• 火影忍者多人对战


    namespace 火影忍者多人对战
    {
        class Program
        {   //创建一个Player的结构体
            struct Player
            {
                public string name;
                public int hp;
                public int attack;
                public int defend;
                public int grade;
                public JiNeng jineng;
            }
            //创建一个JiNeng属于Player的子结构体
            struct JiNeng
            {
                public string q;
                public string w;
                public string e;
                public string r;
            }
            static void Main(string[] args)
            {
                Console.WriteLine(" **************火影忍者大乱斗*************");
                Console.WriteLine("可使用的英雄主要有:(1)日向宁次(2)漩涡鸣人(3)宇智波鼬(4)六道佩恩(5)纲手");
                Player wanjia1 = new Player();
                Player wanjia2 = new Player();
                Random r = new Random();
                wanjia1.hp = r.Next(500, 700) + 10000;
                wanjia2.hp = r.Next(500, 700) + 10000;
                wanjia1.attack = r.Next(100, 200) + 200;
                wanjia2.attack = r.Next(100, 200) + 200;
                wanjia1.defend = r.Next(50, 100) + 50;
                wanjia2.defend = r.Next(50, 100) + 50;
                wanjia1.grade = r.Next(1, 18);
                wanjia2.grade = r.Next(1, 18);
       
                Console.WriteLine("请第一个玩家选择您想要使用的英雄:");
                int a = Convert.ToInt32(Console.ReadLine());
                Console.WriteLine("请第二个玩家选择您想要使用的英雄:");
                int b = Convert.ToInt32(Console.ReadLine());
                if (a == 1)
                {
                    wanjia1.name = "日向宁次";

                    wanjia1.jineng.q = "八卦空掌";
                    wanjia1.jineng.w = "八卦掌·回天";
                    wanjia1.jineng.e = "白眼";
                    wanjia1.jineng.r = "八卦六十四掌";
                }
                else if (a == 2)
                {
                    wanjia1.name = "漩涡鸣人";
                    wanjia1.jineng.q = "大玉螺旋丸";
                    wanjia1.jineng.w = "多重影分身术";
                    wanjia1.jineng.e = "漩涡鸣人2000连弹";
                    wanjia1.jineng.r = "仙法·风遁螺旋手里剑";
                }
                else if (a == 3)
                {
                    wanjia1.name = "宇智波鼬";
                    wanjia1.jineng.q = "幻术·泡沫";
                    wanjia1.jineng.w = "幻术·月渎";
                    wanjia1.jineng.e = "万花筒写轮眼";
                    wanjia1.jineng.r = "瞳术·天照";
                }
                else if (a == 4)
                {
                    wanjia1.name = "六道佩恩";
                    wanjia1.jineng.q = "万象天引";
                    wanjia1.jineng.w = "神罗天征";
                    wanjia1.jineng.e = "轮回眼";
                    wanjia1.jineng.r = "地爆天星";
                }
                else if (a == 5)
                {
                    wanjia1.name = "纲手";
                    wanjia1.jineng.q = "治疗术";
                    wanjia1.jineng.w = "崩拳";
                    wanjia1.jineng.e = "怪力攻击";
                    wanjia1.jineng.r = "忍法·再生";
                }
                else
                {
                    Console.WriteLine("请输入正确的选项");
                }
                if (b == 1)
                {
                    wanjia2.name = "日向宁次";
                    wanjia2.jineng.q = "八卦空掌";
                    wanjia2.jineng.w = "八卦掌·回天";
                    wanjia2.jineng.e = "白眼";
                    wanjia2.jineng.r = "八卦六十四掌";
                }
                else if (b == 2)
                {
                    wanjia2.name = "漩涡鸣人";
                    wanjia2.jineng.q = "大玉螺旋丸";
                    wanjia2.jineng.w = "多重影分身术";
                    wanjia2.jineng.e = "漩涡鸣人2000连弹";
                    wanjia2.jineng.r = "仙法·风遁螺旋手里剑";
                }
                else if (b == 3)
                {
                    wanjia2.name = "宇智波鼬";
                    wanjia2.jineng.q = "幻术·泡沫";
                    wanjia2.jineng.w = "幻术·月渎";
                    wanjia2.jineng.e = "万花筒写轮眼";
                    wanjia2.jineng.r = "瞳术·天照";
                }
                else if (b == 4)
                {
                    wanjia2.name = "六道佩恩";
                    wanjia2.jineng.q = "万象天引";
                    wanjia2.jineng.w = "神罗天征";
                    wanjia2.jineng.e = "轮回眼";
                    wanjia2.jineng.r = "地爆天星";
                }
                else if (b == 5)
                {
                    wanjia2.name = "纲手";
                    wanjia2.jineng.q = "治疗术";
                    wanjia2.jineng.w = "崩拳";
                    wanjia2.jineng.e = "怪力攻击";
                    wanjia2.jineng.r = "忍法·再生";
                }
                else
                {
                    Console.WriteLine("请输入正确的选项");
                }

                Console.WriteLine("第一个玩家的名字:"+wanjia1.name+" 生命值:"+wanjia1.hp+" 攻击力:"+wanjia1.attack+" 防御力:"+wanjia1.defend+" 等级:"+wanjia1.grade);
                Console.WriteLine("所使用的技能:" + wanjia1.jineng.q+" "+wanjia1.jineng.w+" "+wanjia1.jineng.e+" "+wanjia1.jineng.r);
                Console.WriteLine("第二个玩家的名字:" + wanjia2.name + " 生命值:" + wanjia2.hp + " 攻击力:" + wanjia2.attack + " 防御力:" + wanjia2.defend + " 等级:" + wanjia2.grade);
                Console.WriteLine("所使用的技能:" + wanjia2.jineng.q + " " + wanjia2.jineng.w + " " + wanjia2.jineng.e + " " + wanjia2.jineng.r);
                Console.WriteLine("按任意键开始游戏");
                Console.ReadKey();

                //下面开始进行对战
                while (true)
             {
            

             //跳出循环的条件
                if(wanjia1.hp<=0&&wanjia2.hp<=0)
                {
                    Console.WriteLine("平局");
                    break;
                }
                if (wanjia1.hp <= 0)
                {
                    Console.WriteLine(wanjia2.name+"把"+wanjia1.name+"打败。");
                    break;
                }
                if (wanjia2.hp <= 0)
                {
                    Console.WriteLine(wanjia1.name + "把" + wanjia2.name + "打败。");
                    break;
                }
              
                if (wanjia2.hp < 0)
                {
                    wanjia2.hp = 0;
                }
                    //玩家1打玩家2
                    Random m=new Random();

                    if(m.Next(10)>7)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.WriteLine(wanjia1.name+"使用超大技能"+wanjia1.jineng.r);
                        wanjia2.hp = wanjia2.hp + wanjia2.defend - wanjia1.attack- m.Next(500, 1000) ;
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    else if(m.Next(10)>5&&m.Next(10)<=7)
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine(wanjia1.name + "使用大技能" + wanjia1.jineng.e);
                        wanjia2.hp = wanjia2.hp + wanjia2.defend - wanjia1.attack - m.Next(300, 500);
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    else if(m.Next(10)>3&&m.Next(10)<=5)
                    {
                        Console.ForegroundColor = ConsoleColor.DarkYellow;
                        Console.WriteLine(wanjia1.name + "使用无敌技能" + wanjia1.jineng.w);
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine(wanjia1.name + "剩余的气血为" + wanjia1.hp);
                    }
                    else if (m.Next(10) <= 3)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.WriteLine(wanjia1.name + "使用超小技能" + wanjia1.jineng.q);
                        wanjia2.hp = wanjia2.hp + wanjia2.defend - wanjia1.attack - m.Next(100, 200);
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    else
                    {   
                        Console.WriteLine(wanjia1.name + "使用普通攻击");
                        wanjia2.hp = wanjia2.hp + wanjia2.defend - wanjia1.attack;
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    if (wanjia2.hp < 0)
                    {
                        wanjia2.hp = 0;
                    }
                    Console.WriteLine(wanjia2.name + "剩余的气血为" + wanjia2.hp);


                    //玩家2打玩家1

                    if (m.Next(10) > 7)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.WriteLine(wanjia2.name + "使用超大技能" + wanjia2.jineng.r);
                        wanjia1.hp = wanjia1.hp + wanjia1.defend - wanjia2.attack - m.Next(500, 1000);
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    else if (m.Next(10) > 5 && m.Next(10) <= 7)
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine(wanjia2.name + "使用大技能" + wanjia2.jineng.e);
                        wanjia1.hp = wanjia1.hp + wanjia1.defend - wanjia2.attack - m.Next(300, 500);
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    else if (m.Next(10) > 3 && m.Next(10) <= 5)
                    {
                        Console.ForegroundColor = ConsoleColor.DarkYellow;
                        Console.WriteLine(wanjia2.name + "使用无敌技能" + wanjia2.jineng.w);
                       
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    else if (m.Next(10) <= 3)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.WriteLine(wanjia2.name + "使用超小技能" + wanjia2.jineng.q);
                        wanjia1.hp = wanjia1.hp + wanjia1.defend - wanjia2.attack - m.Next(100, 200);
                        Console.ForegroundColor = ConsoleColor.Red;  
                    }
                    else
                    {
                        Console.WriteLine(wanjia2.name + "使用普通攻击");
                        wanjia1.hp = wanjia1.hp + wanjia1.defend - wanjia2.attack;
                        Console.ForegroundColor = ConsoleColor.Red;
                    }
                    if (wanjia1.hp < 0)
                    {
                        wanjia1.hp = 0;
                    }
                    Console.WriteLine(wanjia1.name + "剩余的气血为" + wanjia1.hp);
                    Thread.Sleep(500);
                 
                } //while的花括号
                Console.ReadLine();
            }
        }
    }

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  • 原文地址:https://www.cnblogs.com/lk-kk/p/4415474.html
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