• cocos2d3.0 Scale9Sprite


    使用Scale9Sprite须要引入以下的头文件

    #include "extensions/cocos-ext.h"
    
    
    USING_NS_CC;
    USING_NS_CC_EXT;
    

    一、S9BatchNodeBasic

    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
        
        float x = visibleSize.width / 2;
        float y = visibleSize.height / 2;
        
        auto batchNode = SpriteBatchNode::create("blocks9.png");
        
        auto blocks = Scale9Sprite::create();
        log("------created");
        
        blocks->updateWithBatchNode(batchNode, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));
        
        blocks->setPosition(Point(x, y));
        
        this->addChild(blocks);
        return true;
    }

    效果:



    二、S9FrameNameSpriteSheet

    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
         SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");
        float x = visibleSize.width / 2;
        float y = visibleSize.height / 2;
        
        auto blocks = Scale9Sprite::createWithSpriteFrameName("blocks9.png");
    
        blocks->setPosition(Point(x, y));
        
        this->addChild(blocks);
        
        
        return true;
    }
    

    效果:



    三、S9BatchNodeScaledNoInsets  设置精灵的大小
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
         SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");
        float x = visibleSize.width / 2;
        float y = visibleSize.height / 2;
        
        auto batchNode_scaled = SpriteBatchNode::create("blocks9.png");
        
        auto block_scaled = Scale9Sprite::create();
        
        block_scaled->updateWithBatchNode(batchNode_scaled, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));
        
        block_scaled->setPosition(Point(x, y));
        
        block_scaled->setContentSize(Size(96 * 4, 96 * 2));
        
        this->addChild(block_scaled);
        
        
        
        return true;
    }
    

    效果:



    四、S9FrameNameSpriteSheetRotatedScaledNoInsets

      auto block_scaled = Scale9Sprite::createWithSpriteFrameName("blocks9.png");
    
        
        block_scaled->setPosition(Point(x, y));
        
        block_scaled->setContentSize(Size(96 * 4, 96 * 2));
        
        this->addChild(block_scaled);
        

    效果:



    五、S9FrameNameSpriteSheetRotatedScaledNoInsets
        auto block_scaled = Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
    
        
        block_scaled->setPosition(Point(x, y));
        
        block_scaled->setContentSize(Size(96 * 4, 96 * 2));
        
        this->addChild(block_scaled);
    

    效果:



    S9FrameNameSpriteSheetInsets

        auto batchNode_scaled_with_insets = SpriteBatchNode::create("blocks9.png");
        
        auto blocks_scaled_with_insets = Scale9Sprite::create();
        
        blocks_scaled_with_insets->updateWithBatchNode(batchNode_scaled_with_insets, Rect(0, 0, 96, 96), false, Rect(32, 32, 32, 32));
        
        blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));
        
        blocks_scaled_with_insets->setPosition(Point(x, y));
        
        this->addChild(blocks_scaled_with_insets);
    




    S9FrameNameSpriteSheetInsetsScaled

        Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
         SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");
        float x = visibleSize.width / 2;
        float y = visibleSize.height / 2;
    
        
        auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("blocks9.png",Rect(32, 32, 32, 32));
        
    
        
        blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));
        
        blocks_scaled_with_insets->setPosition(Point(x, y));
        
        this->addChild(blocks_scaled_with_insets);
    






    S9_TexturePacker

        Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
         SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ui.plist");
        float x = visibleSize.width / 4;
        float y = visibleSize.height / 2;
        
        
        auto s = Scale9Sprite::createWithSpriteFrameName("button_normal.png");
        
        s->setPosition(Point(x, y));
        log("... setPosition");
        
        s->setContentSize(Size(14 * 16, 10 * 16));
        log("... setContentSize");
        
        this->addChild(s);
    
    
        
        auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("button_actived.png");
        
    
         x = visibleSize.width * 3/4;
        blocks_scaled_with_insets->setContentSize(Size(14 * 16, 10 * 16));
        
        blocks_scaled_with_insets->setPosition(Point(x , y));
        
        this->addChild(blocks_scaled_with_insets);
    





    Scale9FrameNameSpriteSheetRotatedSetCapInsetLater

      Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
         SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");
        float x = visibleSize.width / 2;
        float y = visibleSize.height / 2;
        
        
        
    
        
        auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
        blocks_scaled_with_insets->setInsetLeft(32);
        blocks_scaled_with_insets->setInsetRight(32);
        blocks_scaled_with_insets->setPreferredSize(Size(32 * 5.5f, 32 * 4));
        
        blocks_scaled_with_insets->setPosition(Point(x , y));
        
        this->addChild(blocks_scaled_with_insets);







    S9CascadeOpacityAndColor

        Size visibleSize = Director::getInstance()->getVisibleSize();
        Point origin = Director::getInstance()->getVisibleOrigin();
    
         SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");
        float x = visibleSize.width / 2;
        float y = visibleSize.height / 2;
        
        auto rgba = Layer::create();
        rgba->setCascadeColorEnabled(true);
        rgba->setCascadeOpacityEnabled(true);
        this->addChild(rgba);
        
        
    
        
        auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
        
        
        blocks_scaled_with_insets->setPosition(Point(x , y));
        
        rgba->addChild(blocks_scaled_with_insets);
        
        
        
        auto actions = Sequence::create(FadeIn::create(1),TintTo::create(1, 0, 255, 0),TintTo::create(1, 255, 255, 255),FadeOut::create(1), NULL);
        auto repeat = RepeatForever::create(actions);
        
        rgba->runAction(repeat);
    









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  • 原文地址:https://www.cnblogs.com/yxwkf/p/3820529.html
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