基于版本jdk1.7.0_80
java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject
代码如下
/** * Condition implementation for a {@link * AbstractQueuedSynchronizer} serving as the basis of a {@link * Lock} implementation. * * <p>Method documentation for this class describes mechanics, * not behavioral specifications from the point of view of Lock * and Condition users. Exported versions of this class will in * general need to be accompanied by documentation describing * condition semantics that rely on those of the associated * <tt>AbstractQueuedSynchronizer</tt>. * * <p>This class is Serializable, but all fields are transient, * so deserialized conditions have no waiters. */ public class ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L; /** First node of condition queue. */ private transient Node firstWaiter; /** Last node of condition queue. */ private transient Node lastWaiter; /** * Creates a new <tt>ConditionObject</tt> instance. */ public ConditionObject() { } // Internal methods /** * Adds a new waiter to wait queue. * @return its new wait node */ private Node addConditionWaiter() { Node t = lastWaiter; // If lastWaiter is cancelled, clean out. if (t != null && t.waitStatus != Node.CONDITION) { unlinkCancelledWaiters(); t = lastWaiter; } Node node = new Node(Thread.currentThread(), Node.CONDITION); if (t == null) firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; } /** * Removes and transfers nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */ private void doSignal(Node first) { do { if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } /** * Removes and transfers all nodes. * @param first (non-null) the first node on condition queue */ private void doSignalAll(Node first) { lastWaiter = firstWaiter = null; do { Node next = first.nextWaiter; first.nextWaiter = null; transferForSignal(first); first = next; } while (first != null); } /** * Unlinks cancelled waiter nodes from condition queue. * Called only while holding lock. This is called when * cancellation occurred during condition wait, and upon * insertion of a new waiter when lastWaiter is seen to have * been cancelled. This method is needed to avoid garbage * retention in the absence of signals. So even though it may * require a full traversal, it comes into play only when * timeouts or cancellations occur in the absence of * signals. It traverses all nodes rather than stopping at a * particular target to unlink all pointers to garbage nodes * without requiring many re-traversals during cancellation * storms. */ private void unlinkCancelledWaiters() { Node t = firstWaiter; Node trail = null; while (t != null) { Node next = t.nextWaiter; if (t.waitStatus != Node.CONDITION) { t.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = t; t = next; } } // public methods /** * Moves the longest-waiting thread, if one exists, from the * wait queue for this condition to the wait queue for the * owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signal() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignal(first); } /** * Moves all threads from the wait queue for this condition to * the wait queue for the owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signalAll() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignalAll(first); } /** * Implements uninterruptible condition wait. * <ol> * <li> Save lock state returned by {@link #getState}. * <li> Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. * <li> Block until signalled. * <li> Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * </ol> */ public final void awaitUninterruptibly() { Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean interrupted = false; while (!isOnSyncQueue(node)) { LockSupport.park(this); if (Thread.interrupted()) interrupted = true; } if (acquireQueued(node, savedState) || interrupted) selfInterrupt(); } /* * For interruptible waits, we need to track whether to throw * InterruptedException, if interrupted while blocked on * condition, versus reinterrupt current thread, if * interrupted while blocked waiting to re-acquire. */ /** Mode meaning to reinterrupt on exit from wait */ private static final int REINTERRUPT = 1; /** Mode meaning to throw InterruptedException on exit from wait */ private static final int THROW_IE = -1; /** * Checks for interrupt, returning THROW_IE if interrupted * before signalled, REINTERRUPT if after signalled, or * 0 if not interrupted. */ private int checkInterruptWhileWaiting(Node node) { return Thread.interrupted() ? (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) : 0; } /** * Throws InterruptedException, reinterrupts current thread, or * does nothing, depending on mode. */ private void reportInterruptAfterWait(int interruptMode) throws InterruptedException { if (interruptMode == THROW_IE) throw new InterruptedException(); else if (interruptMode == REINTERRUPT) selfInterrupt(); } /** * Implements interruptible condition wait. * <ol> * <li> If current thread is interrupted, throw InterruptedException. * <li> Save lock state returned by {@link #getState}. * <li> Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. * <li> Block until signalled or interrupted. * <li> Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li> If interrupted while blocked in step 4, throw InterruptedException. * </ol> */ public final void await() throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); int interruptMode = 0; while (!isOnSyncQueue(node)) { LockSupport.park(this); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) // clean up if cancelled unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); } /** * Implements timed condition wait. * <ol> * <li> If current thread is interrupted, throw InterruptedException. * <li> Save lock state returned by {@link #getState}. * <li> Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. * <li> Block until signalled, interrupted, or timed out. * <li> Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li> If interrupted while blocked in step 4, throw InterruptedException. * </ol> */ public final long awaitNanos(long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); long lastTime = System.nanoTime(); int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { transferAfterCancelledWait(node); break; } LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return nanosTimeout - (System.nanoTime() - lastTime); } /** * Implements absolute timed condition wait. * <ol> * <li> If current thread is interrupted, throw InterruptedException. * <li> Save lock state returned by {@link #getState}. * <li> Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. * <li> Block until signalled, interrupted, or timed out. * <li> Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li> If interrupted while blocked in step 4, throw InterruptedException. * <li> If timed out while blocked in step 4, return false, else true. * </ol> */ public final boolean awaitUntil(Date deadline) throws InterruptedException { if (deadline == null) throw new NullPointerException(); long abstime = deadline.getTime(); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (System.currentTimeMillis() > abstime) { timedout = transferAfterCancelledWait(node); break; } LockSupport.parkUntil(this, abstime); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } /** * Implements timed condition wait. * <ol> * <li> If current thread is interrupted, throw InterruptedException. * <li> Save lock state returned by {@link #getState}. * <li> Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. * <li> Block until signalled, interrupted, or timed out. * <li> Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li> If interrupted while blocked in step 4, throw InterruptedException. * <li> If timed out while blocked in step 4, return false, else true. * </ol> */ public final boolean await(long time, TimeUnit unit) throws InterruptedException { if (unit == null) throw new NullPointerException(); long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); long lastTime = System.nanoTime(); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { timedout = transferAfterCancelledWait(node); break; } if (nanosTimeout >= spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } // support for instrumentation /** * Returns true if this condition was created by the given * synchronization object. * * @return {@code true} if owned */ final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { return sync == AbstractQueuedSynchronizer.this; } /** * Queries whether any threads are waiting on this condition. * Implements {@link AbstractQueuedSynchronizer#hasWaiters}. * * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final boolean hasWaiters() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) return true; } return false; } /** * Returns an estimate of the number of threads waiting on * this condition. * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength}. * * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final int getWaitQueueLength() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); int n = 0; for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) ++n; } return n; } /** * Returns a collection containing those threads that may be * waiting on this Condition. * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads}. * * @return the collection of threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final Collection<Thread> getWaitingThreads() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); ArrayList<Thread> list = new ArrayList<Thread>(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) { Thread t = w.thread; if (t != null) list.add(t); } } return list; } }
0. 前言
java.util.concurrent.locks.Condition是J.U.C框架中的一个很重要的接口。它主要定义了await/signal/signalAll方法,其功能与Java原生的Object.wait/notify/notifyAll方法接近,但是Condition提供的await方法带有可超时与不可中断(与ReentrantLock刚好相反)的语义,功能比Java原生的方法更加强大。
在JDK中,AbstractQueuedSynchronizer.ConditionObject是Condition接口的实现类,本文将会介绍ConditionObject的源码与实现原理
1. ConditionObject原理概述
ConditionObject是AbstractQueuedSynchronizer的内部类,与AQS相似,ConditionObject也维护了一个条件队列,凡是调用ConditionObject.await方法的线程,对应的节点都会从AQS的等待队中移动到条件队列里,然后在条件队列里自我等待。
其他线程在同一个Condition上发出signal信号,Condition的条件队列里排队的线程就又会被移动回AQS的等待队列中(此时线程不一定会被唤醒),然后继续走普通的等待唤醒流程。
2.ConditionObject.await方法的调用轨迹
AbstractQueuedSynchronizer.ConditionObject.await() /** * Implements interruptible condition wait. * <ol> * <li> If current thread is interrupted, throw InterruptedException. * <li> Save lock state returned by {@link #getState}. * <li> Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. * <li> Block until signalled or interrupted. * <li> Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li> If interrupted while blocked in step 4, throw InterruptedException. * </ol> */ public final void await() throws InterruptedException { if (Thread.interrupted())//工作线程不能是已中断的 throw new InterruptedException(); Node node = addConditionWaiter();//新建工作线程对应的条件节点,并插入到条件队列中 int savedState = fullyRelease(node);//释放工作线程占有的锁,但是记下工作线程锁重入的次数 int interruptMode = 0; while (!isOnSyncQueue(node)) {//无限循环,直到工作线程对应的节点不再被条件队列包含为止 LockSupport.park(this);//自我等待 if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE)//线程从Condition中退出了,并且被转移到AQS的等待队里,排队并尝试获取锁 interruptMode = REINTERRUPT; if (node.nextWaiter != null) // clean up if cancelled unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); } AbstractQueuedSynchronizer.ConditionObject.addConditionWaiter /** * Adds a new waiter to wait queue. * @return its new wait node */ private Node addConditionWaiter() { Node t = lastWaiter;//条件队列的队尾 // If lastWaiter is cancelled, clean out. if (t != null && t.waitStatus != Node.CONDITION) {//清除队列中已被Cancel的节点 unlinkCancelledWaiters(); t = lastWaiter; } Node node = new Node(Thread.currentThread(), Node.CONDITION);//新建条件节点 if (t == null)//将新建的条件节点插入到Condition维护的条件队列的队尾 firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; } AbstractQueuedSynchronizer.ConditionObject.unlinkCancelledWaiters /** * Unlinks cancelled waiter nodes from condition queue. * Called only while holding lock. This is called when * cancellation occurred during condition wait, and upon * insertion of a new waiter when lastWaiter is seen to have * been cancelled. This method is needed to avoid garbage * retention in the absence of signals. So even though it may * require a full traversal, it comes into play only when * timeouts or cancellations occur in the absence of * signals. It traverses all nodes rather than stopping at a * particular target to unlink all pointers to garbage nodes * without requiring many re-traversals during cancellation * storms. */ private void unlinkCancelledWaiters() {//遍历Condition的条件队列,将状态不为Condition(已被Cancel的节点)移除 Node t = firstWaiter; Node trail = null; while (t != null) { Node next = t.nextWaiter; if (t.waitStatus != Node.CONDITION) { t.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = t; t = next; } } AbstractQueuedSynchronizer.fullyRelease /** * Invokes release with current state value; returns saved state. * Cancels node and throws exception on failure. * @param node the condition node for this wait * @return previous sync state */ final int fullyRelease(Node node) {//完全释放当前线程占有的锁,返回值为锁重入的次数 boolean failed = true; try { int savedState = getState(); if (release(savedState)) {//如果工作线程当前占有锁,那么它肯定能将其完全释放掉 failed = false; return savedState; } else { throw new IllegalMonitorStateException(); } } finally { if (failed) node.waitStatus = Node.CANCELLED; } }
调用链比较复杂。大概过程就是工作线程调用await方法 -> 在Condition的条件队列里添加节点 -> 工作线程完全释放锁占用(AQS等待队列里的后续线程会被激活) -> 工作线程无限自旋等待(脱离自旋的条件是当前线程不在Condition的条件队列里) -> 其他线程的Signal信号将节点从Condition的条件队列里转移到AQS的等待队列里 -> 调用acquireQueued方法继续尝试获取锁资源
3. ConditionObject.signal的调用轨迹
/** * Moves the longest-waiting thread, if one exists, from the * wait queue for this condition to the wait queue for the * owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signal() { if (!isHeldExclusively())//锁必须由工作线程持有 throw new IllegalMonitorStateException(); Node first = firstWaiter;//如果有线程在条件队列中等待,则唤醒条件队列的队头线程 if (first != null) doSignal(first); } /** * Removes and transfers nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */ private void doSignal(Node first) { do {//从头部遍历条件队列,直到找到第一个不为Cancel的节点为止 if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } /** * Transfers a node from a condition queue onto sync queue. * Returns true if successful. * @param node the node * @return true if successfully transferred (else the node was * cancelled before signal). */ final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) return false; //尝试用cas操作将node的状态从CONDITION更新到0,如果失败,说明node对应的线程已经被取消,函数直接返回false /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ Node p = enq(node);//将node转移到AQS的等待队列中 int ws = p.waitStatus;
//如果线程被取消,或者成功将node的前驱节点的状态更新为SIGNAL,则将node对应的线程唤醒 if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; }
大概过程是从Condition的条件队列里,取第一个不为Cancel的节点,然后将其转移到AQS的等待队列里。这个节点对应的线程可能会被唤醒。这个线程接着会调用await方法中的acquireQueued方法,尝试着获取锁。
4. ConditionObject.signalAll的调用轨迹
/** * Removes and transfers all nodes. * @param first (non-null) the first node on condition queue */ private void doSignalAll(Node first) { lastWaiter = firstWaiter = null; do { Node next = first.nextWaiter; first.nextWaiter = null; transferForSignal(first);//遍历条件队列中的所有节点,都转移到AQS的等待队列中并唤醒 first = next; } while (first != null); }
可以理解为遍历Condition的条件队列中的所有节点,并各自调用transferForSignal方法,将它们全部唤醒。
5. ConditionObject的不可中断/可超时语义的实现
较为简单,这里就不做分析了