• 多平台Client TCP通讯组件


    Beetle.NetPackage是一个多平台Client Socket TCP通讯组件(Apache License 2.0),组件制统一的对象协议制定规则,可以灵活方便地通过对象来描述TCP通讯交互。现有支持平台有Flash,.NET和Android。组件为了统一编写规范制定了不同语言平台下访问TCP服务的统一处理规则;分别有协议描述规范和消息处理控制。不同语言平台下都提供了一致的对象和接口主要包括:IMessage,Packge,INetClientHandler和NetClient等。

    IMessage

    消息描述接口,所有通讯消息必须实现相关规则。

    flash

    复制代码
    public class Register implements IMessage
        {        
            public var Name:String;        
            public var EMail:String;        
            public var City:String;
            public var Country:String;        
            public var RegTime:Date;      
            public function Register()
            {
            }
            public function Load(reader:ByteArray):void
            {
                Name= reader.readUTF();
                EMail= reader.readUTF();
                City= reader.readUTF();
                Country = reader.readUTF();
                var dv:String= reader.readUTF();
                RegTime=DateFormatter.parseDateString(dv);
                
                
            }    
            public function Save(writer:ByteArray):void
            {
                writer.writeUTF(Name);
                writer.writeUTF(EMail);
                writer.writeUTF(City);
                writer.writeUTF(Country);
                var d:DateFormatter =new DateFormatter();
                d.formatString="YYYY-MM-DD HH:NN:SS";
                writer.writeUTF(d.format(RegTime));        
            }
        }
    复制代码

    android

    复制代码
    public class Register implements IMessage {   
        public String Name;   
        public String EMail;  
        public String City; 
        public String Country;  
        public Date RegTime;  
        @Override
        public void Load(DataInputStream stream) throws Exception {
            // TODO Auto-generated method stub
            Name = stream.readUTF();
            EMail = stream.readUTF();
            City = stream.readUTF();
            Country = stream.readUTF();
            String format = "yyyy-MM-dd HH:mm:ss";
            SimpleDateFormat sdf = new SimpleDateFormat(format);
            RegTime = sdf.parse(stream.readUTF());  
        }
        @Override
        public void Save(DataOutputStream stream) throws Exception {
            // TODO Auto-generated method stub
            stream.writeUTF(Name);
            stream.writeUTF(EMail);
            stream.writeUTF(City);
            stream.writeUTF(Country);
            String format = "yyyy-MM-dd HH:mm:ss";
            SimpleDateFormat sdf = new SimpleDateFormat(format);
            stream.writeUTF(sdf.format(RegTime));
        }
    }
    复制代码

    c#

    复制代码
     public class Register:Beetle.NetPackage.IMessage
        {
            public String Name;
            public String EMail;
            public String City;
            public String Country;
            public DateTime RegTime;
            public void Load(Beetle.NetPackage.BufferStream reader)
            {
                Name = reader.ReadUTF();
                EMail = reader.ReadUTF();
                City = reader.ReadUTF();
                Country = reader.ReadUTF();
                string date = reader.ReadUTF();
                Console.WriteLine(date);
                RegTime = DateTime.ParseExact(date, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
            }
            public void Save(Beetle.NetPackage.BufferStream writer)
            {
                writer.WriteUTF(Name);
                writer.WriteUTF(EMail);
                writer.WriteUTF(City);
                writer.WriteUTF(Country);
                writer.WriteUTF(RegTime.ToString("yyyy-MM-dd HH:mm:ss"));
            }
        }
    复制代码

    Package

    该对象是用于通讯协议描述,默认实现4字节描述消息大小规范。Package的主要工作是对象写入通讯数据和从通讯数据获取对象。对象只是提供一个基础的处理规则,在应用中使用者必须从此类的基础上派生出新的协议处理对象。

    flash

    复制代码
    public class NPPackage extends Package
        {
            public function NPPackage()
            {
                super();
            }
            protected override function  WriteMessageType(writer:ByteArray, message:IMessage):void
            {
                writer.writeUTF(flash.utils.getQualifiedClassName(message));    
            }        
            protected override  function GetMessage(reader:ByteArray):IMessage
            {
                var name:String = reader.readUTF();
                if(name=="Register")
                    return new Register();
                return null;
            }
        }
    复制代码

    android

    复制代码
    public class NPPackage extends Package {
    
        @Override
        protected void WriteMessageType(DataOutputStream writer, IMessage message)
                throws Exception {
            // TODO Auto-generated method stub
            writer.writeUTF(message.getClass().getSimpleName());
        }
    
        @Override
        protected IMessage GetMessage(DataInputStream reader) throws Exception {
            // TODO Auto-generated method stub
            String name= reader.readUTF();
            if(name.equals("Register"))
                return new Register();
            return null;
        }
    
    }
    复制代码

    c#

    复制代码
     class NPPackage:Beetle.NetPackage.Package
        {
    
            protected override void WriteMessageType(Beetle.NetPackage.BufferStream writer, Beetle.NetPackage.IMessage message)
            {
                writer.WriteUTF(message.GetType().Name);
            }
    
            protected override Beetle.NetPackage.IMessage GetMessage(Beetle.NetPackage.BufferStream reader)
            {
                string Name = reader.ReadUTF();
                switch (Name)
                {
                    case "Register":
                        return new Register();
                }
                return null;
            }
        }
    复制代码

    INetClientHandler

    该接口主要用于描述TCP连接处理规则,包括有数据接收事件,错误处理事件,连接创建成功和失败事件。

    复制代码
     public interface INetClientHandler {
    
        void  Receive(NetClient client, Object msg);
        void  Error(NetClient client, Exception e);
        void  Disposed(NetClient client);
        void  Connected(NetClient client);
    
    }
    复制代码

    NetClient

    该对象主要用于创建TCP通讯和进行消息发送接收处理。

    flash

    复制代码
    mClient = new NetClient("127.0.0.1",9088,new NPPackage(),new NetClientHandler(
        ClientReceive,ClientError,ClientDisposed,ClientConnected));
    mClient.SocketEndian = Endian.BIG_ENDIAN;
    mClient.Connect();
    复制代码

      android

    复制代码
    mClient = new NetClient("10.0.2.2", 9088, new NPPackage(), this);
    mClient.Connect();
    复制代码

      c#

    复制代码
    mClient = new Beetle.NetPackage.NetClient("127.0.0.1", 9088, new NPPackage(), this);
    mClient.LittleEndian = false;
    mClient.Connect();
    复制代码


    项目站点:https://beetlenp.codeplex.com/

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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/3257567.html
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