• 一、简单工厂模式 : 面向对象 特性 封装


    计算器实例
    (利用面向对象封装的特性,将业务的逻辑与界面的逻辑分开,降低耦合度)
     1 using System;
     2 using System.Collections.Generic;
     3 using System.Linq;
     4 using System.Text;
     5 using System.Threading.Tasks;
     6 using System.Net;
     7 using System.Net.Sockets;
     8 
     9 
    10 namespace Test
    11 {
    12     //运算类()
    13     public class Operation
    14     {
    15         public static double GetResult(double numberA, double numberB, string operate)
    16         {
    17             double result = 0d;
    18             switch (operate)
    19             {
    20                 case "+":
    21                     result = numberA + numberB;
    22                     break;
    23                 case "-":
    24                     result = numberA - numberB;
    25                     break;
    26                 case "*":
    27                     result = numberA * numberB;
    28                     break;
    29                 case "/":
    30                     result = numberA / numberB;
    31                     break;
    32                 default:
    33                     break;
    34             }
    35             return result;
    36         }
    37     }
    38 
    39     public class Program
    40     {
    41         static void Main(string[] args)
    42         {
    43             try
    44             {
    45                 Console.Write("请输入数字A:");
    46                 string strNumberA = Console.ReadLine();
    47                 Console.Write("请选择运算符号(+ 、- 、*、/、):");
    48                 string strOperate = Console.ReadLine();
    49                 Console.Write("请输入数字B:");
    50                 string strNumberB = Console.ReadLine();
    51                 string strResult = "";
    52                 strResult = Convert.ToString(Operation.GetResult(Convert.ToDouble(strNumberA),
    53                     Convert.ToDouble(strNumberB), strOperate));
    54                 Console.WriteLine("结果是:" + strResult);
    55                 Console.ReadLine();
    56             }
    57             catch (Exception ex)
    58             {
    59                 Console.WriteLine("您输入的有错:" + ex.Message);
    60             }
    61         }
    62     }
    63 }

    ///////////////////////紧耦合 vs 松耦合
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Net;
    using System.Net.Sockets;
    
    
    namespace Test
    {
        //运算类
        public class Operation
        {
            private double _numberA = 0;
            private double _numberB = 0;
    
            public double NumberA
            {
                get { return _numberA;}
                set { _numberA = value; }
            }
    
            public double NumberB
            {
                get { return _numberB; }
                set { _numberB = value; }
            }
            public virtual double GetResult()
            {
                double result = 0;
                return result;
            }
        }
        
        //加减乘除类
        class OperationAdd:Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA + NumberB;
                return result;
            }
        }
        //减法
        class OperationSub : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA - NumberB;
                return result;
            } 
        }
    
        //乘法
        class OperationMul : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA * NumberB;
                return result;
            }
        }
    
        //除法
        class OperationDiv : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                if (NumberB == 0)
                    throw new Exception("除数不能为0");
                result = NumberA / NumberB;
                return result;
            }
        }
        //简单工厂
        public class OperationFactory
        {
            public static Operation createOperate(string operate)
            {
                Operation oper = null;
                switch (operate)
                {
                    case "+":
                        oper = new OperationAdd();
                        break;
                    case "-":
                        oper = new OperationSub();
                        break;
                    case "*":
                        oper = new OperationMul();
                        break;
                    case "/":
                        oper = new OperationDiv();
                        break;
                }
                return oper;
            }
        }
    
        public class Program
        {
            static void Main(string[] args)
            {
                Console.Write("请选择运算符号(+ 、- 、*、/、):");
                string strOperate = Console.ReadLine();
                Operation oper;
                oper = OperationFactory.createOperate(strOperate);
                Console.Write("请输入数字A:");
                oper.NumberA = Convert.ToDouble(Console.ReadLine());
                Console.Write("请输入数字B:");
                oper.NumberB = Convert.ToDouble(Console.ReadLine());
                double result = oper.GetResult();
                Console.WriteLine("结果是:" + result);
                Console.ReadLine();
            }
        }
    }
    

      

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  • 原文地址:https://www.cnblogs.com/unity3d-Yang/p/6402504.html
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