<!DOCTYPE html> <html> <head> <title>Example 04.07 - Mesh Phong material</title> <script src="https://cdn.bootcss.com/three.js/r67/three.js"></script> <script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script> <script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script> <script type="text/javascript" src="../libs/CanvasRenderer.js"></script> <script type="text/javascript" src="../libs/Projector.js"></script> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="Stats-output"> </div> <div id="WebGL-output"> </div> <script type="text/javascript"> // 初始化 function init() { var stats = initStats(); // 场景 var scene = new THREE.Scene(); // 创建一个相机 var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); // 创建一个渲染器 var renderer; var webGLRenderer = new THREE.WebGLRenderer(); webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0)); webGLRenderer.setSize(window.innerWidth, window.innerHeight); webGLRenderer.shadowMapEnabled = true; var canvasRenderer = new THREE.CanvasRenderer(); canvasRenderer.setSize(window.innerWidth, window.innerHeight); renderer = webGLRenderer; var groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4); var groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({color: 0x555555})); groundMesh.rotation.x = -Math.PI / 2; groundMesh.position.y = -20; scene.add(groundMesh); var sphereGeometry = new THREE.SphereGeometry(14, 20, 20); var cubeGeometry = new THREE.BoxGeometry(15, 15, 15); var planeGeometry = new THREE.PlaneGeometry(14, 14, 4, 4); var meshMaterial = new THREE.MeshPhongMaterial({color: 0x7777ff}); var sphere = new THREE.Mesh(sphereGeometry, meshMaterial); var cube = new THREE.Mesh(cubeGeometry, meshMaterial); var plane = new THREE.Mesh(planeGeometry, meshMaterial); sphere.position.x = 0; sphere.position.y = 3; sphere.position.z = 2; cube.position = sphere.position; plane.position = sphere.position; // 把正方体添加到场景中去 scene.add(cube); // 设置相机的坐标 camera.position.x = -20; camera.position.y = 30; camera.position.z = 40; camera.lookAt(new THREE.Vector3(10, 0, 0)); // add subtle ambient lighting // var ambientLight = new THREE.AmbientLight(0x0c0c0c); // scene.add(ambientLight); // 添加聚光灯 var spotLight = new THREE.SpotLight(0xffffff); spotLight.position.set(-0, 30, 60); spotLight.castShadow = true; spotLight.intensity = 0.6; scene.add(spotLight); // 把渲染后的结果放到DOM元素中去 document.getElementById("WebGL-output").appendChild(renderer.domElement); var step = 0; var controls = new function () { this.rotationSpeed = 0.02; this.bouncingSpeed = 0.03; this.opacity = meshMaterial.opacity; this.transparent = meshMaterial.transparent; this.overdraw = meshMaterial.overdraw; this.visible = meshMaterial.visible; this.emissive = meshMaterial.emissive.getHex(); this.ambient = meshMaterial.ambient.getHex(); this.specular = meshMaterial.specular.getHex(); this.shininess = meshMaterial.shininess; this.side = "front"; this.color = meshMaterial.color.getStyle(); this.metal = false; this.wrapAround = false; this.wrapR = 1; this.wrapG = 1; this.wrapB = 1; this.selectedMesh = "cube"; }; var gui = new dat.GUI(); var spGui = gui.addFolder("Mesh"); spGui.add(controls, 'opacity', 0, 1).onChange(function (e) { meshMaterial.opacity = e }); spGui.add(controls, 'transparent').onChange(function (e) { meshMaterial.transparent = e }); spGui.add(controls, 'visible').onChange(function (e) { meshMaterial.visible = e }); spGui.addColor(controls, 'ambient').onChange(function (e) { meshMaterial.ambient = new THREE.Color(e) }); spGui.addColor(controls, 'emissive').onChange(function (e) { meshMaterial.emissive = new THREE.Color(e) }); spGui.addColor(controls, 'specular').onChange(function (e) { meshMaterial.specular = new THREE.Color(e) }); spGui.add(controls, 'shininess', 0, 200).onChange(function (e) { meshMaterial.shininess = e }); spGui.add(controls, 'side', ["front", "back", "double"]).onChange(function (e) { console.log(e); switch (e) { case "front": meshMaterial.side = THREE.FrontSide; break; case "back": meshMaterial.side = THREE.BackSide; break; case "double": meshMaterial.side = THREE.DoubleSide; break; } meshMaterial.needsUpdate = true; console.log(meshMaterial); }); spGui.addColor(controls, 'color').onChange(function (e) { meshMaterial.color.setStyle(e) }); spGui.add(controls, 'selectedMesh', ["cube", "sphere", "plane"]).onChange(function (e) { scene.remove(plane); scene.remove(cube); scene.remove(sphere); switch (e) { case "cube": scene.add(cube); break; case "sphere": scene.add(sphere); break; case "plane": scene.add(plane); break; } scene.add(e); }); spGui.add(controls, 'metal').onChange(function (e) { meshMaterial.metal = e; meshMaterial.needsUpdate = true; }); spGui.add(controls, 'wrapAround').onChange(function (e) { meshMaterial.wrapAround = e; meshMaterial.needsUpdate = true; }); spGui.add(controls, 'wrapR', 0, 1).step(0.01).onChange(function (e) { meshMaterial.wrapRGB.x = e; }); spGui.add(controls, 'wrapG', 0, 1).step(0.01).onChange(function (e) { meshMaterial.wrapRGB.y = e; }); spGui.add(controls, 'wrapB', 0, 1).step(0.01).onChange(function (e) { meshMaterial.wrapRGB.z = e; }); render(); function render() { stats.update(); cube.rotation.y = step += 0.01; plane.rotation.y = step; sphere.rotation.y = step; requestAnimationFrame(render); renderer.render(scene, camera); } function initStats() { var stats = new Stats(); stats.setMode(0); // 0: fps, 1: ms stats.domElement.style.position = 'absolute'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats; } } window.onload = init; </script> </body> </html>