• A*—java代码


    import java.util.ArrayList;
    
    // A*算法寻路
    public class AStar2 {
        public static final int[][] maps = {
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 1, 0, 0, 0, 0, 0},
                {0, 0, 0, 0, 0, 0, 0, 0, 0},
        };
    
        public static int straight = 10;
        public static int diagonal = 14;
    
        // 开放列表
        public static ArrayList<Node> openList = new ArrayList<>();
        // 闭合列表
        public static ArrayList<Node> colseList = new ArrayList<>();
        // 方向
        public static int[][] direct = {{0, 1}, {0, -1}, {1, 0}, {-1, 0}, {1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
    
        public static void main(String[] args) {
            //定点:起点终点
            Node start = new Node(5, 1);
            Node end = new Node(5, 4);
    
            Node endNode = findPath(start, end);
    
            printMap(maps, start, end);
    
            ArrayList<Node> arrayList = endNode != null ? getPaths(endNode) : null;
    
            printPaths(arrayList);
    
        }
    
        // 从起点开始,找到到终点的一条最短路径
        private static Node findPath(Node start, Node end) {
            start.G = 0;
            openList.add(start);
    
            while (!openList.isEmpty()) {
                //从开放列表中拿到最小F节点
                Node cureNode = minFINOpenList(openList);
                openList.remove(cureNode);
                // 将该节点加入到闭合列表中
                colseList.add(cureNode);
    
                // 当前节点的全部合法邻居
                ArrayList<Node> neighbors = getNeighbor(cureNode);
                for (Node nbrNode : neighbors) {
                    // 邻居已经在openList
                    if (exists(openList, nbrNode) != null)
                        updateG(cureNode, nbrNode);
                        // 邻居不在openList
                    else joinOpenList(cureNode, nbrNode, end);
                }
                if (exists(openList, end) != null)
                    return exists(openList, end);
            }
    
            return null;
        }
    
        private static ArrayList<Node> getPaths(Node endNode) {
            ArrayList<Node> arrayList = new ArrayList<>();
            Node parent = endNode;
            while (parent != null) {
                arrayList.add(parent);
                parent = parent.parent;
            }
            return arrayList;
        }
    
        private static int calStep(Node node, Node cur) {
            if (inLine(node, cur))
                return straight;
            else return diagonal;
        }
    
        private static int calH(Node endNode, Node nbrNode) {
            return Math.abs(endNode.y - nbrNode.y) + Math.abs(endNode.x - nbrNode.x);
        }
    
        // 计算距离起点的距离
        private static int calG(Node cureNode, Node nbrNode) {
            int step = calStep(cureNode, nbrNode);
            return cureNode.G + step;
        }
    
        private static boolean inLine(Node nbr, Node cur) {
            if (nbr.x == cur.x || nbr.y == cur.y)
                return true;
            return false;
        }
    
        // 途径当前节点到达节点node的路径G会不会更短
        private static void updateG(Node cureNode, Node nbrNode) {
            int step = calStep(cureNode, nbrNode);
            int G = calG(cureNode, nbrNode);
            if (G < nbrNode.G) {
                nbrNode.G = G;
                nbrNode.parent = cureNode;
                nbrNode.calcF();
            }
        }
    
        private static void joinOpenList(Node curNode, Node nbrNode, Node endNode) {
            openList.add(nbrNode);
            nbrNode.parent = curNode;
            nbrNode.G = calG(curNode, nbrNode);
            nbrNode.H = calH(endNode, nbrNode);
            nbrNode.calcF();
        }
    
        // 达到当前节点的可达,且不在closeList中的邻居节点
        private static ArrayList<Node> getNeighbor(Node cureNode) {
            ArrayList<Node> arrayList = new ArrayList<>();
            //从当前节点想八个方向扩散
            for (int i = 0; i < 8; i++) {
                int newRow = cureNode.x + direct[i][0];
                int newCol = cureNode.y + direct[i][1];
                //当前邻居节点: 可达、不在closeList中
                if (isAccesse(newRow, newCol) && !exists(colseList, newRow, newCol)) {
                    arrayList.add(new Node(newRow, newCol));
                }
            }
            return arrayList;
        }
    
        private static Node exists(ArrayList<Node> colseList, Node cur) {
            for (Node node : colseList) {
                if (node.x == cur.x && node.y == cur.y)
                    return node;
            }
            return null;
        }
    
        private static boolean exists(ArrayList<Node> colseList, int newX, int newY) {
            for (Node node : colseList) {
                if (node.x == newX && node.y == newY)
                    return true;
            }
            return false;
        }
    
        // 可达性分析(非障碍物)
        private static boolean isAccesse(int newX, int newY) {
            if (0 <= newX && newX < maps.length && 0 <= newY && newY < maps[0].length)
                return maps[newX][newY] == 0;
            return false;
        }
    
        // 从开放列表中找到最小F=G+H的节点
        private static Node minFINOpenList(ArrayList<Node> openList) {
            Node min = openList.get(0);
            for (Node node : openList) {
                if (node.F < min.F)
                    min = node;
            }
            return min;
        }
    
        private static void printMap(int[][] maps, Node start, Node end) {
    
            for (int col = 0; col < maps[0].length; col++) {
                System.out.print("	" + col + "");
            }
            System.out.print("
    -----------------------------------------
    ");
            int count = 0;
            for (int row = 0; row < maps.length; row++) {
                for (int col = 0; col < maps[0].length; col++) {
                    if (col == 0)
                        System.out.print(count++ + "|	");
                    if (row == start.x && col == start.y || row == end.x && col == end.y)
                        System.out.print("X	");
                    else
                        System.out.print(maps[row][col] + "	");
                }
                System.out.println();
            }
            System.out.println();
        }
    
        public static void printPaths(ArrayList<Node> arrayList) {
            if (arrayList == null) {
                System.out.println("无路可走");
                return;
            }
    
            // 地图形式
            for (int col = 0; col < maps[0].length; col++) {
                System.out.print("	" + col + "");
            }
            System.out.print("
    -----------------------------------------
    ");
            int count = 0;
    
            for (int row = 0; row < maps.length; row++) {
                for (int col = 0; col < maps[0].length; col++) {
                    if (col == 0)
                        System.out.print(count++ + "|	");
                    if (exists(arrayList, row, col)) {
                        System.out.print("X	");
                    } else {
                        System.out.print(maps[row][col] + "	");
                    }
    
                }
                System.out.println();
            }
            System.out.println();
            // 路径形式
            for (int i = arrayList.size() - 1; i >= 0; i--) {
                if (i == 0)
                    System.out.print(arrayList.get(i));
                else
                    System.out.print(arrayList.get(i) + "->");
            }
            System.out.println();
        }
    
    
    }

    结果

        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    0    0    0    0    0    0    
    1|    0    0    0    0    0    0    0    0    0    
    2|    0    0    0    0    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    0    0    1    0    0    0    0    0    
    7|    0    0    0    1    0    0    0    0    0    
    8|    0    0    0    1    0    0    0    0    0    
    
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    0    0    0    0    0    0    
    1|    0    0    0    0    0    0    0    0    0    
    2|    0    0    0    X    0    0    0    0    0    
    3|    0    0    X    1    X    0    0    0    0    
    4|    0    X    0    1    X    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    0    0    1    0    0    0    0    0    
    7|    0    0    0    1    0    0    0    0    0    
    8|    0    0    0    1    0    0    0    0    0    
    
    (5,1)->(4,1)->(3,2)->(2,3)->(3,4)->(4,4)->(5,4)
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    0    0    0    0    0    0    
    1|    0    0    0    0    0    0    0    0    0    
    2|    0    0    0    0    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    0    X    0    0    0    0    
    6|    0    0    0    0    0    0    0    0    0    
    7|    0    0    0    1    0    0    0    0    0    
    8|    0    0    0    0    0    0    0    0    0    
    
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    0    0    0    0    0    0    
    1|    0    0    0    0    0    0    0    0    0    
    2|    0    0    0    0    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    X    X    X    0    0    0    0    
    6|    0    0    0    0    0    0    0    0    0    
    7|    0    0    0    1    0    0    0    0    0    
    8|    0    0    0    0    0    0    0    0    0    
    
    (5,1)->(5,2)->(5,3)->(5,4)
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    0    0    0    0    0    0    
    1|    0    0    0    0    0    0    0    0    0    
    2|    0    0    0    0    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    0    0    1    0    0    0    0    0    
    7|    0    0    0    0    0    0    0    0    0    
    8|    0    0    0    0    0    0    0    0    0    
    
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    0    0    0    0    0    0    
    1|    0    0    0    0    0    0    0    0    0    
    2|    0    0    0    0    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    0    X    1    X    0    0    0    0    
    7|    0    0    0    X    0    0    0    0    0    
    8|    0    0    0    0    0    0    0    0    0    
    
    (5,1)->(6,2)->(7,3)->(6,4)->(5,4)
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    1    0    0    0    0    0    
    1|    0    0    0    1    0    0    0    0    0    
    2|    0    0    0    1    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    0    0    1    0    0    0    0    0    
    7|    0    0    0    1    0    0    0    0    0    
    8|    0    0    0    1    0    0    0    0    0    
    
    无路可走
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    1    0    0    0    0    0    
    1|    0    0    0    1    0    0    0    0    0    
    2|    0    0    0    1    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    0    0    1    0    0    0    0    0    
    7|    0    0    0    1    0    0    0    0    0    
    8|    0    0    0    0    0    0    0    0    0    
    
        0    1    2    3    4    5    6    7    8
    -----------------------------------------
    0|    0    0    0    1    0    0    0    0    0    
    1|    0    0    0    1    0    0    0    0    0    
    2|    0    0    0    1    0    0    0    0    0    
    3|    0    0    0    1    0    0    0    0    0    
    4|    0    0    0    1    0    0    0    0    0    
    5|    0    X    0    1    X    0    0    0    0    
    6|    0    X    0    1    X    0    0    0    0    
    7|    0    0    X    1    X    0    0    0    0    
    8|    0    0    0    X    0    0    0    0    0    
    
    (5,1)->(6,1)->(7,2)->(8,3)->(7,4)->(6,4)->(5,4)
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  • 原文地址:https://www.cnblogs.com/arjenlee/p/9596333.html
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