• Android -- 背景虚化


    1,在项目中我们常有这样的需求,就是在个人中心的时候,当用户登录后,要显示用户登陆后的头像,然后背景是用户头像的虚化 ,接下来就来实现一下这个功能,先看一下效果

    2,实现起来也挺简单的,没什么难度 ,不多说,直接上代码

    contain_main.xml

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout
        xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:id="@+id/rl_content"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        app:layout_behavior="@string/appbar_scrolling_view_behavior"
        tools:context="com.wangjitao.bluedemotest.MainActivity"
        tools:showIn="@layout/activity_main">
        <ImageView
            android:id="@+id/imageview_ll"
            android:layout_width="match_parent"
            android:layout_height="300dp"
            android:scaleType="fitXY"
            />
        <ImageView
            android:id="@+id/imageview"
            android:layout_width="64dp"
            android:layout_height="64dp"
            android:layout_centerInParent="true"
            />
    </RelativeLayout>
    

     MainActivity.java

    package com.wangjitao.bluedemotest;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.drawable.BitmapDrawable;
    import android.os.Bundle;
    import android.renderscript.Allocation;
    import android.renderscript.RenderScript;
    import android.renderscript.ScriptIntrinsicBlur;
    import android.support.design.widget.FloatingActionButton;
    import android.support.design.widget.Snackbar;
    import android.support.v7.app.AppCompatActivity;
    import android.support.v7.widget.Toolbar;
    import android.view.View;
    import android.view.Menu;
    import android.view.MenuItem;
    import android.widget.ImageView;
    import android.widget.RelativeLayout;
    
    import com.squareup.picasso.Picasso;
    
    public class MainActivity extends AppCompatActivity {
        private Context mContext = MainActivity.this;
        private ImageView imageView ;
        private ImageView imageview_ll ;
        private RelativeLayout mRelativeLayout ;
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
            setSupportActionBar(toolbar);
    
            FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
            fab.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View view) {
                    Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
                            .setAction("Action", null).show();
                }
            });
    
            initView();
        }
    
        private void initView() {
            imageView = (ImageView) findViewById(R.id.imageview);
            imageview_ll = (ImageView) findViewById(R.id.imageview_ll);
            mRelativeLayout = (RelativeLayout) findViewById(R.id.rl_content);
            Picasso.with(mContext)
                    .load(R.mipmap.img_feed_sakura)
                    .placeholder(R.drawable.img_circle_placeholder)
                    .resize(getResources().getDimensionPixelSize(R.dimen.global_menu_avatar_size),
                            getResources().getDimensionPixelSize(R.dimen.global_menu_avatar_size))
                    .centerCrop()
                    .transform(new CircleTransformation())
                    .into(imageView);
            Bitmap bkg = BitmapFactory.decodeResource(getResources(), R.mipmap.img_feed_sakura);
    
            imageview_ll.setImageBitmap(fastblur(bkg,10));
            //blur(bkg,mRelativeLayout,20f);
    
        }
        private void blur(Bitmap bkg, View view, float radius) {  //view.getMeasuredWidth() view.getMeasuredHeight()
            Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(),view.getMeasuredHeight() , Bitmap.Config
                    .ARGB_8888);
            Canvas canvas = new Canvas(overlay);
            canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null);
            RenderScript rs = RenderScript.create(this);
            Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay);
            ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement());
            blur.setInput(overlayAlloc);
            blur.setRadius(radius);
            blur.forEach(overlayAlloc);
            overlayAlloc.copyTo(overlay);
            view.setBackground(new BitmapDrawable(getResources(), overlay));
            rs.destroy();
        }
    
        /*
         * This method was copied from http://stackoverflow.com/a/10028267/694378.
         * The only modifications I've made are to remove a couple of Log
         * statements which could slow things down slightly.
         */
        public Bitmap fastblur(Bitmap sentBitmap, int radius) {
    
            // Stack Blur v1.0 from
            // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
            //
            // Java Author: Mario Klingemann <mario at quasimondo.com>
            // http://incubator.quasimondo.com
            // created Feburary 29, 2004
            // Android port : Yahel Bouaziz <yahel at kayenko.com>
            // http://www.kayenko.com
            // ported april 5th, 2012
    
            // This is a compromise between Gaussian Blur and Box blur
            // It creates much better looking blurs than Box Blur, but is
            // 7x faster than my Gaussian Blur implementation.
            //
            // I called it Stack Blur because this describes best how this
            // filter works internally: it creates a kind of moving stack
            // of colors whilst scanning through the image. Thereby it
            // just has to add one new block of color to the right side
            // of the stack and remove the leftmost color. The remaining
            // colors on the topmost layer of the stack are either added on
            // or reduced by one, depending on if they are on the right or
            // on the left side of the stack.
            //
            // If you are using this algorithm in your code please add
            // the following line:
            //
            // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
    
            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    
            if (radius < 1) {
                return (null);
            }
    
            int w = bitmap.getWidth();
            int h = bitmap.getHeight();
    
            int[] pix = new int[w * h];
            bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    
            int wm = w - 1;
            int hm = h - 1;
            int wh = w * h;
            int div = radius + radius + 1;
    
            int r[] = new int[wh];
            int g[] = new int[wh];
            int b[] = new int[wh];
            int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
            int vmin[] = new int[Math.max(w, h)];
    
            int divsum = (div + 1) >> 1;
            divsum *= divsum;
            int dv[] = new int[256 * divsum];
            for (i = 0; i < 256 * divsum; i++) {
                dv[i] = (i / divsum);
            }
    
            yw = yi = 0;
    
            int[][] stack = new int[div][3];
            int stackpointer;
            int stackstart;
            int[] sir;
            int rbs;
            int r1 = radius + 1;
            int routsum, goutsum, boutsum;
            int rinsum, ginsum, binsum;
    
            for (y = 0; y < h; y++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                for (i = -radius; i <= radius; i++) {
                    p = pix[yi + Math.min(wm, Math.max(i, 0))];
                    sir = stack[i + radius];
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
                    rbs = r1 - Math.abs(i);
                    rsum += sir[0] * rbs;
                    gsum += sir[1] * rbs;
                    bsum += sir[2] * rbs;
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
                }
                stackpointer = radius;
    
                for (x = 0; x < w; x++) {
    
                    r[yi] = dv[rsum];
                    g[yi] = dv[gsum];
                    b[yi] = dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (y == 0) {
                        vmin[x] = Math.min(x + radius + 1, wm);
                    }
                    p = pix[yw + vmin[x]];
    
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[(stackpointer) % div];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi++;
                }
                yw += w;
            }
            for (x = 0; x < w; x++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                yp = -radius * w;
                for (i = -radius; i <= radius; i++) {
                    yi = Math.max(0, yp) + x;
    
                    sir = stack[i + radius];
    
                    sir[0] = r[yi];
                    sir[1] = g[yi];
                    sir[2] = b[yi];
    
                    rbs = r1 - Math.abs(i);
    
                    rsum += r[yi] * rbs;
                    gsum += g[yi] * rbs;
                    bsum += b[yi] * rbs;
    
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
    
                    if (i < hm) {
                        yp += w;
                    }
                }
                yi = x;
                stackpointer = radius;
                for (y = 0; y < h; y++) {
                    // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                    pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (x == 0) {
                        vmin[y] = Math.min(y + r1, hm) * w;
                    }
                    p = x + vmin[y];
    
                    sir[0] = r[p];
                    sir[1] = g[p];
                    sir[2] = b[p];
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[stackpointer];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi += w;
                }
            }
    
            bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    
            return (bitmap);
        }
    }
    

     CircleTransformation.java

    package com.wangjitao.bluedemotest;
    
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    
    import com.squareup.picasso.Transformation;
    
    
    public class CircleTransformation implements Transformation {
    
        private static final int STROKE_WIDTH = 6;
    
        @Override
        public Bitmap transform(Bitmap source) {
            int size = Math.min(source.getWidth(), source.getHeight());
    
            int x = (source.getWidth() - size) / 2;
            int y = (source.getHeight() - size) / 2;
    
            Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
            if (squaredBitmap != source) {
                source.recycle();
            }
    
            Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
    
            Canvas canvas = new Canvas(bitmap);
    
            Paint avatarPaint = new Paint();
            BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
            avatarPaint.setShader(shader);
    
            Paint outlinePaint = new Paint();
            outlinePaint.setColor(Color.WHITE);
            outlinePaint.setStyle(Paint.Style.STROKE);
            outlinePaint.setStrokeWidth(STROKE_WIDTH);
            outlinePaint.setAntiAlias(true);
    
            float r = size / 2f;
            canvas.drawCircle(r, r, r, avatarPaint);
            canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint);
    
            squaredBitmap.recycle();
            return bitmap;
        }
    
        @Override
        public String key() {
            return "circleTransformation()";
        }
    }
    

      

     

     

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  • 原文地址:https://www.cnblogs.com/wjtaigwh/p/5403313.html
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