• 【转】地球坐标系 (WGS-84) 到火星坐标系 (GCJ-02) 的转换算法 C#


    //
    
    // Copyright (C) 1000 - 9999 Somebody Anonymous
    
    // NO WARRANTY OR GUARANTEE
    
    //
    
     
    
    using System;
    
     
    
    namespace Navi
    
    {
    
        class EvilTransform
    
        {
    
            const double pi = 3.14159265358979324;
    
     
    
            //
    
            // Krasovsky 1940
    
            //
    
            // a = 6378245.0, 1/f = 298.3
    
            // b = a * (1 - f)
    
            // ee = (a^2 - b^2) / a^2;
    
            const double a = 6378245.0;
    
            const double ee = 0.00669342162296594323;
    
     
    
            //
    
            // World Geodetic System ==> Mars Geodetic System
    
            public static void transform(double wgLat, double wgLon, out double mgLat, out double mgLon)
    
            {
    
                if (outOfChina(wgLat, wgLon))
    
                {
    
                    mgLat = wgLat;
    
                    mgLon = wgLon;
    
                    return;
    
                }
    
                double dLat = transformLat(wgLon - 105.0, wgLat - 35.0);
    
                double dLon = transformLon(wgLon - 105.0, wgLat - 35.0);
    
                double radLat = wgLat / 180.0 * pi;
    
                double magic = Math.Sin(radLat);
    
                magic = 1 - ee * magic * magic;
    
                double sqrtMagic = Math.Sqrt(magic);
    
    
                dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi);
    
                dLon = (dLon * 180.0) / (a / sqrtMagic * Math.Cos(radLat) * pi);
    
                mgLat = wgLat + dLat;
    
                mgLon = wgLon + dLon;
    
            }
    
     
    
            static bool outOfChina(double lat, double lon)
    
            {
    
                if (lon < 72.004 || lon > 137.8347)
    
                    return true;
    
                if (lat < 0.8293 || lat > 55.8271)
    
                    return true;
    
                return false;
    
            }
    
     
    
            static double transformLat(double x, double y)
    
            {
    
                double ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * Math.Sqrt(Math.Abs(x));
    
                ret += (20.0 * Math.Sin(6.0 * x * pi) + 20.0 * Math.Sin(2.0 * x * pi)) * 2.0 / 3.0;
    
                ret += (20.0 * Math.Sin(y * pi) + 40.0 * Math.Sin(y / 3.0 * pi)) * 2.0 / 3.0;
    
                ret += (160.0 * Math.Sin(y / 12.0 * pi) + 320 * Math.Sin(y * pi / 30.0)) * 2.0 / 3.0;
    
                return ret;
    
            }
    
     
    
            static double transformLon(double x, double y)
    
            {
    
                double ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * Math.Sqrt(Math.Abs(x));
    
                ret += (20.0 * Math.Sin(6.0 * x * pi) + 20.0 * Math.Sin(2.0 * x * pi)) * 2.0 / 3.0;
    
                ret += (20.0 * Math.Sin(x * pi) + 40.0 * Math.Sin(x / 3.0 * pi)) * 2.0 / 3.0;
    
                ret += (150.0 * Math.Sin(x / 12.0 * pi) + 300.0 * Math.Sin(x / 30.0 * pi)) * 2.0 / 3.0;
    
                return ret;
    
            }
    
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/tianciliangen/p/3487872.html
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