• pygame学习笔记(6)——一个超级简单的游戏


    转载请注明:@小五义  http://www.cnblogs.com/xiaowuyi

            学了这么长时间的Pygame,一直想写个游戏实战一下。看起来很简单的游戏,写其来怎么这么难。最初想写个俄罗斯方块,想了很长时间如何实现,想来想去,也没写出来,于是干脆下载别人的代码来读。后来,要想写一个帮助记忆的挖宝箱的游戏,结果也没完成。唯一完成了就是下面这个小人接金币的游戏,超级简单,通过左右键控制小人移动去接空中下来的金币,接住金币得5分,接不住游戏结束,金币速度会随着level的关数而越来越快。完成这段代码后,我依然觉得这段代码写得很差,确实也是自己对pygame只是掌握了皮毛,对surface、sprite这些理解的还不透彻。这里把代码写出来,有时间的大牛们可以帮助指点一下,让我也有所提高。

    # -*- coding: cp936 -*-
    '''
    @小五义 http://www.cnblogs.com/xiaowuyi
    一个超级简单的游戏
    左右键控制小人移动去接空中下来的金币,接住金币得5分,接不住游戏结束,金币速度会随着level的关数
    而越来越快
    '''
    import pygame,sys,os,random
    pygame.init()
    
    class rect():#画出小人
        def __init__(self,filename,initial_position):
            self.image=pygame.image.load(filename)
            self.rect=self.image.get_rect()
            self.rect.topleft=initial_position
            
    class goldrect(pygame.sprite.Sprite):#绘出金币
        def __init__(self,gold_position,speed):
            pygame.sprite.Sprite.__init__(self)
            self.image=pygame.image.load('image\\gold.png')
            self.rect=self.image.get_rect()
            self.rect.topleft=gold_position
            self.speed=speed
        def move(self):
            self.rect=self.rect.move(self.speed)
    
            
            
    
    
    def drawback(): #绘出背景图片
        my_back=pygame.image.load('image\\qi3.jpg') 
        bakscreen.blit(my_back,[0,0])
    
            
    def loadtext(levelnum,score,highscore):#绘出成绩、level、最高分等
        my_font=pygame.font.SysFont(None,24)
        levelstr='Level:'+str(levelnum)
        text_screen=my_font.render(levelstr, True, (255, 0, 0))
        bakscreen.blit(text_screen, (650,50))
        highscorestr='Higescore:'+str(highscore)
        text_screen=my_font.render(highscorestr, True, (255, 0, 0))
        bakscreen.blit(text_screen, (650,80))
        scorestr='Score:'+str(score)
        text_screen=my_font.render(scorestr, True, (255, 0, 0))
        bakscreen.blit(text_screen, (650,110))    
    
    def loadgameover(scorenum,highscore):#绘出GAME OVER
        my_font=pygame.font.SysFont(None,50)
        levelstr='GAME OVER'
        over_screen=my_font.render(levelstr, True, (255, 0, 0))
        bakscreen.blit(over_screen, (300,240))
        highscorestr='YOUR SCORE IS '+str(scorenum)
        over_screen=my_font.render(highscorestr, True, (255, 0, 0))
        bakscreen.blit(over_screen, (280,290))
        if scorenum>int(highscore):#写入最高分
            highscorestr='YOUR HAVE GOT THE HIGHEST SCORE!'
            text_screen=my_font.render(highscorestr, True, (255, 0, 0))
            bakscreen.blit(text_screen, (100,340))
            highfile=open('highscore','w')
            highfile.writelines(str(scorenum))  
            highfile.close()  
        
    def gethighscore(): #读取最高分
        if os.path.isfile('highscore'):
            highfile=open('highscore','r')
            highscore=highfile.readline() 
            highfile.close() 
        else:
            highscore=0
        return highscore
                      
    bakscreen=pygame.display.set_mode([800,600])
    bakscreen.fill([0,160,233])
    pygame.display.set_caption('Dig!Dig!')
    drawback()
    
    
    
    levelnum=1 #level
    scorenum=0 #得分
    highscore=gethighscore()#最高分
    ileft=1  #记录向左移动步数,用来控制图片
    iright=10 #记录向右移动步数,用来控制图片
    x=100
    y=450
    filename='image\\1.png'
    backimg_ren=rect(filename,[x,y])
    bakscreen.blit(backimg_ren.image,backimg_ren.rect)
    loadtext(levelnum,scorenum,highscore)
    goldx=random.randint(50,580)
    speed=[0,levelnum]
    mygold=goldrect([goldx,100],speed) 
    pygame.display.update()
    
    while True:
        if scorenum>0 and scorenum/50.0==int(scorenum/50.0):#当得分是50的倍数时修改level
            levelnum=scorenum/50+1
            speed=[0,levelnum]
        
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                sys.exit()
        #make gold    
    
        pressed_keys = pygame.key.get_pressed()
        if pressed_keys[pygame.K_LEFT]:#按下左键
    
            drawback()  
            loadtext(levelnum,scorenum,highscore)
    
            if iright > 14 :iright=10
            iright=iright+1
            filename='image\\'+str(iright)+'.png'
            if x<50 :
                x=50
            else:
                x=x-10
    
            backimg_surface=rect(filename,[x,y])
            bakscreen.blit(backimg_surface.image,backimg_surface.rect)
    
            
        if pressed_keys[pygame.K_RIGHT]:#按下右键
    
            drawback()
            loadtext(levelnum,scorenum,highscore)
    
            if ileft > 4 :ileft=0
            ileft=ileft+1
            filename='image\\'+str(ileft)+'.png'
            if x>560:
                x=560
            else:
                x=x+10
    
            backimg_surface=rect(filename,[x,y])
            bakscreen.blit(backimg_surface.image,backimg_surface.rect)
    
        drawback()
        loadtext(levelnum,scorenum,highscore)
        mygold.move()
        bakscreen.blit(mygold.image,mygold.rect) 
        
        backimg_surface=rect(filename,[x,y])
        bakscreen.blit(backimg_surface.image,backimg_surface.rect)
        if mygold.rect.top>600:#判断金币是否着地,一但着地,游戏结束
            loadgameover(scorenum,highscore)
        if mygold.rect.colliderect(backimg_surface.rect):#判断金币是否与小人碰撞,如果碰撞表示小人接到金币
            scorenum+=5
            loadtext(levelnum,scorenum,highscore)
            goldx=random.randint(50,580)
            mygold=goldrect([goldx,100],speed) 
        pygame.display.update()

    程序中用到的资源可从这里下载:文件名:gold.7z, 访问地址:http://pan.baidu.com/s/1i4s7b1r

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  • 原文地址:https://www.cnblogs.com/xiaowuyi/p/2582917.html
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