GameObject.FindGameObjectByTag();
anim.SetFloat("speed",Mathf.Abs(h));
Physics2D.lineCast2D(transform.position,groundCheck.position,1<<LayerMask.NameToLay("ground"));
AddForce();
GameObject.FindGameObjectByTag();
anim.SetFloat("speed",Mathf.Abs(h));
Physics2D.lineCast2D(transform.position,groundCheck.position,1<<LayerMask.NameToLay("ground"));
AddForce();