• python开发_tkinter_图形随鼠标移动


    做这个东西的时候,灵感源自于一个js效果:

    两个眼睛随鼠标移动而移动

    运行效果:

    ===============================================

    代码部分:

    ===============================================

      1 from tkinter import *
      2 
      3 #1.获取到小圆当前的圆心坐标(x1, y1)
      4 #2.获取到小圆移动的圆心坐标(x2, y2)
      5 #3.把小圆从坐标(x1, y1)移动到坐标(x2, y2)
      6 
      7 __author__ = {'name' : 'Hongten',
      8               'mail' : 'hongtenzone@foxmail.com',
      9               'blog' : 'http://www.cnblogs.com/',
     10               'QQ': '648719819',
     11               'created' : '2013-09-20'}
     12 
     13 class Eay(Frame):
     14     
     15     def createWidgets(self):
     16         ## The playing field
     17         self.draw = Canvas(self, width=500, height=500)
     18 
     19         #鼠标位置
     20         self.mouse_x = 450
     21         self.mouse_y = 250
     22         
     23         #圆心坐标(x,y)
     24         self.oval_zero_x = 250
     25         self.oval_zero_y = 250
     26         #外面大圆半径
     27         self.oval_r = 100
     28         
     29         #里面小圆半径
     30         self.oval_R = 30
     31 
     32         self.oval_r1 = self.oval_r - self.oval_R + 0.5
     33         self.oval_r2 = self.oval_r - self.oval_R - 0.5
     34 
     35 
     36         #小圆
     37         self.letter_ball_x1 = 250
     38         self.letter_ball_y1 = 250
     39                 
     40         # The ball 外面大圆
     41         self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r),
     42                                           (self.oval_zero_y - self.oval_r),
     43                                           (self.oval_zero_x + self.oval_r),
     44                                           (self.oval_zero_y + self.oval_r),
     45                                           fill="white")
     46 
     47         self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r1),
     48                                           (self.oval_zero_y - self.oval_r1),
     49                                           (self.oval_zero_x + self.oval_r1),
     50                                           (self.oval_zero_y + self.oval_r1),
     51                                           fill="blue")
     52 
     53         self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r2),
     54                                           (self.oval_zero_y - self.oval_r2),
     55                                           (self.oval_zero_x + self.oval_r2),
     56                                           (self.oval_zero_y + self.oval_r2),
     57                                           fill="white")
     58         
     59         #里面小圆
     60         self.ball_over = self.draw.create_oval((self.oval_zero_x - self.oval_R),
     61                                                (self.oval_zero_y - self.oval_R),
     62                                                (self.oval_zero_x + self.oval_R),
     63                                                (self.oval_zero_y + self.oval_R),
     64                                                fill="red")
     65 
     66         self.draw.pack(side=LEFT)
     67 
     68     def mouseMove(self, event):
     69         self.mouse_x = event.x
     70         self.mouse_y = event.y
     71 
     72         if SHOW_LOG:
     73             print('#' * 50)
     74             print('鼠标的坐标为:({}, {})'.format(self.mouse_x, self.mouse_y))
     75             print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))
     76         '''获取到小圆移动的圆心坐标(x2, y2)'''
     77         ax_x = abs(self.mouse_x - self.oval_zero_x)
     78         ax_y = abs(self.mouse_y - self.oval_zero_y)
     79         if SHOW_LOG:
     80             print('坐标A(oval_zero_x, oval_zero_y)到坐标X(mouse_x, mouse_y)的距离为AX')
     81             print('AX中ax_x = {}, ax_y = {}'.format(ax_x, ax_y))
     82         ax_len = ((ax_x ** 2) + (ax_y ** 2))**0.5
     83         if SHOW_LOG:
     84             print('AX的长度为:{}'.format(ax_len))
     85             
     86         #如果鼠标坐标在(ax_len > |r-R|)
     87         if ax_len > abs(self.oval_r - self.oval_R):
     88             ac_len = abs(self.oval_r - self.oval_R)
     89             if SHOW_LOG:
     90                 print('AC的产度为:{}'.format(ac_len))
     91         
     92             if int(self.mouse_x - self.oval_zero_x) != 0:
     93                 if int(self.mouse_y - self.oval_zero_y) != 0:
     94                     #求直线斜率  y = kx + b
     95                     k = (self.mouse_y - self.oval_zero_y)/(self.mouse_x - self.oval_zero_x)
     96                     if SHOW_LOG:
     97                         print('鼠标到大圆圆心的直线的斜率为:{}'.format(k))
     98                     b = self.mouse_y - (k * self.mouse_x)
     99                     ###################################################
    100                 
    101                     #小圆移动后的坐标
    102                     #这里有三个条件:
    103                     #    1.小圆的圆心坐标(x1, y1)在直线AC上(y = kx + b)
    104                     #    2.(r-R)^2 = x1^2 + y1^2   由1,2可以得到 =>  (r-R)^2 = x1^2 + 2*x1*k*b + b^2   => x1有两个值,通过3判断x1的符号,从而求出y1
    105                     #    3.if self.mousex_x > 0:
    106                     #          x1 > 0
    107                     #这是一个二元二次方程,方程的解有两组,不过通过鼠标的位置self.mouse_x(self.mouse_y)可以判断圆心坐标x1(y1)
    108                     letter_ball_x2 = ((ac_len * (abs(self.mouse_x - self.oval_zero_x)))/ax_len) + self.letter_ball_x1
    109                     letter_ball_y2 = (letter_ball_x2 * k) + b
    110                     if SHOW_LOG:
    111                         print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))
    112                         print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))
    113 
    114                     #把小圆从坐标(x1, y1)移动到坐标(x2, y2)
    115                     self.moved_x2 = letter_ball_x2 - self.letter_ball_x1
    116                     self.moved_y2 = letter_ball_y2 - self.letter_ball_y1
    117                     if SHOW_LOG:
    118                         print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))
    119                     self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))
    120                     self.letter_ball_x1 = letter_ball_x2
    121                     self.letter_ball_y1 = letter_ball_y2
    122                 else:
    123                     print('鼠标在X轴上') 
    124             else:
    125                 print('鼠标在Y轴上')
    126         else:
    127             if SHOW_LOG:
    128                 print('小圆的移动后的坐标就是鼠标坐标')
    129             #小圆移动后的坐标
    130             letter_ball_x2 = self.mouse_x
    131             letter_ball_y2 = self.mouse_y
    132             if SHOW_LOG:
    133                 print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))
    134 
    135             #把小圆从坐标(x1, y1)移动到坐标(x2, y2)
    136             self.moved_x2 = letter_ball_x2 - self.letter_ball_x1
    137             self.moved_y2 = letter_ball_y2 - self.letter_ball_y1
    138             if SHOW_LOG:
    139                 print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))
    140             self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))
    141             self.letter_ball_x1 = letter_ball_x2
    142             self.letter_ball_y1 = letter_ball_y2
    143     
    144     def move_ball(self, *args):
    145         #当鼠标在窗口中按下左键拖动的时候执行
    146         #Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
    147         #当鼠标在大圆内移动的时候执行
    148         self.draw.tag_bind(self.ball, "<Any-Enter>", self.mouseMove)
    149 
    150     def __init__(self, master=None):
    151         global letter_ball_x2
    152         letter_ball_x2 = 0
    153         global letter_ball_y2
    154         letter_ball_y2 = 0
    155         global SHOW_LOG
    156         SHOW_LOG = True
    157         
    158         Frame.__init__(self, master)
    159         Pack.config(self)
    160         self.createWidgets()
    161         self.after(10, self.move_ball)
    162 
    163 game = Eay()
    164 
    165 game.mainloop()

    ========================================================

    More reading,and english is important.

    I'm Hongten

     

    大哥哥大姐姐,觉得有用打赏点哦!多多少少没关系,一分也是对我的支持和鼓励。谢谢。
    Hongten博客排名在100名以内。粉丝过千。
    Hongten出品,必是精品。

    E | hongtenzone@foxmail.com  B | http://www.cnblogs.com/hongten

    ========================================================

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  • 原文地址:https://www.cnblogs.com/hongten/p/hongten_python_tkinter_eye.html
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