427. 建立四叉树
我们想要使用一棵四叉树来储存一个 N x N 的布尔值网络。网络中每一格的值只会是真或假。树的根结点代表整个网络。对于每个结点, 它将被分等成四个孩子结点直到这个区域内的值都是相同的.
每个结点还有另外两个布尔变量: isLeaf 和 val。isLeaf 当这个节点是一个叶子结点时为真。val 变量储存叶子结点所代表的区域的值。
你的任务是使用一个四叉树表示给定的网络。下面的例子将有助于你理解这个问题:
给定下面这个8 x 8 网络,我们将这样建立一个对应的四叉树:
由上文的定义,它能被这样分割:
对应的四叉树应该像下面这样,每个结点由一对 (isLeaf, val) 所代表.
对于非叶子结点,val 可以是任意的,所以使用 * 代替。
提示:
N 将小于 1000 且确保是 2 的整次幂。
其实这个题有一些像前段时间看到得棋盘覆盖
/*
// Definition for a QuadTree node.
class Node {
public boolean val;
public boolean isLeaf;
public Node topLeft;
public Node topRight;
public Node bottomLeft;
public Node bottomRight;
public Node() {
this.val = false;
this.isLeaf = false;
this.topLeft = null;
this.topRight = null;
this.bottomLeft = null;
this.bottomRight = null;
}
public Node(boolean val, boolean isLeaf) {
this.val = val;
this.isLeaf = isLeaf;
this.topLeft = null;
this.topRight = null;
this.bottomLeft = null;
this.bottomRight = null;
}
public Node(boolean val, boolean isLeaf, Node topLeft, Node topRight, Node bottomLeft, Node bottomRight) {
this.val = val;
this.isLeaf = isLeaf;
this.topLeft = topLeft;
this.topRight = topRight;
this.bottomLeft = bottomLeft;
this.bottomRight = bottomRight;
}
};
*/
class Solution {
public Node construct(int[][] grid) {
return construct(grid, 0, grid.length - 1, 0, grid.length - 1);
}
private Node construct(int[][] grid, int top, int bottom, int left, int right) {
for (int i = top; i <= bottom; i++) {
for (int j = left; j <= right; j++) {
if (grid[i][j] != grid[top][left]) {
Node node = new Node(false, false);
int mid1 = top + ((bottom - top) >> 1), mid2 = left + ((right - left) >> 1);
node.topLeft = construct(grid, top, mid1, left, mid2);
node.topRight = construct(grid, top, mid1, mid2 + 1, right);
node.bottomLeft = construct(grid, mid1 + 1, bottom, left, mid2);
node.bottomRight = construct(grid, mid1 + 1, bottom, mid2 + 1, right);
return node;
}
}
}
return new Node(grid[top][left] == 1, true);
}
}