• 设计模式之单例模式的多种使用方式


    设计模式之单例模式

    具体使用案例如下:

    using System;
    using System.Collections.Concurrent;
    using System.Linq;
    using System.Threading;
    using System.Threading.Tasks;
    
    namespace ConsoleTest
    {
        class Program
        {
            static void Main(string[] args)
            {
                Console.WriteLine("singleton。。。");
    
                var task = Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                  {
                      Console.WriteLine($"{SingleTon.Instance.GetHashCode()}");
                  })).ToArray();
    
                Task.WaitAll(task);
                //Thread.Sleep(TimeSpan.FromSeconds(2));
    
                Console.WriteLine("SingleTon1");
                Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                {
                    Console.WriteLine($"{SingleTon1.Instance.GetHashCode()}");
                })).ToList();
    
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("SingleTon2");
                Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                {
                    Console.WriteLine($"{SingleTon2.Instance.GetHashCode()}");
                })).ToList();
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("SingleTon3");
                Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                {
                    Console.WriteLine($"{SingleTon3.Instance.GetHashCode()}");
                })).ToList();
    
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("SingleTon4");
                Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                {
                    Console.WriteLine($"{SingleTon4.Instance.GetHashCode()}");
                })).ToList();
    
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("SingleTon5");
                SingleTon5 singleTon5 = new SingleTon5();
                Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                {
                    Console.WriteLine($"{singleTon5.AddCount()}");
                })).ToList();
    
                Thread.Sleep(TimeSpan.FromSeconds(2));
                Console.WriteLine("SingleTon6");
                SingleTon6 singleTon6 = new SingleTon6();
                Enumerable.Range(1, 10).Select(i => Task.Run(() =>
                {
                    Console.WriteLine($"{singleTon6.AddCount()}");
                })).ToList();
    
                Console.ReadLine();
            }
        }
    
        /// <summary>
        /// 单线程
        /// </summary>
        public class SingleTon
        {
            /// <summary>
            /// 私有变量,延迟加载
            /// </summary>
            private static SingleTon instance = null;
    
            /// <summary>
            /// 私有构造函数,方式初始化
            /// </summary>
            private SingleTon()
            {
            }
    
            /// <summary>
            /// 公开实例,单例供外部使用
            /// </summary>
            public static SingleTon Instance
            {
                get
                {
                    if (instance == null)
                    {
                        instance = new SingleTon();
                    }
                    return instance;
                }
            }
        }
    
        /// <summary>
        /// 多线程
        /// </summary>
        public class SingleTon1
        {
            /// <summary>
            /// 私有变量,提前初始化
            /// </summary>
            private static SingleTon1 instance = new SingleTon1();
    
            /// <summary>
            /// 私有构造函数,方式初始化
            /// </summary>
            private SingleTon1()
            {
            }
    
            /// <summary>
            /// 公开实例,单例供外部使用
            /// </summary>
            public static SingleTon1 Instance => instance;
        }
    
        /// <summary>
        /// 多线程
        /// </summary>
        public class SingleTon2
        {
            /// <summary>
            /// 私有变量,提前初始化
            /// </summary>
            private static SingleTon2 instance = null;
            /// <summary>
            ////// </summary>
            private static readonly object objectlock = new object();
    
            /// <summary>
            /// 私有构造函数,方式初始化
            /// </summary>
            private SingleTon2()
            {
            }
    
            /// <summary>
            /// 公开实例,单例供外部使用
            /// </summary>
            public static SingleTon2 Instance
            {
                get
                {
                    if (instance == null)
                    {
                        lock (objectlock)
                        {
                            if (instance == null)
                            {
                                instance = new SingleTon2();
                            }
                        }
                    }
                    return instance;
                }
            }
        }
    
        /// <summary>
        /// 多线程,并发字典
        /// </summary>
        public class SingleTon3
        {
            /// <summary>
            /// 并发字典
            /// </summary>
            private static readonly ConcurrentDictionary<int, SingleTon3> valuePairs = new ConcurrentDictionary<int, SingleTon3>();
    
            /// <summary>
            /// 私有构造函数,方式初始化
            /// </summary>
            private SingleTon3()
            {
            }
    
            /// <summary>
            /// 公开实例,单例供外部使用
            /// </summary>
            //public static SingleTon3 Instance => valuePairs.GetOrAdd(1, new SingleTon3());
            public static SingleTon3 Instance => valuePairs.GetOrAdd(1, k => new SingleTon3());
        }
    
        /// <summary>
        /// 多线程,并发字典
        /// </summary>
        public class SingleTon4
        {
            /// <summary>
            /// 并发字典
            /// </summary>
            //private static readonly Lazy<SingleTon4> singleTon = new Lazy<SingleTon4>();
    
            private static readonly Lazy<SingleTon4> singleTon = new Lazy<SingleTon4>(() => new SingleTon4());
            /// <summary>
            /// 私有构造函数,方式初始化
            /// </summary>
            private SingleTon4()
            {
            }
    
            /// <summary>
            /// 公开实例,单例供外部使用
            /// </summary>
            public static SingleTon4 Instance => singleTon.Value;
        }
    
        /// <summary>
        /// 多线程,原子操作
        /// </summary>
        public class SingleTon5
        {
            private int count;
    
            public int AddCount()
            {
                return Interlocked.Increment(ref count);
            }
        }
    
    
        /// <summary>
        /// 多线程,同步操作
        /// </summary>
        public class SingleTon6
        {
            private volatile int count;
    
            public int AddCount()
            {
                return count++;
            }
        }
    
    }

    运行效果如下:

    原文连接:https://mp.weixin.qq.com/s?__biz=MzAwNTMxMzg1MA==&mid=2654079274&idx=5&sn=8cd230df2eb56e24eda99e8d78acc4b9&chksm=80d82d7fb7afa4696e1abaadd87786dbd62daaf94305bee8636cf4e4b6f477dcdd98e0d1dedb&scene=126&sessionid=1594862036&key=4169007045069748d1504711cd14df9bc2c208d234a13dcc2c89890f48b074d7e409342312d8fa1ca506d74e2dfed11179dedbb6964ec2771a33928a75bf65336f28383f7b2619103d73f2e03478d048&ascene=1&uin=MTUyNTkzNjE0MA%3D%3D&devicetype=Windows+Server+2016+x64&version=62090529&lang=zh_CN&exportkey=AYQKcVXwxpCQ3oUt7uD8mME%3D&pass_ticket=whN8iM%2F9O%2BA7ccmpvwHSqTQ%2BzUZoJMXE52%2B%2BDopvS%2FaUtZCM7jc0aTK7vNDUZaCd

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  • 原文地址:https://www.cnblogs.com/1175429393wljblog/p/13323268.html
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