• 幸福框架:在应用层实现触发器


    背景

    企业应用开发过程中经常面对一些非功能型需求,如:自动收集和设置审计信息、索引和关系约束,有些非功能需求当然可以用数据库自带的功能,如索引约束,但是应用层视乎也有必要重复一次,因为当违背这种约束的时候我们希望提示给用户友好的信息,如:‘xxx已经存在,xxx必须唯一’,这篇文章我就介绍一个简单的方案应对这种需求。

    思路

    我觉得数据库的触发器是个好东西,应用层完全可以借用一下,我还认为如果我在应用层实现了触发器,像一些前置条件和后置条件验证也可以用触发器实现(这块我不是很清楚设计的是否合理,还是要引入另外一个继承体系)。

    实现

    核心类

    核心代码

    DefaultTriggerService.cs

     1 using System;
     2 using System.Collections.Generic;
     3 using System.Linq;
     4 using System.Text;
     5 using System.Threading.Tasks;
     6 
     7 using Microsoft.Practices.ServiceLocation;
     8 
     9 using Happy.Domain;
    10 
    11 namespace Happy.Application.Trigger.Internal
    12 {
    13     internal sealed class DefaultTriggerService : ITriggerService
    14     {
    15         public void ExecuteBeforeInsert<TAggregateRoot>(TAggregateRoot aggregate)
    16             where TAggregateRoot : AggregateRoot
    17         {
    18             var triggers = ServiceLocator
    19                 .Current
    20                 .GetAllInstances<ICreateTrigger<TAggregateRoot>>();
    21 
    22             foreach (var trigger in triggers)
    23             {
    24                 trigger.BeforeInsert(aggregate);
    25             }
    26         }
    27 
    28         public void ExecuteAfterInsert<TAggregateRoot>(TAggregateRoot aggregate)
    29             where TAggregateRoot : AggregateRoot
    30         {
    31             var triggers = ServiceLocator
    32                 .Current
    33                 .GetAllInstances<ICreateTrigger<TAggregateRoot>>();
    34 
    35             foreach (var trigger in triggers)
    36             {
    37                 trigger.AfterInsert(aggregate);
    38             }
    39         }
    40 
    41         public void ExecuteBeforeUpdate<TAggregateRoot>(TAggregateRoot aggregate)
    42             where TAggregateRoot : AggregateRoot
    43         {
    44             var triggers = ServiceLocator
    45                 .Current
    46                 .GetAllInstances<IUpdateTrigger<TAggregateRoot>>();
    47 
    48             foreach (var trigger in triggers)
    49             {
    50                 trigger.BeforeUpdate(aggregate);
    51             }
    52         }
    53 
    54         public void ExecuteAfterUpdate<TAggregateRoot>(TAggregateRoot aggregate)
    55             where TAggregateRoot : AggregateRoot
    56         {
    57             var triggers = ServiceLocator
    58                 .Current
    59                 .GetAllInstances<IUpdateTrigger<TAggregateRoot>>();
    60 
    61             foreach (var trigger in triggers)
    62             {
    63                 trigger.AfterUpdate(aggregate);
    64             }
    65         }
    66 
    67         public void ExecuteBeforeDelete<TAggregateRoot>(TAggregateRoot aggregate)
    68             where TAggregateRoot : AggregateRoot
    69         {
    70             var triggers = ServiceLocator
    71                 .Current
    72                 .GetAllInstances<IDeleteTrigger<TAggregateRoot>>();
    73 
    74             foreach (var trigger in triggers)
    75             {
    76                 trigger.BeforeDelete(aggregate);
    77             }
    78         }
    79 
    80         public void ExecuteAfterDelete<TAggregateRoot>(TAggregateRoot aggregate)
    81             where TAggregateRoot : AggregateRoot
    82         {
    83             var triggers = ServiceLocator
    84                 .Current
    85                 .GetAllInstances<IDeleteTrigger<TAggregateRoot>>();
    86 
    87             foreach (var trigger in triggers)
    88             {
    89                 trigger.AfterDelete(aggregate);
    90             }
    91         }
    92     }
    93 }

    自动管理树形节点的路径信息

    代码

    ITreeNode.cs

     1 using System;
     2 using System.Collections.Generic;
     3 using System.Linq;
     4 using System.Text;
     5 using System.Threading.Tasks;
     6 
     7 namespace Happy.Domain.Feature
     8 {
     9     /// <summary>
    10     /// 树的节点。
    11     /// </summary>
    12     public interface ITreeNode
    13     {
    14         /// <summary>
    15         /// 节点ID。
    16         /// </summary>
    17         Guid Id { get; set; }
    18 
    19         /// <summary>
    20         /// 父节点ID。
    21         /// </summary>
    22         Guid ParentId { get; set; }
    23 
    24         /// <summary>
    25         /// 节点在树中的路径,如:/A/B/C/D,包含自己。
    26         /// </summary>
    27         string NodePath { get; set; }
    28     }
    29 }

    TreeNodeTrigger.cs

     1 using System;
     2 using System.Collections.Generic;
     3 using System.Linq;
     4 using System.Text;
     5 using System.Threading.Tasks;
     6 
     7 using Happy.ExtensionMethod;
     8 using Happy.Domain;
     9 using Happy.Domain.Feature;
    10 using Happy.Application.Trigger;
    11 
    12 namespace Happy.EntityFramework.Trigger
    13 {
    14     public class TreeNodeTrigger<TUnitOfWork, TAgggregateRoot> : TriggerBase<TUnitOfWork, TAgggregateRoot>
    15         where TUnitOfWork : UnitOfWork
    16         where TAgggregateRoot : AggregateRoot, ITreeNode
    17     {
    18         public override void BeforeInsert(TAgggregateRoot aggregate)
    19         {
    20             var parentNodePath = this.GetParentNodePath(aggregate);
    21 
    22             aggregate.NodePath = parentNodePath + "/" + aggregate.Id;
    23         }
    24 
    25         public override void BeforeUpdate(TAgggregateRoot aggregate)
    26         {
    27             var newParentNodePath = this.GetParentNodePath(aggregate);
    28             var newNodePath = newParentNodePath + "/" + aggregate.Id;
    29             var oldNodePath = aggregate.NodePath;
    30 
    31             if (oldNodePath == newNodePath)
    32             {
    33                 return;
    34             }
    35 
    36             aggregate.NodePath = newNodePath;
    37 
    38             var table = typeof(TAgggregateRoot).Name.ToPluralize();
    39             var sql = string.Format("UPDATE {0} SET NodePath = REPLACE(NodePath, {{0}}, {{1}}) WHERE NodePath LIKE {{2}}", table);
    40             this.UnitOfWork.Database.ExecuteSqlCommand(sql, oldNodePath, newNodePath, oldNodePath + "/%");
    41         }
    42 
    43         public override void BeforeDelete(TAgggregateRoot aggregate)
    44         {
    45             var table = typeof(TAgggregateRoot).Name.ToPluralize();
    46             var sql = string.Format("DELETE FROM {0} WHERE NodePath LIKE {{0}}", table);
    47             this.UnitOfWork.Database.ExecuteSqlCommand(sql, aggregate.NodePath + "/%");
    48         }
    49 
    50         private string GetParentNodePath(TAgggregateRoot aggregate)
    51         {
    52             var table = typeof(TAgggregateRoot).Name.ToPluralize();
    53             var sql = string.Format("SELECT NodePath FROM {0} WHERE Id = {{0}}", table);
    54             return this.UnitOfWork.Database.SqlQuery<string>(sql, aggregate.ParentId).FirstOrDefault();
    55         }
    56     }
    57 }

    运行效果

    备注

    这种触发器我在项目中有用过,虽然有所不足,如批量操作性能不高,但是在很多场景下,也减少了不少的重复代码。

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  • 原文地址:https://www.cnblogs.com/happyframework/p/3114652.html
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