• [MetaHook] R_RicochetSprite


    By hzqst

     1 void R_RicochetSprite(float *pos, model_t *pmodel, float duration, float scale)
     2 {
     3     TEMPENTITY *tent;
     4 
     5     tent = efx.CL_TempEntAlloc(pos, pmodel);
     6     if( tent )
     7     {
     8         tent->entity.curstate.rendermode = kRenderGlow;
     9         tent->entity.curstate.renderfx = kRenderFxNoDissipation;
    10         tent->entity.curstate.renderamt = 200;
    11         tent->entity.baseline.renderamt = 200;
    12         tent->flags = FTENT_FADEOUT;
    13         VectorClear(tent->entity.baseline.origin);
    14         tent->entity.curstate.scale = scale;   
    15         VectorCopy(pos, tent->entity.origin);
    16         tent->fadeSpeed = 8.0;
    17         tent->die = cl.time;
    18         tent->entity.curstate.frame = 0;
    19         tent->entity.angles[2] = 45 * RandomLong(0, 7);
    20     }
    21 }
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  • 原文地址:https://www.cnblogs.com/crsky/p/4703095.html
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