• AVFoundation 框架初探究(四)



    叨叨两句


          动手写这篇总结时候也是二月底过完年回来上班了,又开始新的一年了,今年会是什么样子?这问题可能得年底再回答自己了。在家窝了那么久,上班还是的接着看我们要看的东西,毕竟我们要做的事还真的太多的。

          总结第五章的内容,这两天把后面几章的内容大概的翻着看了看,知道了下后面几章的内容大致讲的都是那些内容。这里就先开始总结书本中第五章的内容。前面第四章的内容视频播放我们再前面的确也总过了,就不在这里再去重复总结。

       

    一:AVPlayerViewController


          在第五章的最开始讲述的就是AVPlayerViewController,这个控制器在前面也没有好好说过,不过苹果给我们的关于AVPlayerViewController的API也就那么多,我们在这里看看它的头文件,以及它的一些使用。下面就先看看AVPlayerViewController这个类的头文件的方法,我们对它的属性进行一个解释说明:

    File:  AVPlayerViewController.h
    Framework:  AVKit
    Copyright © 2014-2017 Apple Inc. All rights reserved.
    导入库头文件
    #import <UIKit/UIKit.h>
    #import <AVFoundation/AVFoundation.h>
    
    NS_ASSUME_NONNULL_BEGIN
    //AVPlayerViewController有这个代理,这个代理方法就在下面
    @protocol AVPlayerViewControllerDelegate;
    
    @class           AVPlayerViewController
    这个摘要说明了AVPlayerViewController这个控制器的基本特征
    @abstract        AVPlayerViewController is a subclass of UIViewController that can be used to display the visual content of an AVPlayer object and the standard playback controls.
    
    // 8.0之后有的AVPlayerViewController
    API_AVAILABLE(ios(8.0))
    @interface AVPlayerViewController : UIViewController
     
    // 简单的播放器AVPlayer属性
    @property        player
    @abstract        The player from which to source the media content for the view controller.
    @property (nonatomic, strong, nullable) AVPlayer *player;
    
    // 是否展示添加在上面的子控件
    @property        showsPlaybackControls
    @abstract        Whether or not the receiver shows playback controls. Default is YES.
    @discussion        Clients can set this property to NO when they don't want to have any playback controls on top of the visual content (e.g. for a game splash screen).
    @property (nonatomic) BOOL showsPlaybackControls;
    
    // 这个属性字面意思是视频重力  其实它是用来确定在承载层的范围内视频可以拉伸或者缩放的程度
    // 具体的在下面@discussion部分有讨论,我们再总结一下它三个值分别代表的含义
    // AVLayerVideoGravityResizeAspect 会在承载层的范围内缩放视频的大小来保持视频的原始比例宽高,默认值
    // AVLayerVideoGravityResizeAspectFill 保留视频的宽高比,并且通过缩放填满整个播放界面
    // AVLayerVideoGravityResize 会将视频内容拉伸匹配承载层的范围,一般不常用,因为会把图片扭曲导致变形
    @property        videoGravity
    @abstract        A string defining how the video is displayed within an AVPlayerLayer bounds rect.
    @discussion      Options are AVLayerVideoGravityResizeAspect, AVLayerVideoGravityResizeAspectFill and AVLayerVideoGravityResize. AVLayerVideoGravityResizeAspect is default.
     See <AVFoundation/AVAnimation.h> for a description of these options.
    @property (nonatomic, copy) NSString *videoGravity;
    
    // 通过这个bool类型的值确定视频是否已经准备好展示
    @property        readyForDisplay
    @abstract        Boolean indicating that the first video frame has been made ready for display for the current item of the associated AVPlayer.
    @property (nonatomic, readonly, getter = isReadyForDisplay) BOOL readyForDisplay;
    
    // 视频的尺寸
    @property        videoBounds
    @abstract        The current size and position of the video image as displayed within the receiver's view's bounds.
    @property (nonatomic, readonly) CGRect videoBounds;
    
    // 有自定义的控件可以添加在这里UIView上
    @property        contentOverlayView
    @abstract        Use the content overlay view to add additional custom views between the video content and the controls.
    @property (nonatomic, readonly, nullable) UIView *contentOverlayView;
    
    // 是否允许使用画中画播放模式,这个画中画播放在下面会写Demo  9.0之后的属性
    @property        allowsPictureInPicturePlayback
    @abstract        Whether or not the receiver allows Picture in Picture playback. Default is YES.
    @property (nonatomic) BOOL allowsPictureInPicturePlayback API_AVAILABLE(ios(9.0));
    
    // 10.0之后的属性
    @property        updatesNowPlayingInfoCenter
    @abstract        Whether or not the now playing info center should be updated. Default is YES.
    @property (nonatomic) BOOL updatesNowPlayingInfoCenter API_AVAILABLE(ios(10.0));
    
    // 理解摘要的意思是是否允许点击播放之后自动全屏播放视频  默认值是NO
    @property        entersFullScreenWhenPlaybackBegins
    @abstract        Whether or not the receiver automatically enters full screen when the play button is tapped. Default is NO.
    @discussion      If YES, the receiver will show a user interface tailored to this behavior.
    @property (nonatomic) BOOL entersFullScreenWhenPlaybackBegins API_AVAILABLE(ios(11.0));
    
    // 也是理解摘要,是否允许退出全屏播放在播放结束之后
    @property        exitsFullScreenWhenPlaybackEnds
    @abstract        Whether or not the receiver automatically exits full screen when playback ends. Default is NO.
    @discussion      If multiple player items have been enqueued, the receiver exits fullscreen once no more items are remaining in the queue.
    @property (nonatomic) BOOL exitsFullScreenWhenPlaybackEnds API_AVAILABLE(ios(11.0));
    
    // AVPlayerViewControllerDelegate代理
    @property        delegate
    @abstract        The receiver's delegate.
    @property (nonatomic, weak, nullable) id <AVPlayerViewControllerDelegate> delegate API_AVAILABLE(ios(9.0));
    @end
    
    // 下面就是AVPlayerViewControllerDelegate代理方法  下面的代理方法都是optional可选的
    @protocol        AVPlayerViewControllerDelegate
    @abstract        A protocol for delegates of AVPlayerViewController.
    @protocol AVPlayerViewControllerDelegate <NSObject>
    @optional
    
    @method          playerViewControllerWillStartPictureInPicture:
    @param           playerViewController The player view controller.
    @abstract        Delegate can implement this method to be notified when Picture in Picture will start.
    // 即将开始画中画播放
    - (void)playerViewControllerWillStartPictureInPicture:(AVPlayerViewController *)playerViewController;
    
    @method          playerViewControllerDidStartPictureInPicture:
    @param           playerViewController  The player view controller.
    @abstract        Delegate can implement this method to be notified when Picture in Picture did start.
    // 已经开始了画中画播放模式
    - (void)playerViewControllerDidStartPictureInPicture:(AVPlayerViewController *)playerViewController;
    
    @method          playerViewController:failedToStartPictureInPictureWithError:
    @param           playerViewController  The player view controller.
    @param           error An error describing why it failed.
    @abstract        Delegate can implement this method to be notified when Picture in Picture failed to start.
    // 这个摘要已经给我们说的比较清楚了,当画中画模式播放失败之后就会走这个代理方法
    - (void)playerViewController:(AVPlayerViewController *)playerViewController failedToStartPictureInPictureWithError:(NSError *)error;
    
    @method          playerViewControllerWillStopPictureInPicture:
    @param           playerViewController The player view controller.
    @abstract        Delegate can implement this method to be notified when Picture in Picture will stop.
    // 画中画播放模式即将结束
    - (void)playerViewControllerWillStopPictureInPicture:(AVPlayerViewController *)playerViewController;
    
    @method          playerViewControllerDidStopPictureInPicture:
    @param           playerViewController  The player view controller.
    @abstract        Delegate can implement this method to be notified when Picture in Picture did stop.
    // 画中画播放已经结束
    - (void)playerViewControllerDidStopPictureInPicture:(AVPlayerViewController *)playerViewController;
    
    @method          playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart:
    @param           playerViewController   The player view controller.
    @abstract        Delegate can implement this method and return NO to prevent(阻止) player view controller from automatically being dismissed when Picture in Picture starts.
    // 要是在画中画开始播放的时候 播放的底层控制器要是消失就返回NO
    - (BOOL)playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart:(AVPlayerViewController *)playerViewController;
    
    @method          playerViewController:restoreUserInterfaceForPictureInPictureStopWithCompletionHandler:
    @param           playerViewController  The player view controller.
    @param           completionHandler  The completion handler the delegate needs to call after restore.
    @abstract        Delegate can implement this method to restore(恢复) the user interface(交互) before Picture in Picture stops.
    //  画中画播放结束恢复用户交互
    - (void)playerViewController:(AVPlayerViewController *)playerViewController restoreUserInterfaceForPictureInPictureStopWithCompletionHandler:(void (^)(BOOL restored))completionHandler;
    
    @end
    NS_ASSUME_NONNULL_END
    

    就这两点了


      

          书中的第四五章的内容在总结也就还剩这么两点,由于还有部分涉及到的是Mac OS 系统的部分知识,我们就在这里不提了,就说说还需要我们理解的两点:

          一: CMTime  也是对第四章一点内容的补充

                 我们简单的看看这个CMTime的一般算数运算

    #pragma mark --
    #pragma mark -- CMTime的简单的使用
    -(void)CMTimeCalculate{
            
            CMTime timeO = CMTimeMake(1,10);
            CMTime timeT = CMTimeMake(1,5);
            
            // 加
            CMTime timeA = CMTimeAdd(timeO,timeT);
            CMTimeShow(timeA);
            
            //减
            CMTime timeS = CMTimeSubtract(timeO,timeT);
            CMTimeShow(timeS);
            
            //乘 整形
            CMTime timeB = CMTimeMake(1,10);
            CMTime timeI = CMTimeMultiply(timeB,5);
            CMTimeShow(timeI);
            
            //乘 浮点型
            CMTime timeF = CMTimeMultiplyByFloat64(timeB,5.6);
            CMTimeShow(timeF);
            
            // 比较  1是大于  0是相等  -1是小于
            int timeC = CMTimeCompare(timeO,timeT);
            NSLog(@"比较得到大的是%d",timeC); // -1
            
            //求绝对值
            CMTime timeAB = CMTimeAbsoluteValue(timeS);
            CMTimeShow(timeAB);
    }
    

          CMTimeRange也是属于CMTime范畴,下面是在我们的iOS源代码对于它的定义:

    /*!
    	@typedef	CMTimeRange
    	@abstract	A time range represented as two CMTime structures.
    */
    typedef struct
    {
    	CMTime			start;		/*! @field start The start time of the time range. */
    	CMTime			duration;	/*! @field duration The duration of the time range. */
    } CMTimeRange;
    

          通过这个定义我们就了解了它的组成,在Demo中我们已经是简单的使用过它了,具体点的我们可以在代码中去查看。

          关于CMTime还有一点值得我们注意,那就是它和秒之间的转换函数: Float64 CMTimeGetSeconds(CMTime time)  通过这个函数,你就可以把一个CMTime实例转换成Float64位对象。

    AVAssetExportSession


          我们先看看在我们的Demo里面我们使用到的关于AVAssetExportSession的代码,我们在这里使用它的时候只是利用它进行了一下视频的压缩:

    #pragma mark --
    #pragma mark -- 视频压缩方法
    -(void)compressVideoWithFileUrl:(NSURL *)fileUrl{
        
        /* 
          这里需要注意的一点就是在重复的路径上保存文件是不行的,可以选择在点击开始的时候删除之前的
          也可以这样按照时间命名不同的文件保存
          在后面的 AVAssetWriter 也要注意这一点
         */
        // 压缩后的视频的方法命名
        NSDateFormatter * formatter = [[NSDateFormatter alloc]init];
        [formatter setDateFormat:@"yyyy-MM-dd-HH:mm:ss"];
            
        // 压缩后的文件路径
        self.videoPath = [NSString stringWithFormat:@"%@/%@.mov",NSTemporaryDirectory(),[formatter stringFromDate:[NSDate date]]];
        
        // 先根据你传入的文件的路径穿件一个AVAsset
        AVAsset * asset = [AVAsset  assetWithURL:fileUrl];
        /*
         
         根据urlAsset创建AVAssetExportSession压缩类
         第二个参数的意义:常用 压缩中等质量  AVAssetExportPresetMediumQuality
         AVF_EXPORT NSString *const AVAssetExportPresetLowQuality        NS_AVAILABLE_IOS(4_0);
         AVF_EXPORT NSString *const AVAssetExportPresetMediumQuality     NS_AVAILABLE_IOS(4_0);
         AVF_EXPORT NSString *const AVAssetExportPresetHighestQuality    NS_AVAILABLE_IOS(4_0);
        
        */
        AVAssetExportSession * exportSession = [[AVAssetExportSession alloc]initWithAsset:asset presetName:AVAssetExportPresetMediumQuality];
        
        // 优化压缩,这个属性能使压缩的质量更好
        exportSession.shouldOptimizeForNetworkUse = YES;
        // 到处的文件的路径
        exportSession.outputURL =  [NSURL fileURLWithPath:self.videoPath];
        // 导出的文件格式
        /*!
          @constant  AVFileTypeMPEG4  mp4格式的   AVFileTypeQuickTimeMovie mov格式的
          @abstract A UTI for the MPEG-4 file format.
          @discussion
          The value of this UTI is @"public.mpeg-4".
          Files are identified with the .mp4 extension.
          可以看看这个outputFileType格式,比如AVFileTypeMPEG4也可以写成public.mpeg-4,其他类似
        */
        exportSession.outputFileType = AVFileTypeQuickTimeMovie;
        
        NSLog(@"视频压缩后的presetName: %@",exportSession.presetName);
        // 压缩的方法  export 导出  Asynchronously 异步
        [exportSession exportAsynchronouslyWithCompletionHandler:^{
            
            /*
             exportSession.status 枚举属性
             typedef NS_ENUM(NSInteger, AVAssetExportSessionStatus) {
             AVAssetExportSessionStatusUnknown,
             AVAssetExportSessionStatusWaiting,
             AVAssetExportSessionStatusExporting,
             AVAssetExportSessionStatusCompleted,
             AVAssetExportSessionStatusFailed,
             AVAssetExportSessionStatusCancelled
             };
             */
            int exportStatus = exportSession.status;
            switch (exportStatus) {
                case AVAssetExportSessionStatusFailed:
                    
                    NSLog(@"压缩失败");
                    break;
                case AVAssetExportSessionStatusCompleted:
                {
                    /*
                     压缩后的大小
                     也可以利用exportSession的progress属性,随时监测压缩的进度
                     */
                    NSData * data = [NSData dataWithContentsOfFile:self.videoPath];
                    float dataSize = (float)data.length/1024/1024;
                    NSLog(@"视频压缩后大小 %f M", dataSize);
                   
                }
                    break;
                default:
                    break;
            }
        }];
    }
    

          总结一下:

          通过补充上面的这两点就算是总结完了书中前五章大概的内容,通过后面这两点的学习,能总结出来的就是多看API文件!摘要虽然都是英文的,有些同行可能因为不太好就不会去看,但读懂一些基本的英文文档也是我们的基本技能,通过看API可以学到许多东西!

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  • 原文地址:https://www.cnblogs.com/zhangxiaoxu/p/8337127.html
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