一副牌:54张
从0开始排序:
0-12表示黑桃 A 1,2,3,... 10,J,Q,K
13-25表示红桃 A 1,2,3,... 10,J,Q,K
26-38表示草花 A 1,2,3,... 10,J,Q,K
39-51表示方块 A 1,2,3,... 10,J,Q,K
52,53表示大小王
#include <stdio.h> void shuffle(char *porker) { /*将存放数组初始化为1-54*/ for (int i = 0; i < 54; i++) { porker[i] = i; } /*生成随机种子*/ srand(time(NULL)); /*洗牌,生成随机数,两两交换*/ for (int i = 0; i < 54; i++) { int rnd = rand() % 54; /*指定任意一张牌,与当前牌进行交换*/ int temp = porker[i]; porker[i] = porker[rnd]; porker[rnd] = temp; } } void play(char *porker) { for (int i = 0; i < 54; i++) { printf("i=%2d ", porker[i]); if ((i + 1) %3==0) printf(" "); } } void bottom(char *porker) { /*定义花色的枚举体*/ enum TYPE{ 黑桃,红桃,草花,方块 }; /*定义几个特殊牌的枚举体*/ enum VALUE{ A=0,J = 11, Q, K }; printf(" =======底牌========= "); for (int i = 51; i < 54; i++) { /*大小王特殊处理*/ if (porker[i] == 52) printf("小王"); if (porker[i] == 53) printf("大王"); else{ /*0-12代表红桃的A-1-2-K*/ int type = porker[i] / 13; int value = porker[i] % 13; switch (type) { case 黑桃:printf("黑桃"); break; case 红桃:printf("红桃"); break; case 草花:printf("草花"); break; case 方块:printf("方块"); break; } switch (value) { case A:printf("A"); break; case J:printf("J"); break; case Q:printf("Q"); break; case K:printf("K"); break; default:printf("%d", value); break; } printf(" "); } } } int main() { /*存放54张扑克的数组*/ char porker[54] = { 0 }; /*洗牌*/ shuffle(porker); /*出牌*/ play(porker); /*底牌,3张底牌*/ bottom(porker); system("pause"); return 0; }