• python2.7之打飞机(文末附素材链接)


    # -*- coding:utf-8 -*-
    
    import pygame
    from plane_sprites import *
    from sys import exit
    
    class PlaneGame(object):
    
        def __init__(self):
            # print('init')
            self.screen = pygame.display.set_mode(SCREEN_RECT.size)
            self.caption = pygame.display.set_caption('World WarII')
            self.clock = pygame.time.Clock()
            self.__create_sprites()
            pygame.time.set_timer(CREATE_ENEMY_EVENT,1000)
            pygame.time.set_timer(HERO_FIRE_EVENT,500)
            
        def __create_sprites(self):
            bg1 = Background()
            bg2 = Background(True)
            #bg2.rect.y = - bg2.rect.height
            self.back_group = pygame.sprite.Group(bg1,bg2)
            self.enemy_group = pygame.sprite.Group()
            self.hero = Hero()
            self.hero_group = pygame.sprite.Group(self.hero)
            
        def start_game(self):
            #print('start')
            while True:
                self.clock.tick(FRAME_PER_SEC)
                self.__event_handler()
                self.__check_collide()
                self.__update_sprites()
                pygame.display.update()
                
        def __event_handler(self):
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    PlaneGame.__game_over()
                elif event.type == CREATE_ENEMY_EVENT:
                    enemy = Enemy()
                    self.enemy_group.add(enemy)
                # elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
                    # print('right')
                elif event.type == HERO_FIRE_EVENT:
                    self.hero.fire()
                
            keys_pressed = pygame.key.get_pressed()
            if keys_pressed[pygame.K_RIGHT]:
                self.hero.speed = 2
            elif keys_pressed[pygame.K_LEFT]:
                self.hero.speed = -2
            else:
                self.hero.speed = 0
        
        
        def __check_collide(self):
            pygame.sprite.groupcollide(self.hero.bullets,self.enemy_group,True,True)
            enemies = pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
            if len(enemies) > 0:
                self.hero.kill()
                PlaneGame.__game_over()
        
        def __update_sprites(self):
            self.back_group.update()
            self.back_group.draw(self.screen)
            self.enemy_group.update()
            self.enemy_group.draw(self.screen)
            self.hero_group.update()
            self.hero_group.draw(self.screen)
            self.hero.bullets.update()
            self.hero.bullets.draw(self.screen)
        
        @staticmethod
        def __game_over():
            print('GAME OVER')
            pygame.quit()
            exit()
            
    
    if __name__=='__main__':
        game = PlaneGame()
        game.start_game()
    # -*-coding:utf-8 -*-
    
    import random
    import pygame
    
    SCREEN_RECT =  pygame.Rect((0,0,480,700))
    FRAME_PER_SEC = 60
    CREATE_ENEMY_EVENT = pygame.USEREVENT
    HERO_FIRE_EVENT = pygame.USEREVENT + 1
    
    class GameSprite(pygame.sprite.Sprite):
    
        def __init__(self,image_name,speed=1):
            super(GameSprite,self).__init__()
            self.image = pygame.image.load(image_name)
            self.rect = self.image.get_rect()
            self.speed = speed
        
        def update(self):
            self.rect.y += self.speed
            
            
    class Background(GameSprite):
    
        def __init__(self,is_alt=False):
            super(Background,self).__init__('e:/media/war/background.png')
            if is_alt:
                self.rect.y = -self.rect.height
        
        
        def update(self):
            super(Background,self).update()
            if self.rect.y >= SCREEN_RECT.height:
                # self.rect.y = -SCREEN_RECT.height
                self.rect.y = -self.rect.height
    
    class Enemy(GameSprite):
        
        def __init__(self):
            super(Enemy,self).__init__('e:/media/war/enemy1.png')
            self.speed = random.randint(1,3)
            self.rect.bottom = 0
            max_x = SCREEN_RECT.width - self.rect.width
            self.rect.x = random.randint(0,max_x)
        
        
        def update(self):
            super(Enemy,self).update()
            if self.rect.y >=SCREEN_RECT.height:
                # print('fly away')
                self.kill()
            
        def __del__(self):
            # print('enemy down %s'%self.rect)
            pass
            
    class Hero(GameSprite):
        
        def __init__(self):
            super(Hero,self).__init__('e:/media/war/me1.png',0)
            self.rect.centerx = SCREEN_RECT.centerx
            self.rect.bottom = SCREEN_RECT.bottom-120
            self.bullets = pygame.sprite.Group()
        
        def update(self):
            self.rect.x += self.speed
            if self.rect.x < 0:
                self.rect.x = 0
            elif self.rect.right > SCREEN_RECT.right:
                self.rect.right = SCREEN_RECT.right
        
        def fire(self):
            for i in (0,1,2):
                bullet = Bullet()
                bullet.rect.bottom = self.rect.y - i*20
                bullet.rect.centerx = self.rect.centerx
                self.bullets.add(bullet)
            
    class Bullet(GameSprite):
        
        def __init__(self):
            super(Bullet,self).__init__('e:/media/war/bullet1.png',-2)
               
        def update(self):
            super(Bullet,self).update()
            if self.rect.bottom < 0:
                self.kill()
        
        def __del__(self):
            pass
        
        
    (所用的图片素材链接  https://pan.baidu.com/s/1pMM0beb)        
        
            
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  • 原文地址:https://www.cnblogs.com/znh8/p/9254035.html
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