• 设计模式学习笔记(一):抽象工厂


    定义:

        用于提供一个不需要指定具体的类就能去创建一系列相互关联的对象的接口。

    UML图:

    参与者:

    这种设计模式的参与者:

    1、抽象工厂(AbstractFactory):声明一个创建抽象产品操作的接口

    2、具体工厂(ConcreteFactory):实现创建具体产品的操作方法

    3、抽象产品(AbstractProduct):为产品类型对象声明的接口

    4、产品(Product):1、实现AbstractProduct;2、定义将由ConcreteFactory创建的产品对象。

    5、客户端(Client ):使用AbstractFactory和AbstractProduct类声明的接口

    示例:

    下面代码使用抽象工厂模式创建同一个层次的对象。对象创建过程被抽象出来了,在Client代码中没有使用对象的类。

    1 class Program
    2 {
    3 /// <summary>
    4
    5 /// Entry point into console application.
    6
    7 /// </summary>
    8  
    9 public static void Main()
    10 {
    11
    12 // Abstract factory #1
    13  
    14 AbstractFactory factory1 = new ConcreteFactory1();
    15
    16 Client client1 = new Client(factory1);
    17
    18 client1.Run();
    19
    20
    21
    22 // Abstract factory #2
    23  
    24 AbstractFactory factory2 = new ConcreteFactory2();
    25
    26 Client client2 = new Client(factory2);
    27
    28 client2.Run();
    29
    30
    31
    32 // Wait for user input
    33  
    34 Console.ReadKey();
    35
    36 }
    37
    38 }
    39
    40
    41
    42 /// <summary>
    43
    44 /// The 'AbstractFactory' abstract class
    45
    46 /// </summary>
    47
    48 abstract class AbstractFactory
    49 {
    50
    51 public abstract AbstractProductA CreateProductA();
    52
    53 public abstract AbstractProductB CreateProductB();
    54
    55 }
    56
    57
    58
    59
    60
    61 /// <summary>
    62
    63 /// The 'ConcreteFactory1' class
    64
    65 /// </summary>
    66
    67 class ConcreteFactory1 : AbstractFactory
    68 {
    69
    70 public override AbstractProductA CreateProductA()
    71 {
    72
    73 return new ProductA1();
    74
    75 }
    76
    77 public override AbstractProductB CreateProductB()
    78 {
    79
    80 return new ProductB1();
    81
    82 }
    83
    84 }
    85
    86
    87
    88 /// <summary>
    89
    90 /// The 'ConcreteFactory2' class
    91
    92 /// </summary>
    93
    94 class ConcreteFactory2 : AbstractFactory
    95 {
    96
    97 public override AbstractProductA CreateProductA()
    98 {
    99
    100 return new ProductA2();
    101
    102 }
    103
    104 public override AbstractProductB CreateProductB()
    105 {
    106
    107 return new ProductB2();
    108
    109 }
    110
    111 }
    112
    113
    114
    115 /// <summary>
    116
    117 /// The 'AbstractProductA' abstract class
    118
    119 /// </summary>
    120
    121 abstract class AbstractProductA
    122 {
    123
    124 }
    125
    126
    127
    128 /// <summary>
    129
    130 /// The 'AbstractProductB' abstract class
    131
    132 /// </summary>
    133
    134 abstract class AbstractProductB
    135 {
    136
    137 public abstract void Interact(AbstractProductA a);
    138
    139 }
    140
    141
    142
    143
    144
    145 /// <summary>
    146
    147 /// The 'ProductA1' class
    148
    149 /// </summary>
    150
    151 class ProductA1 : AbstractProductA
    152 {
    153
    154 }
    155
    156
    157
    158 /// <summary>
    159
    160 /// The 'ProductB1' class
    161
    162 /// </summary>
    163
    164 class ProductB1 : AbstractProductB
    165 {
    166
    167 public override void Interact(AbstractProductA a)
    168 {
    169
    170 Console.WriteLine(this.GetType().Name +
    171
    172 " interacts with " + a.GetType().Name);
    173
    174 }
    175
    176 }
    177
    178
    179
    180 /// <summary>
    181
    182 /// The 'ProductA2' class
    183
    184 /// </summary>
    185
    186 class ProductA2 : AbstractProductA
    187 {
    188
    189 }
    190
    191
    192
    193 /// <summary>
    194
    195 /// The 'ProductB2' class
    196
    197 /// </summary>
    198
    199 class ProductB2 : AbstractProductB
    200 {
    201
    202 public override void Interact(AbstractProductA a)
    203 {
    204
    205 Console.WriteLine(this.GetType().Name +
    206
    207 " interacts with " + a.GetType().Name);
    208
    209 }
    210
    211 }
    212
    213
    214
    215 /// <summary>
    216
    217 /// The 'Client' class. Interaction environment for the products.
    218
    219 /// </summary>
    220
    221 class Client
    222 {
    223
    224 private AbstractProductA _abstractProductA;
    225
    226 private AbstractProductB _abstractProductB;
    227
    228
    229
    230 // Constructor
    231
    232 public Client(AbstractFactory factory)
    233 {
    234
    235 _abstractProductB = factory.CreateProductB();
    236
    237 _abstractProductA = factory.CreateProductA();
    238
    239 }
    240
    241
    242
    243 public void Run()
    244 {
    245
    246 _abstractProductB.Interact(_abstractProductA);
    247
    248 }
    249
    250
    251
    252
    253 }

    结果:

    下面代码是一款计算机游戏使用不同的工厂创建不同的动物世界。虽然由Continent工厂创建的动物不同,但是动物之间的关联仍然是相同的。

    1 class MainApp
    2 {
    3
    4 /// <summary>
    5
    6 /// Entry point into console application.
    7
    8 /// </summary>
    9
    10 public static void Main()
    11 {
    12
    13 // Create and run the African animal world
    14
    15 ContinentFactory africa = new AfricaFactory();
    16
    17 AnimalWorld world = new AnimalWorld(africa);
    18
    19 world.RunFoodChain();
    20
    21
    22
    23 // Create and run the American animal world
    24
    25 ContinentFactory america = new AmericaFactory();
    26
    27 world = new AnimalWorld(america);
    28
    29 world.RunFoodChain();
    30
    31
    32
    33 // Wait for user input
    34
    35 Console.ReadKey();
    36
    37 }
    38
    39 }
    40
    41
    42
    43
    44
    45 /// <summary>
    46
    47 /// The 'AbstractFactory' abstract class
    48
    49 /// </summary>
    50
    51 abstract class ContinentFactory
    52 {
    53
    54 public abstract Herbivore CreateHerbivore();
    55
    56 public abstract Carnivore CreateCarnivore();
    57
    58 }
    59
    60
    61
    62 /// <summary>
    63
    64 /// The 'ConcreteFactory1' class
    65
    66 /// </summary>
    67
    68 class AfricaFactory : ContinentFactory
    69 {
    70
    71 public override Herbivore CreateHerbivore()
    72 {
    73
    74 return new Wildebeest();
    75
    76 }
    77
    78 public override Carnivore CreateCarnivore()
    79 {
    80
    81 return new Lion();
    82
    83 }
    84
    85 }
    86
    87
    88
    89 /// <summary>
    90
    91 /// The 'ConcreteFactory2' class
    92
    93 /// </summary>
    94
    95 class AmericaFactory : ContinentFactory
    96 {
    97
    98 public override Herbivore CreateHerbivore()
    99 {
    100
    101 return new Bison();
    102
    103 }
    104
    105 public override Carnivore CreateCarnivore()
    106 {
    107
    108 return new Wolf();
    109
    110 }
    111
    112 }
    113
    114
    115
    116 /// <summary>
    117
    118 /// The 'AbstractProductA' abstract class
    119
    120 /// </summary>
    121
    122 abstract class Herbivore
    123 {
    124
    125 }
    126
    127
    128
    129 /// <summary>
    130
    131 /// The 'AbstractProductB' abstract class
    132
    133 /// </summary>
    134
    135 abstract class Carnivore
    136 {
    137
    138 public abstract void Eat(Herbivore h);
    139
    140 }
    141
    142
    143
    144 /// <summary>
    145
    146 /// The 'ProductA1' class
    147
    148 /// </summary>
    149
    150 class Wildebeest : Herbivore
    151 {
    152
    153 }
    154
    155
    156
    157 /// <summary>
    158
    159 /// The 'ProductB1' class
    160
    161 /// </summary>
    162
    163 class Lion : Carnivore
    164 {
    165
    166 public override void Eat(Herbivore h)
    167 {
    168
    169 // Eat Wildebeest
    170
    171 Console.WriteLine(this.GetType().Name +
    172
    173 " eats " + h.GetType().Name);
    174
    175 }
    176
    177 }
    178
    179
    180
    181 /// <summary>
    182
    183 /// The 'ProductA2' class
    184
    185 /// </summary>
    186
    187 class Bison : Herbivore
    188 {
    189
    190 }
    191
    192
    193
    194 /// <summary>
    195
    196 /// The 'ProductB2' class
    197
    198 /// </summary>
    199
    200 class Wolf : Carnivore
    201 {
    202
    203 public override void Eat(Herbivore h)
    204 {
    205
    206 // Eat Bison
    207
    208 Console.WriteLine(this.GetType().Name +
    209
    210 " eats " + h.GetType().Name);
    211
    212 }
    213
    214 }
    215
    216
    217
    218 /// <summary>
    219
    220 /// The 'Client' class
    221
    222 /// </summary>
    223
    224 class AnimalWorld
    225 {
    226
    227 private Herbivore _herbivore;
    228
    229 private Carnivore _carnivore;
    230
    231
    232
    233 // Constructor
    234
    235 public AnimalWorld(ContinentFactory factory)
    236 {
    237
    238 _carnivore = factory.CreateCarnivore();
    239
    240 _herbivore = factory.CreateHerbivore();
    241
    242 }
    243
    244
    245
    246 public void RunFoodChain()
    247 {
    248
    249 _carnivore.Eat(_herbivore);
    250
    251 }
    252
    253 }

    结果:

    总结:

    作者:朱祁林 出处:http://zhuqil.cnblogs.com 本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。  
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  • 原文地址:https://www.cnblogs.com/zhuqil/p/1890969.html
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