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//NextWeapon.js ---------------------------------------------------------- By Henry Xie //宣告 : 使用介面模版、武器順序、目前及下一個武器(取得名稱用)、3把武器、二個前段介面文字 var MySkin : GUISkin; var WeaponSort : int = 0; private var CurrentWeapon : GameObject; private var NextWeapon : GameObject; var Weapon0 : GameObject; var Weapon1 : GameObject; var Weapon2 : GameObject; var FrontText1 = "切換武器為 : " ; var FrontText2 = "目前武器名稱/順序 : " ; //介面功能 : 如果按下切換武器按鈕時,武器順序加1 -------------------------------------- //介面文字 : 目前武器名稱/順序 + / + 目前武器名稱 function OnGUI() { GUI.skin = MySkin; if (GUI.Button(Rect(20, 200, 150, 30), FrontText1 + NextWeapon.name)) { WeaponSort ++; } GUI.Label(Rect(200, 5, 300, 30), FrontText2 + CurrentWeapon.name + "/" + WeaponSort); } //功能 : 每個 frame 都執行一次 -------------------------------------------------------- //如果武器順序為0,則目前武器為武器0;下一把武器為武器1;開啟武器0;關閉武器1及2,以此類推 //如果武器順序大於等於3,則歸0 (形成循環) function Update() { if (WeaponSort == 0) { CurrentWeapon = Weapon0; NextWeapon = Weapon1; Weapon0.active = true ; Weapon1.active = false ; Weapon2.active = false ; } if (WeaponSort == 1) { CurrentWeapon = Weapon1; NextWeapon = Weapon2; Weapon0.active = false ; Weapon1.active = true ; Weapon2.active = false ; } if (WeaponSort == 2) { CurrentWeapon = Weapon2; NextWeapon = Weapon0; Weapon0.active = false ; Weapon1.active = false ; Weapon2.active = true ; } if (WeaponSort >= 3) { WeaponSort = 0; } } |