• 翻翻git之---自己定义邮件发送buttonSendButton(流程分析,实现思路能够学习下)


    转载请注明出处:王亟亟的大牛之路

    距离过春节还有1天。继续这一系列的git翻料之旅。

    昨天的工具类真的非常棒,这里再推崇一下 传送门:http://blog.csdn.net/ddwhan0123/article/details/50624061 (实际去体验的小伙伴都说好)

    今天上一个自己定义的Button:SendButton

    效果:

    这里写图片描写叙述

    这里写图片描写叙述

    比較建议把代码抠出来由于内容不多,一个类就画完了

    地址:https://github.com/ddwhan0123/SendButton

    由于内容不多。我们就来分析下

    public class SendButton extends View

    31行。继承View而不是ViewGroup(也就是不像一个Layout为底板 其中画东西了,纯画)

        int flag = 0;
        Point a, b, c, d, e;
        Path mOutlinePath, mPlanePath;
        int mButtonColor, mButtonSide, mBorderStrokeWidth, mPlaneStrokeWidth, mPlaneColor;
        Paint mBackgroundPaint, mPlanePaint;
        ValueAnimator mPlaneAnimator;
        long mDuration;
        AnimationType mAnimationType;

    35-42,定义了一系列变量,动画模式啊,持续时间啊。画笔啊,尺寸什么的

    public SendButton(Context context, AttributeSet attrs)
        {
            super(context, attrs);
    
            TypedArray a = context.getTheme().obtainStyledAttributes(
                    attrs,
                    R.styleable.SendButton,
                    0, 0);
            try
            {
                mButtonColor = a.getColor(R.styleable.SendButton_buttonColor, Color.WHITE);
                mButtonSide = a.getDimensionPixelSize(R.styleable.SendButton_buttonSide, 200);
                mBorderStrokeWidth = a.getInteger(R.styleable.SendButton_borderStrokeWidth, 5);
                mPlaneStrokeWidth = a.getInteger(R.styleable.SendButton_planeStrokeWidth, 5);
                mPlaneColor = a.getColor(R.styleable.SendButton_planeColor, getResources().getColor(R.color.orange));
                mAnimationType = AnimationType.values()[a.getInteger(R.styleable
                        .SendButton_animationType, 0)];
                mDuration = a.getInteger(R.styleable.SendButton_duration, 3000);
            }
            catch (Exception e)
            {
                e.printStackTrace();
            }
            finally
            {
                a.recycle();
            }
    
            init();
        }

    45-74,构造函数,获取标签的一系列内容,然后把前面那些变量填充了一下,然后调用了init()方法。

    private void init()
        {
            mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mPlanePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mBackgroundPaint.setStyle(Paint.Style.STROKE);
            mPlanePaint.setStrokeWidth(mPlaneStrokeWidth);
            mBackgroundPaint.setStrokeWidth(mBorderStrokeWidth);
            mBackgroundPaint.setColor(mButtonColor);
            mOutlinePath = new Path();
            mPlanePath = new Path();
            mPlaneAnimator = ValueAnimator.ofInt(0, 75);
            mPlaneAnimator.setDuration(mDuration);
            mPlaneAnimator.setRepeatMode(ValueAnimator.RESTART);
            mPlaneAnimator.setRepeatCount(ValueAnimator.INFINITE);
    
            switch (mAnimationType)
            {
                case LINEAR:
                    mPlaneAnimator.setInterpolator(new LinearInterpolator());
                    break;
                case ANTICIPATE:
                    mPlaneAnimator.setInterpolator(new AnticipateInterpolator());
                    break;
                case ANTICIPATE_OVERSHOOT:
                    mPlaneAnimator.setInterpolator(new AnticipateOvershootInterpolator());
                    break;
                case ACCELERATE:
                    mPlaneAnimator.setInterpolator(new AccelerateInterpolator());
                    break;
                case ACCELERATE_DECELERATE:
                    mPlaneAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
                    break;
                case BOUNCE:
                    mPlaneAnimator.setInterpolator(new BounceInterpolator());
                    break;
                case DECELERATE:
                    mPlaneAnimator.setInterpolator(new DecelerateInterpolator());
                    break;
                case FASTOUTLINEARIN:
                    mPlaneAnimator.setInterpolator(new FastOutLinearInInterpolator());
                    break;
                case FASTOUTSLOWIN:
                    mPlaneAnimator.setInterpolator(new FastOutSlowInInterpolator());
                    break;
                case LINEAROUTSLOWIN:
                    mPlaneAnimator.setInterpolator(new LinearOutSlowInInterpolator());
                    break;
                case OVERSHOOT:
                    mPlaneAnimator.setInterpolator(new OvershootInterpolator());
                    break;
            }
    
            mPlaneAnimator.start();
    
            /**
             * The coordinates position calculated by percentage of button side.
             */
            a = new Point((mButtonSide * 10) / 100, (mButtonSide * 55) / 100); // Point a : (10% of mButtonSide, 55% of mButtonSide)
            b = new Point((mButtonSide * 80) / 100, (mButtonSide * 20) / 100); // Point b : (80% of mButtonSide, 20% of mButtonSide)
            c = new Point((mButtonSide * 45) / 100, (mButtonSide * 90) / 100); // Point c : (45% of mButtonSide, 90% of mButtonSide)
            d = new Point((mButtonSide * 30) / 100, (mButtonSide * 70) / 100); // Point d : (30% of mButtonSide, 70% of mButtonSide)
            e = new Point(mButtonSide / 2, mButtonSide / 2); // Point e : (10% of mButtonSide, 55% of mButtonSide)
    
        }

    76-139,给画笔着色,然后选定插值器模式(就是突然加速啊,缓慢啊。一系列模式这个我之前View的文章里有,传送门:http://blog.csdn.net/ddwhan0123/article/details/50464283

    再一个就是计算各个坐标点,画圆画三角都用的。(算法这部分不研究了。反正就是依据控件大小操作)

    public void setPath()
        {
            mPlanePath = new Path();
    
            mPlanePath.moveTo(a.x, a.y); //Set the starting point to A
            mPlanePath.lineTo(a.x, a.y);
            mPlanePath.lineTo(b.x, b.y);
            mPlanePath.lineTo(c.x, c.y);
            mPlanePath.lineTo(d.x, d.y);
            mPlanePath.lineTo(e.x, e.y);
            mPlanePath.lineTo(d.x, d.y);
            mPlanePath.lineTo(a.x, a.y);
        }

    164-174,画轨迹用的

    private void translate()
        {
            a.set((mButtonSide * 10) / 100, (mButtonSide * 55) / 100); // Point a : (10% of mButtonSide,
            // 55% of mButtonSide)
            b.set((mButtonSide * 80) / 100, (mButtonSide * 20) / 100); // Point b : (80% of mButtonSide,
            // 20% of mButtonSide)
            c.set((mButtonSide * 45) / 100, (mButtonSide * 90) / 100); // Point c : (45% of mButtonSide,
            // 90% of mButtonSide)
            d.set((mButtonSide * 30) / 100, (mButtonSide * 70) / 100); // Point d : (30% of mButtonSide,
            // 70% of mButtonSide)
            e.set(mButtonSide / 2, mButtonSide / 2); // Point e : (10% of mButtonSide, 55% of
            // mButtonSide)
    
    
            int change = 3 * (int) mPlaneAnimator.getAnimatedValue();
    
            Log.i(LOGTAG, "Animated Value: " + change + ", Flag: " + flag++);
    
            a.x += change;
            a.y -= change;
            b.x += change;
            b.y -= change;
            c.x += change;
            c.y -= change;
            d.x += change;
            d.y -= change;
            e.x += change;
            e.y -= change;
    
            invalidate();
    
        }

    178-209,画三角用的,这个三角有一个内凹的角度问题,计算起来还是有点搞脑子了(算法差,心酸)

        private enum AnimationType
        {
            LINEAR,
            ANTICIPATE,
            ANTICIPATE_OVERSHOOT,
            ACCELERATE,
            ACCELERATE_DECELERATE,
            BOUNCE,
            DECELERATE,
            FASTOUTLINEARIN,
            FASTOUTSLOWIN,
            LINEAROUTSLOWIN,
            OVERSHOOT
        }

    211-224,各类插值器做的枚举

    @Override
        protected void onDraw(Canvas canvas)
        {
            super.onDraw(canvas);
            mBackgroundPaint.setAlpha(255);
            mOutlinePath.addRoundRect(new RectF(0, 0, mButtonSide, mButtonSide),
                    mButtonSide / 3, mButtonSide / 3, Path.Direction.CCW);
            canvas.drawPath(mOutlinePath, mBackgroundPaint);
            canvas.clipPath(mOutlinePath);
            // for different color of Fill and Stroke,
            // first painted in Fill style and then Stroke style with different color
            mPlanePaint.setStyle(Paint.Style.FILL);
            mPlanePaint.setColor(mPlaneColor);
            mPlanePaint.setAlpha(255 - ((int) mPlaneAnimator.getAnimatedValue() * 25) / 10);
            translate();
            setPath();
            canvas.drawPath(mPlanePath, mPlanePaint);
            mPlanePaint.setStyle(Paint.Style.STROKE);
            mPlanePaint.setColor(Color.WHITE);
            mPlanePaint.setAlpha(255 - ((int) mPlaneAnimator.getAnimatedValue() * 25) / 10);
            canvas.drawPath(mPlanePath, mPlanePaint);
        }

    142-162,详细的绘画实现,这部分来读一读

    首先给画笔做了一些圆角的操作。然后画方,画圆。然后用Direction去掉不须要的部分。出现了我们的外圈白线

    再之后就是画三角。画三角也是依据位置和动画位置一直在刷UI的。

    所以 这控件持续时间多了,可能会有卡顿的现象。。

    背景啊,大小啊,三角颜色这些都能够改。可是要在XML里改,作者没有提供一系列set方法。

    OK,就到这。明天我休假了。家里有点事可能停更,之后放假在家没事做的时候再补吧,新年快乐。!

    !!

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  • 原文地址:https://www.cnblogs.com/gavanwanggw/p/7118005.html
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