CCAudio.js
SimpleAudioEngine.js
改名为CCAudio.js
。
AudioEngine
中删除了以下几个方法:
-
preloadMusic
-
preloadEffect
-
isFormatSupported
-
preloadSound
cc.AudioEngine.end
被移到了实例中,而不是作为类的静态方法。
cc.textureCache
删除了以下的几个api:
-
cc.loadImg
-
cc.loadImage.handler
-
cc.computeImageFormatType
addImageAsync
方法被合并到了addImage
中去了。
CCTGAlib.js
移除了cc.tgaLoad
。
cc.Texture2D
改动:
-
cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888 --> cc.Texture2D.PIXEL_FORMAT_RGBA8888
-
cc.TEXTURE_2D_PIXEL_FORMAT_RGB888 --> cc.Texture2D.PIXEL_FORMAT_RGB888
-
cc.TEXTURE_2D_PIXEL_FORMAT_RGB565 --> cc.Texture2D.PIXEL_FORMAT_RGB565
-
cc.TEXTURE_2D_PIXEL_FORMAT_A8 --> cc.Texture2D.PIXEL_FORMAT_A8
-
cc.TEXTURE_2D_PIXEL_FORMAT_I8 --> cc.Texture2D.PIXEL_FORMAT_I8
-
cc.TEXTURE_2D_PIXEL_FORMAT_AI88 --> cc.Texture2D.PIXEL_FORMAT_AI88
-
cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444 --> cc.Texture2D.PIXEL_FORMAT_RGBA4444
-
cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1 --> cc.Texture2D.PIXEL_FORMAT_RGB5A1
-
cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC4 --> cc.Texture2D.PIXEL_FORMAT_PVRTC4
-
cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC2 --> cc.Texture2D.PIXEL_FORMAT_PVRTC2
-
cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT --> cc.Texture2D.PIXEL_FORMAT_DEFAULT
-
cc.Texture2D.setDefaultAlphaPixelFormat(format) --> cc.Texture2D.defaultPixelFormat = format
-
cc.Texture2D.getDefaultAlphaPixelFormat() --> cc.Texture2D.defaultPixelFormat
-
cc.Texture2D.defaultAlphaPixelFormat() --> cc.Texture2D.defaultPixelFormat
cc.Scheduler
cc.PRIORITY_SYSTEM
改为cc.Scheduler.PRIORITY_SYSTEM
。
数组操作函数
这些函数有些将名字开头改为小写,有些废弃了直接用Array的函数进行操作。
-
cc.ArrayVerifyType --> cc.arrayVerifyType
-
cc.ArrayRemoveObject --> cc.arrayRemoveObject
-
cc.ArrayRemoveArray ---> cc.arrayRemoveArray
-
cc.ArrayAppendObjectsToIndex --> cc.arrayAppendObjectsToIndex
-
-
cc.ArrayRemoveObjectAtIndex(arr, index) --> arr.splice(index, 1)
-
cc.ArrayGetIndexOfValue(arr, value) --> arr.indexOf(value)
-
cc.ArrayAppendObject(arr, addObj) --> arr.push(addObj)
-
cc.ArrayAppendObjectToIndex(arr, addObj, index) --> arr.splice(index, 0, addObj)
-
cc.ArrayGetIndexOfObject(arr, findObj) --> arr.indexOf(findObj)
-
cc.ArrayContainsObject(arr, findObj) --> arr.indexOf(findObj) != -1
-
-
remove cc.HASH_FIND_INT
共有方法或对象变成私有方法或对象:
-
cc.setup --> cc._setup
-
cc.initDebugSetting --> cc._initDebugSetting
-
cc.canvas --> cc._canvas
-
cc.drawingUtil --> cc._drawingUtil
-
cc.renderContext --> cc._renderContext
-
cc.gameDiv --> cc._gameDiv
-
cc.setContextMenuEnable --> cc._setContextMenuEnable
-
cc.renderContextType --> cc._renderType
-
cc.CANVAS --> cc._RENDER_TYPE_CANVAS
-
cc.WEBGL --> cc._RENDER_TYPE_CANVAS
-
cc.mainRenderContextBackup --> cc._mainRenderContextBackup
-
cc.RectFromString --> cc.spriteFrameCache._rectFromString
-
cc.PointFromString --> cc.spriteFrameCache._pointFromString
-
cc.SizeFromString --> cc.spriteFrameCache._sizeFromString
常量
删除:
-
cc.IS_SHOW_DEBUG_ON_PAGE
-
cc.COCOS2D_DEBUG
其他
修改
-
cc.dumpConfig ---> cc.sys.dump
-
删除:
-
cc.isAddedHiddenEvent
-
cc.originalCanvasSize
新增:
cc.BuilderReader.registerController
转载自:https://blog.csdn.net/qinning199/article/details/42009801