这个控件直接继承自TWinControl,因此不是改写Paint;函数,而是直接改写PaintWindow虚函数,它在VCL框架里被直接调用,直接就把自己画好了(不用走给控件Perform(WM_Paint)的路线了),很有意思。
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unit MyWinControl; interface uses SysUtils, Classes, Controls, Windows; type TMyWinControl = class(TWinControl) protected procedure PaintWindow(DC: HDC); override; public constructor Create(AOwner: TComponent); override; end; procedure Register; implementation procedure Register; begin RegisterComponents('Samples', [TMyWinControl]); end; constructor TMyWinControl.Create(AOwner: TComponent); begin inherited Create(AOwner); ControlState := ControlState + [csCustomPaint]; // 强行加上了自绘条件,改变了自绘的走向,使用这种方法,控件不需要处理WM_PAINT消息(不需要WMPaint函数和Paint函数) // 必须通知 WMPaint 需要画自己 end; procedure TMyWinControl.PaintWindow(DC: HDC); var Rect: TRect; begin Windows.GetClientRect(Handle, Rect); FillRect(DC, Rect, COLOR_BTNSHADOW + 1); SetBkMode(DC, TRANSPARENT); DrawText(DC, 'Hello, TMyWinControl', -1, Rect, DT_SINGLELINE or DT_VCENTER or DT_CENTER); end; end.
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但代码指定子控件则可以,而且还能跟随父控件一起销毁:
procedure TForm1.Button1Click(Sender: TObject); begin button2.Parent:=MyWinControl1; end; procedure TForm1.Button3Click(Sender: TObject); begin MyWinControl1.Destroy; end;
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不使用Paint()的原因也比较清楚(TWinControl根本没有Paint函数):
procedure TWinControl.WMPaint(var Message: TWMPaint); var DC, MemDC: HDC; MemBitmap, OldBitmap: HBITMAP; PS: TPaintStruct; begin if not FDoubleBuffered or (Message.DC <> 0) then begin if not (csCustomPaint in ControlState) and (ControlCount = 0) then inherited // 优先找子类的WM_PAINT消息函数,找不到就调用DefaultHandler函数,这么说,所有TWinControl(非TCustomControl)都处理了WM_PAINT消息? else PaintHandler(Message); // 要求自绘,所以走这里 end else begin DC := GetDC(0); MemBitmap := CreateCompatibleBitmap(DC, ClientRect.Right, ClientRect.Bottom); ReleaseDC(0, DC); MemDC := CreateCompatibleDC(0); OldBitmap := SelectObject(MemDC, MemBitmap); try DC := BeginPaint(Handle, PS); Perform(WM_ERASEBKGND, MemDC, MemDC); Message.DC := MemDC; WMPaint(Message); Message.DC := 0; BitBlt(DC, 0, 0, ClientRect.Right, ClientRect.Bottom, MemDC, 0, 0, SRCCOPY); EndPaint(Handle, PS); finally SelectObject(MemDC, OldBitmap); DeleteDC(MemDC); DeleteObject(MemBitmap); end; end; end;
procedure TWinControl.PaintHandler(var Message: TWMPaint); var I, Clip, SaveIndex: Integer; DC: HDC; PS: TPaintStruct; begin DC := Message.DC; if DC = 0 then DC := BeginPaint(Handle, PS); try if FControls = nil then PaintWindow(DC) else // 一般情况下,这样执行就结束了 begin SaveIndex := SaveDC(DC); Clip := SimpleRegion; for I := 0 to FControls.Count - 1 do with TControl(FControls[I]) do if (Visible or (csDesigning in ComponentState) and not (csNoDesignVisible in ControlStyle)) and (csOpaque in ControlStyle) then begin Clip := ExcludeClipRect(DC, Left, Top, Left + Width, Top + Height); if Clip = NullRegion then Break; end; if Clip <> NullRegion then PaintWindow(DC); RestoreDC(DC, SaveIndex); end; PaintControls(DC, nil); finally if Message.DC = 0 then EndPaint(Handle, PS); end; end; procedure TWinControl.PaintWindow(DC: HDC); // 这个函数等于没用(它是virtual函数),必须覆盖 var Message: TMessage; begin Message.Msg := WM_PAINT; Message.WParam := DC; Message.LParam := 0; Message.Result := 0; DefaultHandler(Message); end;