• 设计模式


    工厂设计模式

    equalsIgnoreCase()比较字符串和对象的方法,不计大小写
    工厂设计模式就是根据if-else包装起来的方法,来生产出想要的东西。
    public interface Shape {
        void draw();
    }
    
    public class Rectangle implements Shape{
        @Override
        public void draw() {
            System.out.println("我画出了一个矩形");
        }
    }
    
    public class Circle implements Shape{
        @Override
        public void draw() {
            System.out.println("我画出了一个圆");
        }
    }
    
    public class Square implements Shape {
        @Override
        public void draw() {
            System.out.println("我画出了一个正方形");
        }
    }
    
    public class ShapeFactory {
        public Shape getShape(String shape){
            if(shape == null){
                return null;
            }else if(shape.equalsIgnoreCase("Circle")){
                return new Circle();
            }else if(shape.equalsIgnoreCase("Rectangle")){
                return new Rectangle();
            }else if(shape.equalsIgnoreCase("Square")){
                return new Square();
            }
            return null;
        }
    }
    
    public class TestShape {
        public static void main(String[] args){
            ShapeFactory sf = new ShapeFactory();
            Shape shape1 = sf.getShape("Circle");
            shape1.draw();
            Shape shape2 = sf.getShape("Rectangle");
            shape2.draw();
            Shape shape3 = sf.getShape("Square");
            shape3.draw();
        }
    }
    

     抽象工厂设计模式

    比工厂设计模式,多了一个创建工厂的工厂。

      

    abstract class AbstractFactory {
        abstract Shape getShape(String shape);
    
        abstract Printer getPrinter(String print);
    }
    
    public interface Shape {
        void draw();
    }
    
    public interface Printer {
        void print();
    }
    
    class Square implements Shape{
        @Override
        public void draw() {
            System.out.println("我画了一个正方形");
        }
    }
    class Circle implements Shape{
        @Override
        public void draw() {
            System.out.println("我画了一个圆");
        }
    }
    
    class PaperPrint implements Printer{
        @Override
        public void print() {
            System.out.println("我用纸输出");
        }
    }
    class WebPrint implements Printer{
        @Override
        public void print() {
            System.out.println("我用web输出");
        }
    }
    
    public class FactoryProducer {
        public static AbstractFactory getFactory(String choice){
            if(choice==null){
                return null;
            }else if(choice.equalsIgnoreCase("Printer")){
                return new PrinterFactory();
            }else if(choice.equalsIgnoreCase("Shape")){
                return new ShapeFactory();
            }
            return null;
        }
    }
    
    public class ShapeFactory extends AbstractFactory{
        @Override
        Shape getShape(String shape) {
            if(shape==null){
                return null;
            }else if(shape.equalsIgnoreCase("Square")){
                return new Square();
            }else if(shape.equalsIgnoreCase("Circle")){
                return new Circle();
            }
            return null;
        }
    
        @Override
        Printer getPrinter(String print) {
            return null;
        }
    }
    
    public class PrinterFactory extends AbstractFactory{
        @Override
        Shape getShape(String shape) {
            return null;
        }
    
        @Override
        Printer getPrinter(String print) {
            if(print==null){
                return null;
            }else if(print.equalsIgnoreCase("WebPrint")){
                return new WebPrint();
            }else if(print.equalsIgnoreCase("PaperPrint")){
                return new PaperPrint();
            }
            return null;
        }
    }
    
    public class TestAbstratFactory {
        public static void main(String[] args) {
            AbstractFactory af = FactoryProducer.getFactory("Printer");
            Printer p = af.getPrinter("WebPrint");
            p.print();
            AbstractFactory af1 = FactoryProducer.getFactory("Shape");
            Shape shape = af1.getShape("Circle");
            shape.draw();
        }
    }
    

      

    单例设计模式

    单例模式是一种创建模式。

    这种模式只涉及一个单独的类,它负责创建自己的对象。

    该类确保只创建单个对象。

    这个类提供了一种访问其唯一对象的方法。

    public class MainWindows {
        //私有化构造器
        private MainWindows(){
    
        }
        private static MainWindows instance = new MainWindows();
    
        public  static MainWindows getInstance(){
            return instance;
        }
        public void show(){
            System.out.println("跳支舞吧");
        }
    }
    
        public static void main(String[] args) {
            MainWindows mw = MainWindows.getInstance();
            mw.show();
        }
    

      

    代理设计模式

    在代理模式中,一个类代表另一个类的功能。

    代理模式是一种结构模式。

    在代理模式中,我们创建具有原始接口的对象,以将其功能暴露给外部世界。

    public interface Printer {
        void print();
    }
    
    class ConsolePrinter implements  Printer{
        private String fileName;
    
        public ConsolePrinter(String fileName) {
            this.fileName = fileName;
        }
    
    
        @Override
        public void print() {
            System.out.println("display: " + fileName );
        }
    }
    
    class ProxyPrinter implements Printer{
        private String fileName;
        private ConsolePrinter cp;
    
        public ProxyPrinter(String fileName) {
            this.fileName = fileName;
        }
    
        @Override
        public void print() {
            if(cp == null){
                cp = new ConsolePrinter(fileName);
            }
            cp.print();
        }
    }
    
    class test{
        public static void main(String[] args) {
            Printer p = new ProxyPrinter("yhs");
            p.print();
        }
    }
    

      

    观察者设计模式

    观察者模式用于在一个对象被修改时通知其相关对象。

    观察者模式是一种行为模式类别。

    public class MyValue {
        private List<Observer> observers = new ArrayList<Observer>();
        private int state;
    
        public int getState() {
            return state;
        }
    
        public void setState(int state) {
            this.state = state;
            notifyAllObservers();
        }
    
        public void attach(Observer observer){
            observers.add(observer);
        }
    
        public void notifyAllObservers(){
            for (Observer observer:observers) {
                observer.update();
            }
        }
    }
    
    abstract class Observer{
        protected  MyValue subject;
        public abstract void update();
    }
    
    class PrinterObserver extends Observer{
       public PrinterObserver(MyValue subject){
           this.subject = subject;
           this.subject.attach(this);
       }
    
        @Override
        public void update() {
            System.out.println("Printer: " + subject.getState() );
        }
    }
    class EmailObserver extends  Observer{
        public EmailObserver(MyValue subject){
            this.subject = subject;
            this.subject.attach(this);
        }
    
        @Override
        public void update() {
            System.out.println("Email: " + subject.getState() );
        }
    }
    class FileObserver extends Observer{
        public FileObserver(MyValue subject){
            this.subject = subject;
            this.subject.attach(this);
        }
    
        @Override
        public void update() {
            System.out.println("FileObserver: " + subject.getState() );
        }
    }
    
     class main{
         public static void main(String[] args) {
             MyValue subject = new MyValue();
             new FileObserver(subject);
             new EmailObserver(subject);
             new PrinterObserver(subject);
    
             subject.setState(15);//15 15 15
             subject.setState(10);//10 10 10
         }
    }
    

      

    MVC模式

    • Model(模型- 模型表示携带数据的对象。它也可以具有逻辑来更新控制器,如果其数据改变。

    • View(视图- 视图表示模型包含的数据的可视化。通常它有UI逻辑。

    • Controller(控制器 - 控制器引用模型和视图。它控制数据流进入模型对象,并在数据更改时更新视图。它保持视图和模型分开。

    public class Employee {
        private String id;
        private String name;
    
        public String getId() {
            return id;
        }
    
        public void setId(String id) {
            this.id = id;
        }
    
        public String getName() {
            return name;
        }
    
        public void setName(String name) {
            this.name = name;
        }
    }
    
    public class EmployeeView {
        public void printEmployeeDetails(String name,String no){
            System.out.println("Employee: ");
            System.out.println("Name: " + name);
            System.out.println("ID: " + no);
        }
    }
    
    public class EmployeeController {
        private Employee model;
        private EmployeeView view;
    
        public EmployeeController(Employee model, EmployeeView view) {
            this.model = model;
            this.view = view;
        }
    
        public void setEmployeeName(String name){
            model.setName(name);
        }
        public String getEmployeeName(){
            return model.getName();
        }
        public void setEmployeeId(String no){
            model.setId(no);
        }
        public String getEmployeeId(){
            return model.getId();
        }
        public void updateView(){
            view.printEmployeeDetails(model.getName(),model.getId());
        }
    }
    
        public static void main(String[] args) {
            Employee model = new Employee();
            model.setName("Tom");
            model.setId("1");
            EmployeeView view = new EmployeeView();
            EmployeeController controller = new EmployeeController(model,view);
            controller.updateView();
            controller.setEmployeeName("New Name");
            controller.updateView();
        }
    

      

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  • 原文地址:https://www.cnblogs.com/yangHS/p/10735664.html
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