• PixelBender(着色器)初体验


    只要是玩过photoshop的人,一定会对ps中的各式各样、功能强大的滤镜(filter)留下深刻的印象。 Adobe是靠图形处理软件起家的,这方面一直是它的强项。这一技术经过不断发展,最终形成了今天的Pixel Bender(官方翻译为"着色器"),它在Adobe CS系列的主要产品中都被良好支持(包括Flash),而且据官方的介绍pixel bender支持GPU,多线程.


    下面是几个在Flash中使用pixelBender的示例:

    1.RGB色彩反相(有点象底片效果)

    package {
    
    	import flash.display.*;
    	import flash.events.*;
    	import flash.filters.*;
    	import flash.net.*;
    	import flash.utils.ByteArray;
    
    	[SWF(width="300",height="450",backgroundColor="#000000",framerate="30")]
    	public class Demo1 extends Sprite {
    
    		[Embed("invertRGB.pbj",mimeType="application/octet-stream")]
    		private var TestFilter:Class;
    
    		[Embed(source="mm1.png")]
    		private var image:Class;
    		private var im:Bitmap;
    		private var btnAdd:FlatButton;
    		private var isApply:Boolean=false;
    
    		public function Demo1():void {
    			im=new image   as Bitmap;
    			addChild(im);
    			btnAdd = new FlatButton();
    			addChild(btnAdd);
    			btnAdd.scaleX=btnAdd.scaleY=1.5;
    			btnAdd.x=stage.stageWidth/2;
    			btnAdd.y=25;
    			btnAdd.addEventListener(MouseEvent.CLICK,btnAddClickHandler);
    		}
    
    		function btnAddClickHandler(e:MouseEvent):void {
    			if (! isApply) {
    				var shader:Shader = new Shader(new TestFilter() as ByteArray);
    				var filter:ShaderFilter=new ShaderFilter(shader);
    				im.filters=[filter];
    				isApply=true;
    			} else {
    				im.filters=[];
    				isApply=false;
    			}
    		}
    	}
    }
    

    2.变色效果

    package {
    
    	import flash.display.*;
    	import flash.events.*;
    	import flash.filters.*;
    	import flash.net.*;
    	import flash.utils.ByteArray;
    	import fl.controls.*;
    	import fl.events.SliderEvent;
    
    	[SWF(width="300",height="450",backgroundColor="#000000",framerate="30")]
    	public class Demo2 extends Sprite {
    
    		[Embed("sepia.pbj",mimeType="application/octet-stream")]
    		private var TestFilter:Class;
    
    		[Embed(source="mm1.png")]
    		private var image:Class;
    		private var im:Bitmap;
    		private var sl:Slider;
    
    		public function Demo2():void {
    			im=new image   as Bitmap;
    			addChild(im);
    			sl = new Slider();
    			addChild(sl);
    			sl.scaleX=sl.scaleY=2.0;
    			sl.x=stage.stageWidth/2-sl.width/2;
    			sl.y=20;
    			sl.minimum=-1.0;
    			sl.maximum=1.0;
    			sl.snapInterval=0.05;
    			sl.addEventListener(SliderEvent.THUMB_DRAG,changeHandler);
    		}
    
    		function changeHandler(e:SliderEvent):void {
    			var shader:Shader = new Shader(new TestFilter() as ByteArray);			
    			shader.data["intensity"].value[0] = e.value;
    			var filter:ShaderFilter=new ShaderFilter(shader);			
    			im.filters=[filter];
    		}
    	}
    }
    

    3.马赛克效果

    package {
    
    	import flash.display.*;
    	import flash.events.*;
    	import flash.filters.*;
    	import flash.net.*;
    	import flash.utils.ByteArray;
    	import fl.controls.*;
    	import fl.events.SliderEvent;
    
    	[SWF(width="300",height="450",backgroundColor="#000000",framerate="30")]
    	public class Demo3 extends Sprite {
    
    		[Embed("pixelate.pbj",mimeType="application/octet-stream")]
    		private var TestFilter:Class;
    
    		[Embed(source="mm1.png")]
    		private var image:Class;
    		private var im:Bitmap;
    		private var sl:Slider;
    
    		public function Demo3():void {
    			im=new image   as Bitmap;
    			addChild(im);
    			sl = new Slider();
    			addChild(sl);
    			sl.scaleX=sl.scaleY=2.0;
    			sl.x=stage.stageWidth/2-sl.width/2;
    			sl.y=20;
    			sl.minimum=1;
    			sl.maximum=50;
    			sl.snapInterval=1;
    			sl.addEventListener(SliderEvent.THUMB_DRAG,changeHandler);
    		}
    
    		function changeHandler(e:SliderEvent):void {
    			var shader:Shader = new Shader(new TestFilter() as ByteArray);			
    			shader.data["dimension"].value[0] = e.value;
    			var filter:ShaderFilter=new ShaderFilter(shader);			
    			im.filters=[filter];			
    		}
    	}
    }
    

    4.扭曲效果

    package {
    
    	import flash.display.*;
    	import flash.events.*;
    	import flash.filters.*;
    	import flash.net.*;
    	import flash.utils.ByteArray;
    	import fl.controls.*;
    	import fl.events.SliderEvent;
    
    	[SWF(width="300",height="450",backgroundColor="#000000",framerate="30")]
    	public class Demo4 extends Sprite {
    
    		[Embed("twirl.pbj",mimeType="application/octet-stream")]
    		private var TestFilter:Class;
    
    		[Embed(source="mm1.png")]
    		private var image:Class;
    		private var im:Bitmap;
    		private var slRadius:Slider;
    		private var slCenterX:Slider;
    		private var slCenterY:Slider;
    		private var sAngle:Slider;
    
    		public function Demo4():void {
    			im=new image   as Bitmap;
    			addChild(im);
    			slRadius = new Slider();
    			slCenterX = new Slider();
    			slCenterY = new Slider();
    			sAngle = new Slider();
    
    			addChild(slRadius);
    			addChild(slCenterX);
    			addChild(slCenterY);
    			addChild(sAngle);
    			slRadius.scaleX=slRadius.scaleY=slCenterX.scaleX=slCenterX.scaleY=slCenterY.scaleX=slCenterY.scaleY=sAngle.scaleX=sAngle.scaleY=2.0;
    			slRadius.x=stage.stageWidth/2-slRadius.width/2;
    			slRadius.y=20;			
    			slCenterX.x = slRadius.x;
    			slCenterX.y = slRadius.y + 20;
    			slCenterY.x = slRadius.x;
    			slCenterY.y = slCenterX.y + 20;
    			sAngle.x = slRadius.x;
    			sAngle.y = slCenterY.y + 20;
    			
    			slRadius.minimum=10;
    			slRadius.maximum=290;
    			slRadius.snapInterval=1;
    			
    			slCenterX.minimum=0;
    			slCenterX.maximum=300;
    			slCenterX.snapInterval=1;
    			
    			slCenterY.minimum=0;
    			slCenterY.maximum=450;
    			slCenterY.snapInterval=1;
    			
    			sAngle.minimum=0;
    			sAngle.maximum=360;
    			sAngle.snapInterval=1;
    			sAngle.value = 90;
    			
    			
    			slRadius.addEventListener(SliderEvent.THUMB_DRAG,slRadiusHandler);			
    			slCenterX.addEventListener(SliderEvent.THUMB_DRAG,slRadiusHandler);
    			slCenterY.addEventListener(SliderEvent.THUMB_DRAG,slRadiusHandler);
    			sAngle.addEventListener(SliderEvent.THUMB_DRAG,slRadiusHandler);
    		}
    
    		function slRadiusHandler(e:SliderEvent):void {
    			var shader:Shader = new Shader(new TestFilter() as ByteArray);
    			shader.data["twirlAngle"].value[0]=sAngle.value;
    			shader.data["center"].value[0]=slCenterX.value;
    			shader.data["center"].value[1]=slCenterY.value;
    			shader.data["radius"].value[0]=slRadius.value;
    			var filter:ShaderFilter=new ShaderFilter(shader);
    			im.filters=[filter];
    		}
    	}
    }
    

    5.混合过渡效果

    package {
    
    	import flash.display.*;
    	import flash.events.*;
    	import flash.filters.*;
    	import flash.net.*;
    	import flash.utils.ByteArray;
    	import fl.controls.*;
    
    
    	[SWF(width="300",height="450",backgroundColor="#000000",framerate="30")]
    	public class Demo5 extends Sprite {
    
    		[Embed("crossfade.pbj",mimeType="application/octet-stream")]
    		private var TestFilter:Class;
    
    		[Embed(source="mm1.png")]
    		private var image:Class;
    
    		[Embed(source="mm2.jpg")]
    		private var image2:Class;
    
    		private var im:Bitmap;
    		private var im2:Bitmap;
    		private var sl:Slider;
    
    
    		public function Demo5():void {
    			im=new image   as Bitmap;
    			im2=new image2   as Bitmap;
    			addChild(im);
    			addChild(im2);
    			sl = new Slider();
    			addChild(sl);
    			sl.minimum=0;
    			sl.maximum=1;
    			sl.snapInterval=0.01;
    			sl.value=1;
    			sl.scaleX=sl.scaleY=2.0;
    			sl.x=stage.stageWidth/2-sl.width/2;
    			sl.y=20;
    			addEventListener(Event.ENTER_FRAME,enterFrameHandler);
    		}
    
    		function enterFrameHandler(e:Event):void {
    			var shader:Shader = new Shader(new TestFilter() as ByteArray);
    			shader.data.frontImage.input=im2.bitmapData;
    			shader.data.backImage.input=im.bitmapData;
    			shader.data["intensity"].value[0]=sl.value;
    			im2.blendMode=BlendMode.SCREEN;//这一句加上后,好象容易引起Flash崩溃,但不加这一句,又无法实时刷新。
    			im2.blendShader=shader;
    		}
    	}
    }
    

     以上效果都是PixelBender ToolKit自带的,如果您想开发自己想要的效果,Adobe也提供了详细的在线教程方便开发者学习。

    源文件下载:http://cid-2959920b8267aaca.office.live.com/self.aspx/Flash/PixelBender.rar

    作者:菩提树下的杨过
    出处:http://yjmyzz.cnblogs.com
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
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  • 原文地址:https://www.cnblogs.com/yjmyzz/p/1766567.html
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