• J.U.C并发框架源码阅读(六)ConditionObject


    基于版本jdk1.7.0_80

    java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject

    代码如下

        /**
         * Condition implementation for a {@link
         * AbstractQueuedSynchronizer} serving as the basis of a {@link
         * Lock} implementation.
         *
         * <p>Method documentation for this class describes mechanics,
         * not behavioral specifications from the point of view of Lock
         * and Condition users. Exported versions of this class will in
         * general need to be accompanied by documentation describing
         * condition semantics that rely on those of the associated
         * <tt>AbstractQueuedSynchronizer</tt>.
         *
         * <p>This class is Serializable, but all fields are transient,
         * so deserialized conditions have no waiters.
         */
        public class ConditionObject implements Condition, java.io.Serializable {
            private static final long serialVersionUID = 1173984872572414699L;
            /** First node of condition queue. */
            private transient Node firstWaiter;
            /** Last node of condition queue. */
            private transient Node lastWaiter;
    
            /**
             * Creates a new <tt>ConditionObject</tt> instance.
             */
            public ConditionObject() { }
    
            // Internal methods
    
            /**
             * Adds a new waiter to wait queue.
             * @return its new wait node
             */
            private Node addConditionWaiter() {
                Node t = lastWaiter;
                // If lastWaiter is cancelled, clean out.
                if (t != null && t.waitStatus != Node.CONDITION) {
                    unlinkCancelledWaiters();
                    t = lastWaiter;
                }
                Node node = new Node(Thread.currentThread(), Node.CONDITION);
                if (t == null)
                    firstWaiter = node;
                else
                    t.nextWaiter = node;
                lastWaiter = node;
                return node;
            }
    
            /**
             * Removes and transfers nodes until hit non-cancelled one or
             * null. Split out from signal in part to encourage compilers
             * to inline the case of no waiters.
             * @param first (non-null) the first node on condition queue
             */
            private void doSignal(Node first) {
                do {
                    if ( (firstWaiter = first.nextWaiter) == null)
                        lastWaiter = null;
                    first.nextWaiter = null;
                } while (!transferForSignal(first) &&
                         (first = firstWaiter) != null);
            }
    
            /**
             * Removes and transfers all nodes.
             * @param first (non-null) the first node on condition queue
             */
            private void doSignalAll(Node first) {
                lastWaiter = firstWaiter = null;
                do {
                    Node next = first.nextWaiter;
                    first.nextWaiter = null;
                    transferForSignal(first);
                    first = next;
                } while (first != null);
            }
    
            /**
             * Unlinks cancelled waiter nodes from condition queue.
             * Called only while holding lock. This is called when
             * cancellation occurred during condition wait, and upon
             * insertion of a new waiter when lastWaiter is seen to have
             * been cancelled. This method is needed to avoid garbage
             * retention in the absence of signals. So even though it may
             * require a full traversal, it comes into play only when
             * timeouts or cancellations occur in the absence of
             * signals. It traverses all nodes rather than stopping at a
             * particular target to unlink all pointers to garbage nodes
             * without requiring many re-traversals during cancellation
             * storms.
             */
            private void unlinkCancelledWaiters() {
                Node t = firstWaiter;
                Node trail = null;
                while (t != null) {
                    Node next = t.nextWaiter;
                    if (t.waitStatus != Node.CONDITION) {
                        t.nextWaiter = null;
                        if (trail == null)
                            firstWaiter = next;
                        else
                            trail.nextWaiter = next;
                        if (next == null)
                            lastWaiter = trail;
                    }
                    else
                        trail = t;
                    t = next;
                }
            }
    
            // public methods
    
            /**
             * Moves the longest-waiting thread, if one exists, from the
             * wait queue for this condition to the wait queue for the
             * owning lock.
             *
             * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
             *         returns {@code false}
             */
            public final void signal() {
                if (!isHeldExclusively())
                    throw new IllegalMonitorStateException();
                Node first = firstWaiter;
                if (first != null)
                    doSignal(first);
            }
    
            /**
             * Moves all threads from the wait queue for this condition to
             * the wait queue for the owning lock.
             *
             * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
             *         returns {@code false}
             */
            public final void signalAll() {
                if (!isHeldExclusively())
                    throw new IllegalMonitorStateException();
                Node first = firstWaiter;
                if (first != null)
                    doSignalAll(first);
            }
    
            /**
             * Implements uninterruptible condition wait.
             * <ol>
             * <li> Save lock state returned by {@link #getState}.
             * <li> Invoke {@link #release} with
             *      saved state as argument, throwing
             *      IllegalMonitorStateException if it fails.
             * <li> Block until signalled.
             * <li> Reacquire by invoking specialized version of
             *      {@link #acquire} with saved state as argument.
             * </ol>
             */
            public final void awaitUninterruptibly() {
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                boolean interrupted = false;
                while (!isOnSyncQueue(node)) {
                    LockSupport.park(this);
                    if (Thread.interrupted())
                        interrupted = true;
                }
                if (acquireQueued(node, savedState) || interrupted)
                    selfInterrupt();
            }
    
            /*
             * For interruptible waits, we need to track whether to throw
             * InterruptedException, if interrupted while blocked on
             * condition, versus reinterrupt current thread, if
             * interrupted while blocked waiting to re-acquire.
             */
    
            /** Mode meaning to reinterrupt on exit from wait */
            private static final int REINTERRUPT =  1;
            /** Mode meaning to throw InterruptedException on exit from wait */
            private static final int THROW_IE    = -1;
    
            /**
             * Checks for interrupt, returning THROW_IE if interrupted
             * before signalled, REINTERRUPT if after signalled, or
             * 0 if not interrupted.
             */
            private int checkInterruptWhileWaiting(Node node) {
                return Thread.interrupted() ?
                    (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
                    0;
            }
    
            /**
             * Throws InterruptedException, reinterrupts current thread, or
             * does nothing, depending on mode.
             */
            private void reportInterruptAfterWait(int interruptMode)
                throws InterruptedException {
                if (interruptMode == THROW_IE)
                    throw new InterruptedException();
                else if (interruptMode == REINTERRUPT)
                    selfInterrupt();
            }
    
            /**
             * Implements interruptible condition wait.
             * <ol>
             * <li> If current thread is interrupted, throw InterruptedException.
             * <li> Save lock state returned by {@link #getState}.
             * <li> Invoke {@link #release} with
             *      saved state as argument, throwing
             *      IllegalMonitorStateException if it fails.
             * <li> Block until signalled or interrupted.
             * <li> Reacquire by invoking specialized version of
             *      {@link #acquire} with saved state as argument.
             * <li> If interrupted while blocked in step 4, throw InterruptedException.
             * </ol>
             */
            public final void await() throws InterruptedException {
                if (Thread.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    LockSupport.park(this);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null) // clean up if cancelled
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
            }
    
            /**
             * Implements timed condition wait.
             * <ol>
             * <li> If current thread is interrupted, throw InterruptedException.
             * <li> Save lock state returned by {@link #getState}.
             * <li> Invoke {@link #release} with
             *      saved state as argument, throwing
             *      IllegalMonitorStateException if it fails.
             * <li> Block until signalled, interrupted, or timed out.
             * <li> Reacquire by invoking specialized version of
             *      {@link #acquire} with saved state as argument.
             * <li> If interrupted while blocked in step 4, throw InterruptedException.
             * </ol>
             */
            public final long awaitNanos(long nanosTimeout)
                    throws InterruptedException {
                if (Thread.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                long lastTime = System.nanoTime();
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    if (nanosTimeout <= 0L) {
                        transferAfterCancelledWait(node);
                        break;
                    }
                    LockSupport.parkNanos(this, nanosTimeout);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
    
                    long now = System.nanoTime();
                    nanosTimeout -= now - lastTime;
                    lastTime = now;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null)
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
                return nanosTimeout - (System.nanoTime() - lastTime);
            }
    
            /**
             * Implements absolute timed condition wait.
             * <ol>
             * <li> If current thread is interrupted, throw InterruptedException.
             * <li> Save lock state returned by {@link #getState}.
             * <li> Invoke {@link #release} with
             *      saved state as argument, throwing
             *      IllegalMonitorStateException if it fails.
             * <li> Block until signalled, interrupted, or timed out.
             * <li> Reacquire by invoking specialized version of
             *      {@link #acquire} with saved state as argument.
             * <li> If interrupted while blocked in step 4, throw InterruptedException.
             * <li> If timed out while blocked in step 4, return false, else true.
             * </ol>
             */
            public final boolean awaitUntil(Date deadline)
                    throws InterruptedException {
                if (deadline == null)
                    throw new NullPointerException();
                long abstime = deadline.getTime();
                if (Thread.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                boolean timedout = false;
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    if (System.currentTimeMillis() > abstime) {
                        timedout = transferAfterCancelledWait(node);
                        break;
                    }
                    LockSupport.parkUntil(this, abstime);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null)
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
                return !timedout;
            }
    
            /**
             * Implements timed condition wait.
             * <ol>
             * <li> If current thread is interrupted, throw InterruptedException.
             * <li> Save lock state returned by {@link #getState}.
             * <li> Invoke {@link #release} with
             *      saved state as argument, throwing
             *      IllegalMonitorStateException if it fails.
             * <li> Block until signalled, interrupted, or timed out.
             * <li> Reacquire by invoking specialized version of
             *      {@link #acquire} with saved state as argument.
             * <li> If interrupted while blocked in step 4, throw InterruptedException.
             * <li> If timed out while blocked in step 4, return false, else true.
             * </ol>
             */
            public final boolean await(long time, TimeUnit unit)
                    throws InterruptedException {
                if (unit == null)
                    throw new NullPointerException();
                long nanosTimeout = unit.toNanos(time);
                if (Thread.interrupted())
                    throw new InterruptedException();
                Node node = addConditionWaiter();
                int savedState = fullyRelease(node);
                long lastTime = System.nanoTime();
                boolean timedout = false;
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {
                    if (nanosTimeout <= 0L) {
                        timedout = transferAfterCancelledWait(node);
                        break;
                    }
                    if (nanosTimeout >= spinForTimeoutThreshold)
                        LockSupport.parkNanos(this, nanosTimeout);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                    long now = System.nanoTime();
                    nanosTimeout -= now - lastTime;
                    lastTime = now;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null)
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
                return !timedout;
            }
    
            //  support for instrumentation
    
            /**
             * Returns true if this condition was created by the given
             * synchronization object.
             *
             * @return {@code true} if owned
             */
            final boolean isOwnedBy(AbstractQueuedSynchronizer sync) {
                return sync == AbstractQueuedSynchronizer.this;
            }
    
            /**
             * Queries whether any threads are waiting on this condition.
             * Implements {@link AbstractQueuedSynchronizer#hasWaiters}.
             *
             * @return {@code true} if there are any waiting threads
             * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
             *         returns {@code false}
             */
            protected final boolean hasWaiters() {
                if (!isHeldExclusively())
                    throw new IllegalMonitorStateException();
                for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
                    if (w.waitStatus == Node.CONDITION)
                        return true;
                }
                return false;
            }
    
            /**
             * Returns an estimate of the number of threads waiting on
             * this condition.
             * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength}.
             *
             * @return the estimated number of waiting threads
             * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
             *         returns {@code false}
             */
            protected final int getWaitQueueLength() {
                if (!isHeldExclusively())
                    throw new IllegalMonitorStateException();
                int n = 0;
                for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
                    if (w.waitStatus == Node.CONDITION)
                        ++n;
                }
                return n;
            }
    
            /**
             * Returns a collection containing those threads that may be
             * waiting on this Condition.
             * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads}.
             *
             * @return the collection of threads
             * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
             *         returns {@code false}
             */
            protected final Collection<Thread> getWaitingThreads() {
                if (!isHeldExclusively())
                    throw new IllegalMonitorStateException();
                ArrayList<Thread> list = new ArrayList<Thread>();
                for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
                    if (w.waitStatus == Node.CONDITION) {
                        Thread t = w.thread;
                        if (t != null)
                            list.add(t);
                    }
                }
                return list;
            }
        }
    View Code

    0. 前言

    java.util.concurrent.locks.Condition是J.U.C框架中的一个很重要的接口。它主要定义了await/signal/signalAll方法,其功能与Java原生的Object.wait/notify/notifyAll方法接近,但是Condition提供的await方法带有可超时与不可中断(与ReentrantLock刚好相反)的语义,功能比Java原生的方法更加强大。

    在JDK中,AbstractQueuedSynchronizer.ConditionObject是Condition接口的实现类,本文将会介绍ConditionObject的源码与实现原理

    1. ConditionObject原理概述

    ConditionObject是AbstractQueuedSynchronizer的内部类,与AQS相似,ConditionObject也维护了一个条件队列,凡是调用ConditionObject.await方法的线程,对应的节点都会从AQS的等待队中移动到条件队列里,然后在条件队列里自我等待。

    其他线程在同一个Condition上发出signal信号,Condition的条件队列里排队的线程就又会被移动回AQS的等待队列中(此时线程不一定会被唤醒),然后继续走普通的等待唤醒流程。

    2.ConditionObject.await方法的调用轨迹

    AbstractQueuedSynchronizer.ConditionObject.await()
            /**
             * Implements interruptible condition wait.
             * <ol>
             * <li> If current thread is interrupted, throw InterruptedException.
             * <li> Save lock state returned by {@link #getState}.
             * <li> Invoke {@link #release} with
             *      saved state as argument, throwing
             *      IllegalMonitorStateException if it fails.
             * <li> Block until signalled or interrupted.
             * <li> Reacquire by invoking specialized version of
             *      {@link #acquire} with saved state as argument.
             * <li> If interrupted while blocked in step 4, throw InterruptedException.
             * </ol>
             */
            public final void await() throws InterruptedException {
                if (Thread.interrupted())//工作线程不能是已中断的
                    throw new InterruptedException();
                Node node = addConditionWaiter();//新建工作线程对应的条件节点,并插入到条件队列中
                int savedState = fullyRelease(node);//释放工作线程占有的锁,但是记下工作线程锁重入的次数
                int interruptMode = 0;
                while (!isOnSyncQueue(node)) {//无限循环,直到工作线程对应的节点不再被条件队列包含为止
                    LockSupport.park(this);//自我等待
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                }
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)//线程从Condition中退出了,并且被转移到AQS的等待队里,排队并尝试获取锁
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null) // clean up if cancelled
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
            }
    
    
    AbstractQueuedSynchronizer.ConditionObject.addConditionWaiter
            /**
             * Adds a new waiter to wait queue.
             * @return its new wait node
             */
            private Node addConditionWaiter() {
                Node t = lastWaiter;//条件队列的队尾
                // If lastWaiter is cancelled, clean out.
                if (t != null && t.waitStatus != Node.CONDITION) {//清除队列中已被Cancel的节点
                    unlinkCancelledWaiters();
                    t = lastWaiter;
                }
                Node node = new Node(Thread.currentThread(), Node.CONDITION);//新建条件节点
                if (t == null)//将新建的条件节点插入到Condition维护的条件队列的队尾
                    firstWaiter = node;
                else
                    t.nextWaiter = node;
                lastWaiter = node;
                return node;
            }
    
    AbstractQueuedSynchronizer.ConditionObject.unlinkCancelledWaiters
            /**
             * Unlinks cancelled waiter nodes from condition queue.
             * Called only while holding lock. This is called when
             * cancellation occurred during condition wait, and upon
             * insertion of a new waiter when lastWaiter is seen to have
             * been cancelled. This method is needed to avoid garbage
             * retention in the absence of signals. So even though it may
             * require a full traversal, it comes into play only when
             * timeouts or cancellations occur in the absence of
             * signals. It traverses all nodes rather than stopping at a
             * particular target to unlink all pointers to garbage nodes
             * without requiring many re-traversals during cancellation
             * storms.
             */
            private void unlinkCancelledWaiters() {//遍历Condition的条件队列,将状态不为Condition(已被Cancel的节点)移除
                Node t = firstWaiter;
                Node trail = null;
                while (t != null) {
                    Node next = t.nextWaiter;
                    if (t.waitStatus != Node.CONDITION) {
                        t.nextWaiter = null;
                        if (trail == null)
                            firstWaiter = next;
                        else
                            trail.nextWaiter = next;
                        if (next == null)
                            lastWaiter = trail;
                    }
                    else
                        trail = t;
                    t = next;
                }
            }
    
    
    AbstractQueuedSynchronizer.fullyRelease
        /**
         * Invokes release with current state value; returns saved state.
         * Cancels node and throws exception on failure.
         * @param node the condition node for this wait
         * @return previous sync state
         */
        final int fullyRelease(Node node) {//完全释放当前线程占有的锁,返回值为锁重入的次数
            boolean failed = true;
            try {
                int savedState = getState();
                if (release(savedState)) {//如果工作线程当前占有锁,那么它肯定能将其完全释放掉
                    failed = false;
                    return savedState;
                } else {
                    throw new IllegalMonitorStateException();
                }
            } finally {
                if (failed)
                    node.waitStatus = Node.CANCELLED;
            }
        }

    调用链比较复杂。大概过程就是工作线程调用await方法 -> 在Condition的条件队列里添加节点 -> 工作线程完全释放锁占用(AQS等待队列里的后续线程会被激活) -> 工作线程无限自旋等待(脱离自旋的条件是当前线程不在Condition的条件队列里) -> 其他线程的Signal信号将节点从Condition的条件队列里转移到AQS的等待队列里 -> 调用acquireQueued方法继续尝试获取锁资源

    3. ConditionObject.signal的调用轨迹

            /**
             * Moves the longest-waiting thread, if one exists, from the
             * wait queue for this condition to the wait queue for the
             * owning lock.
             *
             * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
             *         returns {@code false}
             */
            public final void signal() {
                if (!isHeldExclusively())//锁必须由工作线程持有
                    throw new IllegalMonitorStateException();
                Node first = firstWaiter;//如果有线程在条件队列中等待,则唤醒条件队列的队头线程
                if (first != null)
                    doSignal(first);
            }
    
    
            /**
             * Removes and transfers nodes until hit non-cancelled one or
             * null. Split out from signal in part to encourage compilers
             * to inline the case of no waiters.
             * @param first (non-null) the first node on condition queue
             */
            private void doSignal(Node first) {
                do {//从头部遍历条件队列,直到找到第一个不为Cancel的节点为止
                    if ( (firstWaiter = first.nextWaiter) == null)
                        lastWaiter = null;
                    first.nextWaiter = null;
                } while (!transferForSignal(first) &&
                         (first = firstWaiter) != null);
            }
    
    
        /**
         * Transfers a node from a condition queue onto sync queue.
         * Returns true if successful.
         * @param node the node
         * @return true if successfully transferred (else the node was
         * cancelled before signal).
         */
        final boolean transferForSignal(Node node) {
            /*
             * If cannot change waitStatus, the node has been cancelled.
             */
        
            if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
                return false;
            //尝试用cas操作将node的状态从CONDITION更新到0,如果失败,说明node对应的线程已经被取消,函数直接返回false
            /*
             * Splice onto queue and try to set waitStatus of predecessor to
             * indicate that thread is (probably) waiting. If cancelled or
             * attempt to set waitStatus fails, wake up to resync (in which
             * case the waitStatus can be transiently and harmlessly wrong).
             */
            Node p = enq(node);//将node转移到AQS的等待队列中
            int ws = p.waitStatus;
         //如果线程被取消,或者成功将node的前驱节点的状态更新为SIGNAL,则将node对应的线程唤醒
    if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; }

    大概过程是从Condition的条件队列里,取第一个不为Cancel的节点,然后将其转移到AQS的等待队列里。这个节点对应的线程可能会被唤醒。这个线程接着会调用await方法中的acquireQueued方法,尝试着获取锁。

    4. ConditionObject.signalAll的调用轨迹

            /**
             * Removes and transfers all nodes.
             * @param first (non-null) the first node on condition queue
             */
            private void doSignalAll(Node first) {
                lastWaiter = firstWaiter = null;
                do {
                    Node next = first.nextWaiter;
                    first.nextWaiter = null;
                    transferForSignal(first);//遍历条件队列中的所有节点,都转移到AQS的等待队列中并唤醒
                    first = next;
                } while (first != null);
            }

    可以理解为遍历Condition的条件队列中的所有节点,并各自调用transferForSignal方法,将它们全部唤醒。

    5. ConditionObject的不可中断/可超时语义的实现

    较为简单,这里就不做分析了

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  • 原文地址:https://www.cnblogs.com/stevenczp/p/7157634.html
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