• webrtc(android)从采集到编码


    一. 采集

    1. CameraEnumerator(相机枚举器)

    public interface CameraEnumerator {
      public String[] getDeviceNames();
      public boolean isFrontFacing(String deviceName);
      public boolean isBackFacing(String deviceName);
      public List<CaptureFormat> getSupportedFormats(String deviceName);
      public CameraVideoCapturer createCapturer(String deviceName, CameraVideoCapturer.CameraEventsHandler eventsHandler);//核心api,创建一个录像捕捉器
    }
    //CameraEnumerator 的实现有Camera1Enumerator和Camera2Enumerator(api 21以上)
    

    通过CameraEnumerator 我们可以获取一个录像接口

    2. VideoCapturer接口

    public interface VideoCapturer {
      //初始化, 核心会绑定capturerObserver(VideoSource会持有), 需要处理好线程等
      void initialize(SurfaceTextureHelper surfaceTextureHelper, Context applicationContext, CapturerObserver capturerObserver);
      void startCapture(int width, int height, int framerate);
      void stopCapture() throws InterruptedException;
      void changeCaptureFormat(int width, int height, int framerate);
      void dispose();
    }
    

    CameraVideoCapturer是VideoCapturer的一个实现

    3. CapturerObserver接口

      void onCapturerStarted(boolean success);
      void onCapturerStopped();
      void onFrameCaptured(VideoFrame frame);
    

    VideoSource 实现逻辑, 并通过这个接口和VideoCapturer关联

    向下流程

    VideoSource.onFrameCaptured =>
    VideoProcessor.onFrameCaptured(自定义), NativeAndroidVideoTrackSource.onFrameCaptured=>
    ---- cpp
    AndroidVideoTrackSource:: OnFrameCaptured  (图像进行裁剪)=>
    AdaptedVideoTrackSource::OnFrame =>
    VideoBroadcaster::OnFrame  => 遍历sink传递,sink包含编码器等(sink_pair.sink->OnFrame(frame))
    

    关于SurfaceTextureHelper 的作用

    SurfaceTextureHelper 持有一个surfaceTexture对象,  surfaceTexture 监听自己的图片变化```surfaceTexture.setOnFrameAvailableListener(listener, handler);```, 有图片变化了会tryDeliverTextureFrame, 生成VideoFrame 向外传递
    > VideoFrame  有多种类型:  OES 类型  YUV类型,  c++(jni)才会把OES转为YUV
    > RendererCommon.GlDrawer 很关键,它把oes纹理绘制到texture frame(OES,RGB)或者YUV frame(yuv)  ps:OES  是支持照相机的一种纹理类型,仅android下
    
    Camera2Session中 持有surface , 创建照相机的时候传入surface, surface绑定SurfaceTextureHelper的surfaceTexture对象
    

    4. 编码协商至VideoBroadcaster的sink流程

    PeerConnectionFactory.Builder =>  支持传入编码器,解码器, 音频设备,音频处理,前向纠错控制,网络控制,网络预测,媒体传输
    
    PeerConnection::SetLocalDescription => //
    PeerConnection::ApplyLocalDescription => 
    if (IsUnifiedPlan)
    {
      PeerConnection::UpdateTransceiversAndDataChannels =>
      PeerConnection::UpdateTransceiverChannel => 
      PeerConnection::CreateVideoChannel =>
      ChannelManager::CreateVideoChannel {
          //media_engine_真正的类型是CompositeMediaEngine<WebRtcVoiceEngine, WebRtcVideoEngine>
          VideoMediaChannel* media_channel = media_engine_->video().CreateMediaChannel  //会创建真实的 WebRtcVideoChannel类型的media_channel
         //创建类型是VideoChannel的video_channel
        auto video_channel = std::make_unique<VideoChannel>(
            worker_thread_, network_thread_, signaling_thread,
            absl::WrapUnique(media_channel), content_name, srtp_required,  //
            crypto_options, ssrc_generator);
      }
    }
    

    核心对象WebRtcVideoChannel

    WebRtcVideoChannel::AddSendStream => //new WebRtcVideoSendStream
    WebRtcVideoChannel::WebRtcVideoSendStream::SetCodec =>
    WebRtcVideoChannel::WebRtcVideoSendStream::RecreateWebRtcStream 
    {
    //CreateVideoSendStream创建VideoSendStream
    stream_ = call_->CreateVideoSendStream(std::move(config),
                                             parameters_.encoder_config.Copy());
    //SetSource函数设置图像数据源,最后会调用VideoTrack的AddOrUpdateSink函数注册sink对象,该sink对象是一个VideoStreamEncoder对象
    stream_->SetSource(this, GetDegradationPreference()); (VideoSendStream::SetSource)=>
    VideoStreamEncoder::SetSource
    
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  • 原文地址:https://www.cnblogs.com/WillingCPP/p/14448173.html
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