     I.y =   (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
    135     return I;
    136 }
    137 
    138 bool isEqual(const Line &a, const Line &b) {
    139     double A1, B1, C1;
    140     double A2, B2, C2;
    141     Coefficient(a, A1, B1, C1);
    142     Coefficient(b, A2, B2, C2);
    143     return sgn(A1 * B2 - A2 * B1) == 0 && sgn(A1 * C2 - A2 * C1) == 0 && sgn(B1 * C2 - B2 * C1) == 0;
    144 }
    145 
    146 struct Poly {
    147     int n;
    148     Point p[MAXN];//p[n] = p[0]
    149     void init(Point *pp, int nn) {
    150         n = nn;
    151         for(int i = 0; i < n; ++i) p[i] = pp[i];
    152         p[n] = p[0];
    153     }
    154     double area() {
    155         if(n < 3) return 0;
    156         double s = p[0].y * (p[n - 1].x - p[1].x);
    157         for(int i = 1; i < n; ++i)
    158             s += p[i].y * (p[i - 1].x - p[i + 1].x);
    159         return s / 2;
    160     }
    161 };
    162 
    163 void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
    164     sort(p, p + n);
    165     top = 1;
    166     stk[0] = 0; stk[1] = 1;
    167     for(int i = 2; i < n; ++i) {
    168         while(top && cross(p[i], p[stk[top]], p[stk[top - 1]]) >= 0) --top;
    169         stk[++top] = i;
    170     }
    171     int len = top;
    172     stk[++top] = n - 2;
    173     for(int i = n - 3; i >= 0; --i) {
    174         while(top != len && cross(p[i], p[stk[top]], p[stk[top - 1]]) >= 0) --top;
    175         stk[++top] = i;
    176     }
    177 }
    178 //use for half_planes_cross
    179 bool cmpAg(const Line &a, const Line &b) {
    180     if(sgn(a.ag - b.ag) == 0)
    181         return sgn(cross(b.ed, a.st, b.st)) < 0;
    182     return a.ag < b.ag;
    183 }
    184 //clockwise, plane is on the right
    185 bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
    186     int i, n;
    187     sort(v, v + vn, cmpAg);
    188     for(i = n = 1; i < vn; ++i) {
    189         if(sgn(v[i].ag - v[i-1].ag) == 0) continue;
    190         v[n++] = v[i];
    191     }
    192     int head = 0, tail = 1;
    193     deq[0] = v[0], deq[1] = v[1];
    194     for(i = 2; i < n; ++i) {
    195         if(isParallel(deq[tail - 1], deq[tail]) || isParallel(deq[head], deq[head + 1]))
    196             return false;
    197         while(head < tail && sgn(cross(v[i].ed, deq[tail - 1] * deq[tail], v[i].st)) > 0)
    198             --tail;
    199         while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + 1], v[i].st)) > 0)
    200             ++head;
    201         deq[++tail] = v[i];
    202     }
    203     while(head < tail && sgn(cross(deq[head].ed, deq[tail - 1] * deq[tail], deq[head].st)) > 0)
    204         --tail;
    205     while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + 1], deq[tail].st)) > 0)
    206         ++head;
    207     if(tail <= head + 1) return false;
    208     res.n = 0;
    209     for(i = head; i < tail; ++i)
    210         res.p[res.n++] = deq[i] * deq[i + 1];
    211     res.p[res.n++] = deq[head] * deq[tail];
    212     res.n = unique(res.p, res.p + res.n) - res.p;
    213     res.p[res.n] = res.p[0];
    214     return true;
    215 }
    216 
    217 /*******************************************************************************************/
    218 
    219 Poly poly;
    220 Line line[MAXN], deq[MAXN];
    221 char str[10];
    222 Point pre, cur;
    223 int n;
    224 
    225 int main() {
    226     line[n++] = Line(Point(0, 0), Point(0, 10)); line[n - 1].makeAg();
    227     line[n++] = Line(Point(0, 10), Point(10, 10)); line[n - 1].makeAg();
    228     line[n++] = Line(Point(10, 10), Point(10, 0)); line[n - 1].makeAg();
    229     line[n++] = Line(Point(10, 0), Point(0, 0)); line[n - 1].makeAg();
    230     pre = Point(0, 0);
    231     double x, y;
    232     while(scanf("%lf%lf%s", &x, &y, str) != EOF) {
    233         cur = Point(x, y);
    234         Point mid = (cur + pre) / 2;
    235         if(strcmp(str, "Hotter")) {
    236             Point st = rotate(pre, -PI/2, mid);
    237             Point ed = rotate(cur, -PI/2, mid);
    238             line[n++] = Line(st, ed); line[n - 1].makeAg();
    239         }
    240         if(strcmp(str, "Colder")) {
    241             Point st = rotate(pre, PI/2, mid);
    242             Point ed = rotate(cur, PI/2, mid);
    243             line[n++] = Line(st, ed); line[n - 1].makeAg();
    244         }
    245         bool flag = half_planes_cross(line, n, poly, deq);
    246         printf("%.2f
    ", flag * (poly.area() + EPS));
    247         pre = cur;
    248     }
    249 }
    View Code
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  • 原文地址:https://www.cnblogs.com/oyking/p/3416728.html
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