class Vertex:
def __init__(self, node):
self.id = node
# Mark all nodes unvisited
self.visited = False
def addNeighbor(self, neighbor, G):
G.addEdge(self.id, neighbor)
def getConnections(self, G):
return G.adjMatrix[self.id]
def getVertexID(self):
return self.id
def setVertexID(self, id):
self.id = id
def setVisited(self):
self.visited = True
def __str__(self):
return str(self.id)
class Graph:
def __init__(self, numVertices=10, directed=False):
self.adjMatrix = [[None] * numVertices for _ in range(numVertices)]
self.numVertices = numVertices
self.vertices = []
self.directed = directed
for i in range(0, numVertices):
newVertex = Vertex(i)
self.vertices.append(newVertex)
def addVertex(self, vtx, id): #增加点,这个function没有扩展功能
if 0 <= vtx < self.numVertices:
self.vertices[vtx].setVertexID(id)
def getVertex(self, n):
for vertxin in range(0, self.numVertices):
if n == self.vertices[vertxin].getVertexID():
return vertxin
return None
def addEdge(self, frm, to, cost=0): #返回全部连线/航线
#print("from",frm, self.getVertex(frm))
#print("to",to, self.getVertex(to))
if self.getVertex(frm) is not None and self.getVertex(to) is not None:
self.adjMatrix[self.getVertex(frm)][self.getVertex(to)] = cost
if not self.directed:
# For directed graph do not add this
self.adjMatrix[self.getVertex(to)][self.getVertex(frm)] = cost
def getVertices(self):
vertices = []
for vertxin in range(0, self.numVertices):
vertices.append(self.vertices[vertxin].getVertexID())
return vertices
def printMatrix(self):
for u in range(0, self.numVertices):
row = []
for v in range(0, self.numVertices):
row.append(str(self.adjMatrix[u][v]) if self.adjMatrix[u][v] is not None else '/')
print(row)
def getEdges(self):
edges = []
for v in range(0, self.numVertices):
for u in range(0, self.numVertices):
if self.adjMatrix[u][v] is not None:
vid = self.vertices[v].getVertexID()
wid = self.vertices[u].getVertexID()
edges.append((vid, wid, self.adjMatrix[u][v]))
return edges
def getNeighbors(self, n):
neighbors = []
for vertxin in range(0, self.numVertices):
if n == self.vertices[vertxin].getVertexID():
for neighbor in range(0, self.numVertices):
if (self.adjMatrix[vertxin][neighbor] is not None):
neighbors.append(self.vertices[neighbor].getVertexID())
return neighbors
def isConnected(self, u, v):
uidx = self.getVertex(u)
vidx = self.getVertex(v)
return self.adjMatrix[uidx][vidx] is not None
def get2Hops(self, u): #转一次机可以到达哪里
neighbors = self.getNeighbors(u)
print(neighbors)
hopset = set()
for v in neighbors:
hops = self.getNeighbors(v)
hopset |= set(hops)
return list(hopset)
import sys
class Vertex:
def __init__(self, node):
self.id = node
self.adjacent = {}
#为所有节点设置距离无穷大
self.distance = sys.maxsize
# 标记未访问的所有节点
self.visited = False
# Predecessor
self.previous = None
def addNeighbor(self, neighbor, weight=0):
self.adjacent[neighbor] = weight
# returns a list
def getConnections(self): # neighbor keys
return self.adjacent.keys()
def getVertexID(self):
return self.id
def getWeight(self, neighbor):
return self.adjacent[neighbor]
def setDistance(self, dist):
self.distance = dist
def getDistance(self):
return self.distance
def setPrevious(self, prev):
self.previous = prev
def setVisited(self):
self.visited = True
def __str__(self):
return str(self.id) + ' adjacent: ' + str([x.id for x in self.adjacent])
def __lt__(self, other):
return self.distance < other.distance and self.id < other.id
class Graph:
def __init__(self, directed=False):
# key is string, vertex id
# value is Vertex
self.vertDictionary = {}
self.numVertices = 0
self.directed = directed
def __iter__(self):
return iter(self.vertDictionary.values())
def isDirected(self):
return self.directed
def vectexCount(self):
return self.numVertices
def addVertex(self, node):
self.numVertices = self.numVertices + 1
newVertex = Vertex(node)
self.vertDictionary[node] = newVertex
return newVertex
def getVertex(self, n):
if n in self.vertDictionary:
return self.vertDictionary[n]
else:
return None
def addEdge(self, frm, to, cost=0):
if frm not in self.vertDictionary:
self.addVertex(frm)
if to not in self.vertDictionary:
self.addVertex(to)
self.vertDictionary[frm].addNeighbor(self.vertDictionary[to], cost)
if not self.directed:
# For directed graph do not add this
self.vertDictionary[to].addNeighbor(self.vertDictionary[frm], cost)
def getVertices(self):
return self.vertDictionary.keys()
def setPrevious(self, current):
self.previous = current
def getPrevious(self, current):
return self.previous
def getEdges(self):
edges = []
for key, currentVert in self.vertDictionary.items():
for nbr in currentVert.getConnections():
currentVertID = currentVert.getVertexID()
nbrID = nbr.getVertexID()
edges.append((currentVertID, nbrID, currentVert.getWeight(nbr))) # tuple
return edges
def getNeighbors(self, v):
vertex = self.vertDictionary[v]
return vertex.getConnections()
引入的这两段代码的原文链接:
https://www.cnblogs.com/kumata/p/9246502.html