• 结合源代码分析android的消息机制


    描写叙述

    结合几个问题去看源代码。

    1.Handler, MessageQueue, Message, Looper, LocalThread这5者在android的消息传递过程中扮演了什么样的角色?
    2.一个线程中能够有多个Handler吗?多个Looper呢?
    3.整个消息处理过程。消息是怎么流动的?
    4.为什么仅仅有UI线程能够更改UI?(就凭他叫UI线程?事实上也能够叫主线程或者ActivityThread)

    開始看源代码

    1.View的绘制都是从ViewRootImpl这个类開始,我们在这个类中找找。为什么异步线程不能更新UI。发现了这种方法

    void checkThread() {
        if (mThread != Thread.currentThread()) {
            throw new CalledFromWrongThreadException(
                    "Only the original thread that created a view hierarchy can touch its views.");
        }
    }
    当中mThread就是大名鼎鼎的UI线程,这段代码说明不是UI线程就直接抛异常,相当粗暴。

    接着我们发现

    @Override
    public void requestFitSystemWindows() {
        checkThread();
        mApplyInsetsRequested = true;
        scheduleTraversals();
    }
    
    @Override
    public void requestLayout() {
        if (!mHandlingLayoutInLayoutRequest) {
            checkThread();
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }
    还有很多其它就不一一列举了。对UI的操作都调用了这个检查的方法,所以非UI线程不能更新UI。这样做有什么优点?大概有2点
    a.防止耗时操作导致的ANR,严重影响体验
    b.UI控件不是线程安全的,多线程訪问会出问题

    2.接着看Handler,当我们new出一个Handler时。系统在干什么。

    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
    
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    这个构造器最直接。

    首先须要一个Looper,哪里来的?在子线程中,我们通常要运行Looper.prepare()

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    发现系统新建了一个Looper对象,而且存在了threadLocal中。当Looper创建的时候,同一时候创建了消息队列
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
    当handler构造时。调用Looper.myLooper()方法,从threadLocal中取出新建的Looper对象。假设你没用调用Looper.myLooper(),运行下边代码就遇到那个熟悉的异常了。
    if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }

    在主线程中没用调用。为什么没有报错?由于ActivityThread帮你调了

    Looper.prepareMainLooper();
    
    ActivityThread thread = new ActivityThread();
    thread.attach(false);
    
    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
    }
    
    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }
    
    // End of event ActivityThreadMain.
    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
    Looper.loop();
    Looper.prepareMainLooper()和Looper.loop()都调了。

    3.再看下Handler的post和send方法。Message怎么被Handler送进MessageQueue的。发现最后他们都进了这种方法

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    通过enqueueMessage方法将消息体也就是Message对象压入MessageQueue中。

    4,然后调用Looper.loop(),開始处理消息

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
    
            msg.target.dispatchMessage(msg);
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    一个死循环,然后不断通过queue.next()方法把Message从MessageQueue中取出来处理

    5.将消息取出来后,通过调用msg.target.dispatchMessage(msg)来处理消息。msg.target指的是Handler对象,来详细看下:

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    这种方法说明当有Runnable对象(handler.post(new Runnable())设置)时,消息交给handleCallback()处理
    private static void handleCallback(Message message) {
        message.callback.run();
    }
    直接调用了Runnable的run方法。这也解释了handler.post(new Runnable())时没有新建线程的问题。当有mCallBack(new Handler(new CallBack())时设置),调用callBack的方法handlerMessage()。都没有,则调用Handler的handlerMessage方法。

    6.自此消息基本从 产生->增加队列->处理 过程基本走通了。

    总结

    1.非常多细节没讲到。主要是从源代码角度分析整个过程
    2.handler能够在随意线程发送消息。这些消息会被加入到关联的MessageQueue上
    3.消息终于会交给产生handler的线程处理。所以子线程能够持handler的引用更新UI
    4.MessageQueue和Looper和当前线程相关
    5.handler能够建多个,Looper仅仅能有一个
    5.ThreadLocal是个存储类。从他保存新建的Looper对象能够看出,以后细说

    遗留问题

    1.handler的回调中明明打印的当前是子线程,为什么还是能够更新UI?
    2.可是调用延时的方法后又不行了?

    实验代码:
    Log.e("---1---", String.valueOf(Thread.currentThread())
            + "
    ThreadID:" + Thread.currentThread().getId());
    new Thread(new Runnable() {
        @Override
        public void run() {
            try {
                Looper.prepare();
                Handler handler = new Handler() {
                    @Override
                    public void handleMessage(Message msg) {
                        Log.e("---3---", String.valueOf(Thread.currentThread())
                        + "
    ThreadID:" + Thread.currentThread().getId());
                        btn.setText("handlerMessage");
                    }
                };
                Log.e("---2---", String.valueOf(Thread.currentThread())
                        + "
    ThreadID:" + Thread.currentThread().getId());
                handler.sendEmptyMessage(0);
                          handler.sendEmptyMessageDelayed(0, 2000);
                handler.post(new Runnable() {
                    @Override
                    public void run() {
                        Log.e("---4---", String.valueOf(Thread.currentThread())
                                + "
    ThreadID:" + Thread.currentThread().getId());
                        btn.setBackgroundColor(Color.YELLOW);
                    }
                });
                Looper.loop();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }).start();
    结果:
    01-07 14:55:40.688 21362-21362/com.empty.animationtest E/---1---: Thread[main,5,main]
    ThreadID:1
    01-07 14:55:40.698 21362-21394/com.empty.animationtest E/---2---: Thread[Thread-37592,5,main]
                                                                     ThreadID:37592
    01-07 14:55:40.698 21362-21394/com.empty.animationtest E/---3---: Thread[Thread-37592,5,main]
                                                                     ThreadID:37592
    01-07 14:55:40.698 21362-21394/com.empty.animationtest E/---4---: Thread[Thread-37592,5,main]
                                                                     ThreadID:37592
    01-07 14:55:42.698 21362-21394/com.empty.animationtest E/---3---: Thread[Thread-37592,5,main]
                                                                     ThreadID:37592
    01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err: 01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
    01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err:     at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6294)
    01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err:     at android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:878)
    01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err:     at android.view.ViewGroup.invalidateChild(ViewGroup.java:4344)
    01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err:     at android.view.View.invalidate(View.java:10957)
    01-07 14:55:42.698 21362-21394/com.empty.animationtest W/System.err:     at android.view.View.invalidate(View.java:10912) 

    结果分析:
    运行到3,4确实是子线程,也完毕了UI的更新。

    而延时的第二个3,不能成功更新UI,为什么?










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  • 原文地址:https://www.cnblogs.com/zsychanpin/p/7182336.html
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