• Starling实现的3D云彩效果


    Starling本身是一个2D框架,不过引入一些3D计算,就可以实现简单的3D效果。这次我们要演示的是一个3D云彩效果,您就像一个战斗机飞行员,驾驶爱机在空中腾云驾雾,享受在云层中急速穿梭的感觉。因为只是简单的引入了Z轴排序,效果看起来还有不少瑕疵,期待3D高手不吝赐教,继续优化一下这个效果:)

    示意图:

    演示地址: http://www.todoair.com/demo/cover/CloudDemo.html

    附上源代码:

    package cloud
    {
    	import flash.display.Bitmap;
    	import flash.geom.Point;
    	import flash.geom.Rectangle;
     
    	import starling.display.BlendMode;
    	import starling.display.Image;
    	import starling.display.QuadBatch;
    	import starling.display.Sprite;
    	import starling.events.Event;
    	import starling.events.Touch;
    	import starling.events.TouchEvent;
    	import starling.events.TouchPhase;
    	import starling.textures.Texture;
    	import starling.textures.TextureAtlas;
     
    	import test.pf.PageFlipContainer;
    	/**
    	 * Starling实现的3D云彩效果
    	 * @author shaorui
    	 */	
    	public class Game extends Sprite
    	{
    		/**云彩的素材图片*/
    		[Embed(source="../assets/cloud10.png")]
    		protected const cloudImgClass:Class;
     
    		/**承载纹理用*/
    		protected var img:Image;
    		/**用批次处理来显示*/
    		private var quadBatch:QuadBatch;
    		/**存储云朵信息*/
    		private var imgArr:Vector.<CloudItem>;
    		/**创建多少个云朵*/
    		private var imgCount:int = 300;
    		/**屏幕宽度*/
    		private var screenWidth:Number = 960;
    		/**屏幕高度*/
    		private var screenHeight:Number = 640;
    		/**缩放的阈值*/
    		private var focal:Number=250;
    		/**屏幕可见区域*/
    		private var stageRect:Rectangle;
    		/**@private*/
    		private var vpX:Number;
    		/**@private*/
    		private var vpY:Number;
     
    		/**@private*/
    		public function Game()
    		{
    			super();
    			addEventListener(Event.ADDED_TO_STAGE,initGame);
    		}
    		/**初始化*/
    		private function initGame(...args):void
    		{
    			removeEventListener(Event.ADDED_TO_STAGE,initGame);
    			//计算Z轴用
    			vpX=stage.stageWidth/2;
    			vpY=stage.stageHeight/2;
    			stageRect = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);
    			centerPoint = new Point(screenWidth/2,screenHeight/4*3);
    			//设置蓝天颜色
    			stage.color = 0x0008a7;
    			//创建一个注册点在中心的图片
    			img = Image.fromBitmap(new cloudImgClass(),false);
    			img.pivotX = img.width/2;
    			img.pivotY = img.height/2;
    			//批次用于渲染
    			quadBatch = new QuadBatch();
    			addChild(quadBatch);
    			//用数组存储云朵属性
    			imgArr = new Vector.<CloudItem>();
    			for (var i:int = 0; i < imgCount; i++) 
    			{
    				var item:CloudItem = new CloudItem();
    				item.rotation = Math.random()*Math.PI;
    				setAShape(item);
    				imgArr.push(item);
    			}
    			addEventListener(Event.ENTER_FRAME,enterFrameHandler);
    			addEventListener(TouchEvent.TOUCH,onTouchHandler);
    		}
    		/**重置位置*/
    		private function setAShape(shape:CloudItem):void
    		{
    			shape.scale = 0.001;
    			shape.startX=screenWidth*2*Math.random()-screenWidth;
    			shape.startY=screenHeight/2+screenHeight/2*Math.random()-100;
    			shape.x = shape.startX;
    			shape.y = shape.startY;
    			shape.zpos = Math.random()*800+400;
    		}
    		/**Z排序*/
    		private function sortArray():void
    		{
    			imgArr.sort(zSortFunction);
    		}
    		/**排序方法*/
    		private function zSortFunction(a:CloudItem,b:CloudItem):Number
    		{
    			if(a.zpos > b.zpos)
    				return -1;
    			else if(a.zpos < b.zpos)
    				return 1;
    			else
    				return 0;
    		}
    		/**判断一个对象是否已经不在屏幕区域*/
    		private function shapeAvisible(shape:CloudItem):Boolean
    		{
    			var shapeRect:Rectangle = shape.getBounds(this);
    			return shapeRect.intersects(stageRect);
    		}
    		/**每帧调用*/
    		private function enterFrameHandler(event:Event=null):void
    		{
    			quadBatch.reset();
    			var xpos:Number;
    			var ypos:Number;
    			var item:CloudItem;
    			for (var i:int = 0; i < imgCount; i++) 
    			{
    				item = imgArr[i];
    				//reset properties
    				item.zpos-=4;
    				var x1:Number = screenWidth-item.startX*2;
    				var y1:Number = screenHeight/2-item.startY;
    				if (item.zpos>-focal && shapeAvisible(item))
    				{
    					xpos=centerPoint.x-vpX-x1;//x维度
    					ypos=centerPoint.y-vpY-y1;//y维度
    					item.scale=focal/(focal+item.zpos);//缩放产生近大远小,取值在0-1之间;
    					item.x=vpX+xpos*item.scale;
    					item.y=vpY+ypos*item.scale;
    				}
    				else
    				{
    					setAShape(item);
    				}
    			}
    			//每次进行Z排序
    			sortArray();
    			for (i = 0; i < imgCount; i++) 
    			{
    				item = imgArr[i];
    				img.x = item.x;
    				img.y = item.y;
    				img.scaleX = img.scaleY = item.scale;
    				img.rotation = item.rotation;
    				quadBatch.addImage(img);
    			}
    		}
    		/**@private*/
    		private var centerPoint:Point;
    		/**触碰处理*/
    		private function onTouchHandler(event:TouchEvent):void
    		{
    			var touch:Touch = event.getTouch(this);
    			if(touch == null)
    				return;
    			if(touch.phase == TouchPhase.HOVER)
    			{
    				centerPoint.x = touch.globalX/4+screenWidth/8;
    				centerPoint.y = touch.globalY/4+screenHeight/8+280;
    			}
    		}
    	}
    }
    import flash.geom.Rectangle;
     
    import starling.display.DisplayObject;
    /**
     * 存储云朵属性的类
     * @author shaorui
     */
    class CloudItem
    {
    	private var itemWidth:Number = 256;
    	private var itemHeight:Number = 256;
     
    	public var startX:Number;
    	public var startY:Number;
    	public var zpos:Number=0;
     
    	public var x:Number = 0;
    	public var y:Number = 0;
    	public var scale:Number = 1;
    	public var rotation:Number = 0;
     
    	public function getBounds(targetSpace:DisplayObject):Rectangle
    	{
    		var w:Number = itemWidth*scale;
    		var h:Number = itemHeight*scale;
    		var rect:Rectangle = new Rectangle(x-w/2,y-h/2,w/2,h/2);
    		return rect;
    	}
    }
    

     类中引用的图片下载:

    原文链接 : Starling实现的3D云彩效果

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  • 原文地址:https://www.cnblogs.com/atong/p/2923098.html
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