• Android毛玻璃处理代码(Blur)


      以下为将bitmap图像处理为毛玻璃效果的图像的工具类:

    public class FastBlurUtil {
    
        public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
    
            // Stack Blur v1.0 from
            // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
            //
            // Java Author: Mario Klingemann <mario at quasimondo.com>
            // http://incubator.quasimondo.com
            // created Feburary 29, 2004
            // Android port : Yahel Bouaziz <yahel at kayenko.com>
            // http://www.kayenko.com
            // ported april 5th, 2012
    
            // This is a compromise between Gaussian Blur and Box blur
            // It creates much better looking blurs than Box Blur, but is
            // 7x faster than my Gaussian Blur implementation.
            //
            // I called it Stack Blur because this describes best how this
            // filter works internally: it creates a kind of moving stack
            // of colors whilst scanning through the image. Thereby it
            // just has to add one new block of color to the right side
            // of the stack and remove the leftmost color. The remaining
            // colors on the topmost layer of the stack are either added on
            // or reduced by one, depending on if they are on the right or
            // on the left side of the stack.
            //
            // If you are using this algorithm in your code please add
            // the following line:
            //
            // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
    
            Bitmap bitmap;
            if (canReuseInBitmap) {
                bitmap = sentBitmap;
            } else {
                bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
            }
    
            if (radius < 1) {
                return (null);
            }
    
            int w = bitmap.getWidth();
            int h = bitmap.getHeight();
    
            int[] pix = new int[w * h];
            bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    
            int wm = w - 1;
            int hm = h - 1;
            int wh = w * h;
            int div = radius + radius + 1;
    
            int r[] = new int[wh];
            int g[] = new int[wh];
            int b[] = new int[wh];
            int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
            int vmin[] = new int[Math.max(w, h)];
    
            int divsum = (div + 1) >> 1;
            divsum *= divsum;
            int dv[] = new int[256 * divsum];
            for (i = 0; i < 256 * divsum; i++) {
                dv[i] = (i / divsum);
            }
    
            yw = yi = 0;
    
            int[][] stack = new int[div][3];
            int stackpointer;
            int stackstart;
            int[] sir;
            int rbs;
            int r1 = radius + 1;
            int routsum, goutsum, boutsum;
            int rinsum, ginsum, binsum;
    
            for (y = 0; y < h; y++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                for (i = -radius; i <= radius; i++) {
                    p = pix[yi + Math.min(wm, Math.max(i, 0))];
                    sir = stack[i + radius];
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
                    rbs = r1 - Math.abs(i);
                    rsum += sir[0] * rbs;
                    gsum += sir[1] * rbs;
                    bsum += sir[2] * rbs;
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
                }
                stackpointer = radius;
    
                for (x = 0; x < w; x++) {
    
                    r[yi] = dv[rsum];
                    g[yi] = dv[gsum];
                    b[yi] = dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (y == 0) {
                        vmin[x] = Math.min(x + radius + 1, wm);
                    }
                    p = pix[yw + vmin[x]];
    
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[(stackpointer) % div];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi++;
                }
                yw += w;
            }
            for (x = 0; x < w; x++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                yp = -radius * w;
                for (i = -radius; i <= radius; i++) {
                    yi = Math.max(0, yp) + x;
    
                    sir = stack[i + radius];
    
                    sir[0] = r[yi];
                    sir[1] = g[yi];
                    sir[2] = b[yi];
    
                    rbs = r1 - Math.abs(i);
    
                    rsum += r[yi] * rbs;
                    gsum += g[yi] * rbs;
                    bsum += b[yi] * rbs;
    
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
    
                    if (i < hm) {
                        yp += w;
                    }
                }
                yi = x;
                stackpointer = radius;
                for (y = 0; y < h; y++) {
                    // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                    pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (x == 0) {
                        vmin[y] = Math.min(y + r1, hm) * w;
                    }
                    p = x + vmin[y];
    
                    sir[0] = r[p];
                    sir[1] = g[p];
                    sir[2] = b[p];
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[stackpointer];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi += w;
                }
            }
    
            bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    
            return (bitmap);
        }
    
    }

      可以看出,使用方法非常简单,传入待续话的bitmap、虚化程序(一般为8),和是否重用flag。

      然后,对于大图,往往会出现OOM异常的报错,那是因为当虚化开始时,虚拟机开始不断进行内存回收,包括所有软引用的回收。然后,仍然出现了内存溢出。那就意味着我们只能对小图进行虚化,这样才能防止内存溢出。但我并不想换其他图,那么,我们应该把这张图先进性缩放。

    缩放方法:

    public static Bitmap createScaledBitmap(Bitmap src, int dstWidth, int dstHeight, boolean filter)

      第四个输入输入的参数filter,是指缩放边缘效果,filter为true则会得到一个边缘平滑的bitmap,反之,则会得到一个边缘锯齿、pixelrelated的bitmap。这里,我们对图片进行虚化,无所谓边缘效果,所以filter=false。

      那么,怎么组合运行虚化代码实现大图虚化呢?以下为具体实现代码:

    int scaleRatio = 10;
    int blurRadius = 8;
    Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
        originBitmap.getWidth() / scaleRatio,
        originBitmap.getHeight() / scaleRatio,
        false);
    Bitmap blurBitmap = FastBlur.doBlur(scaledBitmap, blurRadius, true);
    imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
    imageView.setImageBitmap(blurBitmap);

      如果图片的虚化效果较弱或者并不是很明显,提供增强虚化效果的方法:

    1、增大scaleRatio的数值(增大缩放比),使用更小的bitmap去虚化,这样可以得到更好的虚化效果,而且有利于减小内存消耗。

    2、增大blurRadius的数值,这样可以提高续话层度,不过会导致cpu更加intensive。

    参考资料:实现虚化bitmap代码地址

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  • 原文地址:https://www.cnblogs.com/swalka/p/5275090.html
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