• J.U.C并发框架源码阅读(九)LinkedBlockingQueue


    基于版本jdk1.7.0_80

    java.util.concurrent.LinkedBlockingQueue

    代码如下

    /*
     * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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    /*
     *
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     *
     * Written by Doug Lea with assistance from members of JCP JSR-166
     * Expert Group and released to the public domain, as explained at
     * http://creativecommons.org/publicdomain/zero/1.0/
     */
    
    package java.util.concurrent;
    
    import java.util.concurrent.atomic.AtomicInteger;
    import java.util.concurrent.locks.Condition;
    import java.util.concurrent.locks.ReentrantLock;
    import java.util.AbstractQueue;
    import java.util.Collection;
    import java.util.Iterator;
    import java.util.NoSuchElementException;
    
    /**
     * An optionally-bounded {@linkplain BlockingQueue blocking queue} based on
     * linked nodes.
     * This queue orders elements FIFO (first-in-first-out).
     * The <em>head</em> of the queue is that element that has been on the
     * queue the longest time.
     * The <em>tail</em> of the queue is that element that has been on the
     * queue the shortest time. New elements
     * are inserted at the tail of the queue, and the queue retrieval
     * operations obtain elements at the head of the queue.
     * Linked queues typically have higher throughput than array-based queues but
     * less predictable performance in most concurrent applications.
     *
     * <p> The optional capacity bound constructor argument serves as a
     * way to prevent excessive queue expansion. The capacity, if unspecified,
     * is equal to {@link Integer#MAX_VALUE}.  Linked nodes are
     * dynamically created upon each insertion unless this would bring the
     * queue above capacity.
     *
     * <p>This class and its iterator implement all of the
     * <em>optional</em> methods of the {@link Collection} and {@link
     * Iterator} interfaces.
     *
     * <p>This class is a member of the
     * <a href="{@docRoot}/../technotes/guides/collections/index.html">
     * Java Collections Framework</a>.
     *
     * @since 1.5
     * @author Doug Lea
     * @param <E> the type of elements held in this collection
     *
     */
    public class LinkedBlockingQueue<E> extends AbstractQueue<E>
            implements BlockingQueue<E>, java.io.Serializable {
        private static final long serialVersionUID = -6903933977591709194L;
    
        /*
         * A variant of the "two lock queue" algorithm.  The putLock gates
         * entry to put (and offer), and has an associated condition for
         * waiting puts.  Similarly for the takeLock.  The "count" field
         * that they both rely on is maintained as an atomic to avoid
         * needing to get both locks in most cases. Also, to minimize need
         * for puts to get takeLock and vice-versa, cascading notifies are
         * used. When a put notices that it has enabled at least one take,
         * it signals taker. That taker in turn signals others if more
         * items have been entered since the signal. And symmetrically for
         * takes signalling puts. Operations such as remove(Object) and
         * iterators acquire both locks.
         *
         * Visibility between writers and readers is provided as follows:
         *
         * Whenever an element is enqueued, the putLock is acquired and
         * count updated.  A subsequent reader guarantees visibility to the
         * enqueued Node by either acquiring the putLock (via fullyLock)
         * or by acquiring the takeLock, and then reading n = count.get();
         * this gives visibility to the first n items.
         *
         * To implement weakly consistent iterators, it appears we need to
         * keep all Nodes GC-reachable from a predecessor dequeued Node.
         * That would cause two problems:
         * - allow a rogue Iterator to cause unbounded memory retention
         * - cause cross-generational linking of old Nodes to new Nodes if
         *   a Node was tenured while live, which generational GCs have a
         *   hard time dealing with, causing repeated major collections.
         * However, only non-deleted Nodes need to be reachable from
         * dequeued Nodes, and reachability does not necessarily have to
         * be of the kind understood by the GC.  We use the trick of
         * linking a Node that has just been dequeued to itself.  Such a
         * self-link implicitly means to advance to head.next.
         */
    
        /**
         * Linked list node class
         */
        static class Node<E> {
            E item;
    
            /**
             * One of:
             * - the real successor Node
             * - this Node, meaning the successor is head.next
             * - null, meaning there is no successor (this is the last node)
             */
            Node<E> next;
    
            Node(E x) { item = x; }
        }
    
        /** The capacity bound, or Integer.MAX_VALUE if none */
        private final int capacity;
    
        /** Current number of elements */
        private final AtomicInteger count = new AtomicInteger(0);
    
        /**
         * Head of linked list.
         * Invariant: head.item == null
         */
        private transient Node<E> head;
    
        /**
         * Tail of linked list.
         * Invariant: last.next == null
         */
        private transient Node<E> last;
    
        /** Lock held by take, poll, etc */
        private final ReentrantLock takeLock = new ReentrantLock();
    
        /** Wait queue for waiting takes */
        private final Condition notEmpty = takeLock.newCondition();
    
        /** Lock held by put, offer, etc */
        private final ReentrantLock putLock = new ReentrantLock();
    
        /** Wait queue for waiting puts */
        private final Condition notFull = putLock.newCondition();
    
        /**
         * Signals a waiting take. Called only from put/offer (which do not
         * otherwise ordinarily lock takeLock.)
         */
        private void signalNotEmpty() {
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lock();
            try {
                notEmpty.signal();
            } finally {
                takeLock.unlock();
            }
        }
    
        /**
         * Signals a waiting put. Called only from take/poll.
         */
        private void signalNotFull() {
            final ReentrantLock putLock = this.putLock;
            putLock.lock();
            try {
                notFull.signal();
            } finally {
                putLock.unlock();
            }
        }
    
        /**
         * Links node at end of queue.
         *
         * @param node the node
         */
        private void enqueue(Node<E> node) {
            // assert putLock.isHeldByCurrentThread();
            // assert last.next == null;
            last = last.next = node;
        }
    
        /**
         * Removes a node from head of queue.
         *
         * @return the node
         */
        private E dequeue() {
            // assert takeLock.isHeldByCurrentThread();
            // assert head.item == null;
            Node<E> h = head;
            Node<E> first = h.next;
            h.next = h; // help GC
            head = first;
            E x = first.item;
            first.item = null;
            return x;
        }
    
        /**
         * Lock to prevent both puts and takes.
         */
        void fullyLock() {
            putLock.lock();
            takeLock.lock();
        }
    
        /**
         * Unlock to allow both puts and takes.
         */
        void fullyUnlock() {
            takeLock.unlock();
            putLock.unlock();
        }
    
    //     /**
    //      * Tells whether both locks are held by current thread.
    //      */
    //     boolean isFullyLocked() {
    //         return (putLock.isHeldByCurrentThread() &&
    //                 takeLock.isHeldByCurrentThread());
    //     }
    
        /**
         * Creates a {@code LinkedBlockingQueue} with a capacity of
         * {@link Integer#MAX_VALUE}.
         */
        public LinkedBlockingQueue() {
            this(Integer.MAX_VALUE);
        }
    
        /**
         * Creates a {@code LinkedBlockingQueue} with the given (fixed) capacity.
         *
         * @param capacity the capacity of this queue
         * @throws IllegalArgumentException if {@code capacity} is not greater
         *         than zero
         */
        public LinkedBlockingQueue(int capacity) {
            if (capacity <= 0) throw new IllegalArgumentException();
            this.capacity = capacity;
            last = head = new Node<E>(null);
        }
    
        /**
         * Creates a {@code LinkedBlockingQueue} with a capacity of
         * {@link Integer#MAX_VALUE}, initially containing the elements of the
         * given collection,
         * added in traversal order of the collection's iterator.
         *
         * @param c the collection of elements to initially contain
         * @throws NullPointerException if the specified collection or any
         *         of its elements are null
         */
        public LinkedBlockingQueue(Collection<? extends E> c) {
            this(Integer.MAX_VALUE);
            final ReentrantLock putLock = this.putLock;
            putLock.lock(); // Never contended, but necessary for visibility
            try {
                int n = 0;
                for (E e : c) {
                    if (e == null)
                        throw new NullPointerException();
                    if (n == capacity)
                        throw new IllegalStateException("Queue full");
                    enqueue(new Node<E>(e));
                    ++n;
                }
                count.set(n);
            } finally {
                putLock.unlock();
            }
        }
    
    
        // this doc comment is overridden to remove the reference to collections
        // greater in size than Integer.MAX_VALUE
        /**
         * Returns the number of elements in this queue.
         *
         * @return the number of elements in this queue
         */
        public int size() {
            return count.get();
        }
    
        // this doc comment is a modified copy of the inherited doc comment,
        // without the reference to unlimited queues.
        /**
         * Returns the number of additional elements that this queue can ideally
         * (in the absence of memory or resource constraints) accept without
         * blocking. This is always equal to the initial capacity of this queue
         * less the current {@code size} of this queue.
         *
         * <p>Note that you <em>cannot</em> always tell if an attempt to insert
         * an element will succeed by inspecting {@code remainingCapacity}
         * because it may be the case that another thread is about to
         * insert or remove an element.
         */
        public int remainingCapacity() {
            return capacity - count.get();
        }
    
        /**
         * Inserts the specified element at the tail of this queue, waiting if
         * necessary for space to become available.
         *
         * @throws InterruptedException {@inheritDoc}
         * @throws NullPointerException {@inheritDoc}
         */
        public void put(E e) throws InterruptedException {
            if (e == null) throw new NullPointerException();
            // Note: convention in all put/take/etc is to preset local var
            // holding count negative to indicate failure unless set.
            int c = -1;
            Node<E> node = new Node(e);
            final ReentrantLock putLock = this.putLock;
            final AtomicInteger count = this.count;
            putLock.lockInterruptibly();
            try {
                /*
                 * Note that count is used in wait guard even though it is
                 * not protected by lock. This works because count can
                 * only decrease at this point (all other puts are shut
                 * out by lock), and we (or some other waiting put) are
                 * signalled if it ever changes from capacity. Similarly
                 * for all other uses of count in other wait guards.
                 */
                while (count.get() == capacity) {
                    notFull.await();
                }
                enqueue(node);
                c = count.getAndIncrement();
                if (c + 1 < capacity)
                    notFull.signal();
            } finally {
                putLock.unlock();
            }
            if (c == 0)
                signalNotEmpty();
        }
    
        /**
         * Inserts the specified element at the tail of this queue, waiting if
         * necessary up to the specified wait time for space to become available.
         *
         * @return {@code true} if successful, or {@code false} if
         *         the specified waiting time elapses before space is available.
         * @throws InterruptedException {@inheritDoc}
         * @throws NullPointerException {@inheritDoc}
         */
        public boolean offer(E e, long timeout, TimeUnit unit)
            throws InterruptedException {
    
            if (e == null) throw new NullPointerException();
            long nanos = unit.toNanos(timeout);
            int c = -1;
            final ReentrantLock putLock = this.putLock;
            final AtomicInteger count = this.count;
            putLock.lockInterruptibly();
            try {
                while (count.get() == capacity) {
                    if (nanos <= 0)
                        return false;
                    nanos = notFull.awaitNanos(nanos);
                }
                enqueue(new Node<E>(e));
                c = count.getAndIncrement();
                if (c + 1 < capacity)
                    notFull.signal();
            } finally {
                putLock.unlock();
            }
            if (c == 0)
                signalNotEmpty();
            return true;
        }
    
        /**
         * Inserts the specified element at the tail of this queue if it is
         * possible to do so immediately without exceeding the queue's capacity,
         * returning {@code true} upon success and {@code false} if this queue
         * is full.
         * When using a capacity-restricted queue, this method is generally
         * preferable to method {@link BlockingQueue#add add}, which can fail to
         * insert an element only by throwing an exception.
         *
         * @throws NullPointerException if the specified element is null
         */
        public boolean offer(E e) {
            if (e == null) throw new NullPointerException();
            final AtomicInteger count = this.count;
            if (count.get() == capacity)
                return false;
            int c = -1;
            Node<E> node = new Node(e);
            final ReentrantLock putLock = this.putLock;
            putLock.lock();
            try {
                if (count.get() < capacity) {
                    enqueue(node);
                    c = count.getAndIncrement();
                    if (c + 1 < capacity)
                        notFull.signal();
                }
            } finally {
                putLock.unlock();
            }
            if (c == 0)
                signalNotEmpty();
            return c >= 0;
        }
    
    
        public E take() throws InterruptedException {
            E x;
            int c = -1;
            final AtomicInteger count = this.count;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lockInterruptibly();
            try {
                while (count.get() == 0) {
                    notEmpty.await();
                }
                x = dequeue();
                c = count.getAndDecrement();
                if (c > 1)
                    notEmpty.signal();
            } finally {
                takeLock.unlock();
            }
            if (c == capacity)
                signalNotFull();
            return x;
        }
    
        public E poll(long timeout, TimeUnit unit) throws InterruptedException {
            E x = null;
            int c = -1;
            long nanos = unit.toNanos(timeout);
            final AtomicInteger count = this.count;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lockInterruptibly();
            try {
                while (count.get() == 0) {
                    if (nanos <= 0)
                        return null;
                    nanos = notEmpty.awaitNanos(nanos);
                }
                x = dequeue();
                c = count.getAndDecrement();
                if (c > 1)
                    notEmpty.signal();
            } finally {
                takeLock.unlock();
            }
            if (c == capacity)
                signalNotFull();
            return x;
        }
    
        public E poll() {
            final AtomicInteger count = this.count;
            if (count.get() == 0)
                return null;
            E x = null;
            int c = -1;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lock();
            try {
                if (count.get() > 0) {
                    x = dequeue();
                    c = count.getAndDecrement();
                    if (c > 1)
                        notEmpty.signal();
                }
            } finally {
                takeLock.unlock();
            }
            if (c == capacity)
                signalNotFull();
            return x;
        }
    
        public E peek() {
            if (count.get() == 0)
                return null;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lock();
            try {
                Node<E> first = head.next;
                if (first == null)
                    return null;
                else
                    return first.item;
            } finally {
                takeLock.unlock();
            }
        }
    
        /**
         * Unlinks interior Node p with predecessor trail.
         */
        void unlink(Node<E> p, Node<E> trail) {
            // assert isFullyLocked();
            // p.next is not changed, to allow iterators that are
            // traversing p to maintain their weak-consistency guarantee.
            p.item = null;
            trail.next = p.next;
            if (last == p)
                last = trail;
            if (count.getAndDecrement() == capacity)
                notFull.signal();
        }
    
        /**
         * Removes a single instance of the specified element from this queue,
         * if it is present.  More formally, removes an element {@code e} such
         * that {@code o.equals(e)}, if this queue contains one or more such
         * elements.
         * Returns {@code true} if this queue contained the specified element
         * (or equivalently, if this queue changed as a result of the call).
         *
         * @param o element to be removed from this queue, if present
         * @return {@code true} if this queue changed as a result of the call
         */
        public boolean remove(Object o) {
            if (o == null) return false;
            fullyLock();
            try {
                for (Node<E> trail = head, p = trail.next;
                     p != null;
                     trail = p, p = p.next) {
                    if (o.equals(p.item)) {
                        unlink(p, trail);
                        return true;
                    }
                }
                return false;
            } finally {
                fullyUnlock();
            }
        }
    
        /**
         * Returns {@code true} if this queue contains the specified element.
         * More formally, returns {@code true} if and only if this queue contains
         * at least one element {@code e} such that {@code o.equals(e)}.
         *
         * @param o object to be checked for containment in this queue
         * @return {@code true} if this queue contains the specified element
         */
        public boolean contains(Object o) {
            if (o == null) return false;
            fullyLock();
            try {
                for (Node<E> p = head.next; p != null; p = p.next)
                    if (o.equals(p.item))
                        return true;
                return false;
            } finally {
                fullyUnlock();
            }
        }
    
        /**
         * Returns an array containing all of the elements in this queue, in
         * proper sequence.
         *
         * <p>The returned array will be "safe" in that no references to it are
         * maintained by this queue.  (In other words, this method must allocate
         * a new array).  The caller is thus free to modify the returned array.
         *
         * <p>This method acts as bridge between array-based and collection-based
         * APIs.
         *
         * @return an array containing all of the elements in this queue
         */
        public Object[] toArray() {
            fullyLock();
            try {
                int size = count.get();
                Object[] a = new Object[size];
                int k = 0;
                for (Node<E> p = head.next; p != null; p = p.next)
                    a[k++] = p.item;
                return a;
            } finally {
                fullyUnlock();
            }
        }
    
        /**
         * Returns an array containing all of the elements in this queue, in
         * proper sequence; the runtime type of the returned array is that of
         * the specified array.  If the queue fits in the specified array, it
         * is returned therein.  Otherwise, a new array is allocated with the
         * runtime type of the specified array and the size of this queue.
         *
         * <p>If this queue fits in the specified array with room to spare
         * (i.e., the array has more elements than this queue), the element in
         * the array immediately following the end of the queue is set to
         * {@code null}.
         *
         * <p>Like the {@link #toArray()} method, this method acts as bridge between
         * array-based and collection-based APIs.  Further, this method allows
         * precise control over the runtime type of the output array, and may,
         * under certain circumstances, be used to save allocation costs.
         *
         * <p>Suppose {@code x} is a queue known to contain only strings.
         * The following code can be used to dump the queue into a newly
         * allocated array of {@code String}:
         *
         * <pre>
         *     String[] y = x.toArray(new String[0]);</pre>
         *
         * Note that {@code toArray(new Object[0])} is identical in function to
         * {@code toArray()}.
         *
         * @param a the array into which the elements of the queue are to
         *          be stored, if it is big enough; otherwise, a new array of the
         *          same runtime type is allocated for this purpose
         * @return an array containing all of the elements in this queue
         * @throws ArrayStoreException if the runtime type of the specified array
         *         is not a supertype of the runtime type of every element in
         *         this queue
         * @throws NullPointerException if the specified array is null
         */
        @SuppressWarnings("unchecked")
        public <T> T[] toArray(T[] a) {
            fullyLock();
            try {
                int size = count.get();
                if (a.length < size)
                    a = (T[])java.lang.reflect.Array.newInstance
                        (a.getClass().getComponentType(), size);
    
                int k = 0;
                for (Node<E> p = head.next; p != null; p = p.next)
                    a[k++] = (T)p.item;
                if (a.length > k)
                    a[k] = null;
                return a;
            } finally {
                fullyUnlock();
            }
        }
    
        public String toString() {
            fullyLock();
            try {
                Node<E> p = head.next;
                if (p == null)
                    return "[]";
    
                StringBuilder sb = new StringBuilder();
                sb.append('[');
                for (;;) {
                    E e = p.item;
                    sb.append(e == this ? "(this Collection)" : e);
                    p = p.next;
                    if (p == null)
                        return sb.append(']').toString();
                    sb.append(',').append(' ');
                }
            } finally {
                fullyUnlock();
            }
        }
    
        /**
         * Atomically removes all of the elements from this queue.
         * The queue will be empty after this call returns.
         */
        public void clear() {
            fullyLock();
            try {
                for (Node<E> p, h = head; (p = h.next) != null; h = p) {
                    h.next = h;
                    p.item = null;
                }
                head = last;
                // assert head.item == null && head.next == null;
                if (count.getAndSet(0) == capacity)
                    notFull.signal();
            } finally {
                fullyUnlock();
            }
        }
    
        /**
         * @throws UnsupportedOperationException {@inheritDoc}
         * @throws ClassCastException            {@inheritDoc}
         * @throws NullPointerException          {@inheritDoc}
         * @throws IllegalArgumentException      {@inheritDoc}
         */
        public int drainTo(Collection<? super E> c) {
            return drainTo(c, Integer.MAX_VALUE);
        }
    
        /**
         * @throws UnsupportedOperationException {@inheritDoc}
         * @throws ClassCastException            {@inheritDoc}
         * @throws NullPointerException          {@inheritDoc}
         * @throws IllegalArgumentException      {@inheritDoc}
         */
        public int drainTo(Collection<? super E> c, int maxElements) {
            if (c == null)
                throw new NullPointerException();
            if (c == this)
                throw new IllegalArgumentException();
            boolean signalNotFull = false;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lock();
            try {
                int n = Math.min(maxElements, count.get());
                // count.get provides visibility to first n Nodes
                Node<E> h = head;
                int i = 0;
                try {
                    while (i < n) {
                        Node<E> p = h.next;
                        c.add(p.item);
                        p.item = null;
                        h.next = h;
                        h = p;
                        ++i;
                    }
                    return n;
                } finally {
                    // Restore invariants even if c.add() threw
                    if (i > 0) {
                        // assert h.item == null;
                        head = h;
                        signalNotFull = (count.getAndAdd(-i) == capacity);
                    }
                }
            } finally {
                takeLock.unlock();
                if (signalNotFull)
                    signalNotFull();
            }
        }
    
        /**
         * Returns an iterator over the elements in this queue in proper sequence.
         * The elements will be returned in order from first (head) to last (tail).
         *
         * <p>The returned iterator is a "weakly consistent" iterator that
         * will never throw {@link java.util.ConcurrentModificationException
         * ConcurrentModificationException}, and guarantees to traverse
         * elements as they existed upon construction of the iterator, and
         * may (but is not guaranteed to) reflect any modifications
         * subsequent to construction.
         *
         * @return an iterator over the elements in this queue in proper sequence
         */
        public Iterator<E> iterator() {
          return new Itr();
        }
    
        private class Itr implements Iterator<E> {
            /*
             * Basic weakly-consistent iterator.  At all times hold the next
             * item to hand out so that if hasNext() reports true, we will
             * still have it to return even if lost race with a take etc.
             */
            private Node<E> current;
            private Node<E> lastRet;
            private E currentElement;
    
            Itr() {
                fullyLock();
                try {
                    current = head.next;
                    if (current != null)
                        currentElement = current.item;
                } finally {
                    fullyUnlock();
                }
            }
    
            public boolean hasNext() {
                return current != null;
            }
    
            /**
             * Returns the next live successor of p, or null if no such.
             *
             * Unlike other traversal methods, iterators need to handle both:
             * - dequeued nodes (p.next == p)
             * - (possibly multiple) interior removed nodes (p.item == null)
             */
            private Node<E> nextNode(Node<E> p) {
                for (;;) {
                    Node<E> s = p.next;
                    if (s == p)
                        return head.next;
                    if (s == null || s.item != null)
                        return s;
                    p = s;
                }
            }
    
            public E next() {
                fullyLock();
                try {
                    if (current == null)
                        throw new NoSuchElementException();
                    E x = currentElement;
                    lastRet = current;
                    current = nextNode(current);
                    currentElement = (current == null) ? null : current.item;
                    return x;
                } finally {
                    fullyUnlock();
                }
            }
    
            public void remove() {
                if (lastRet == null)
                    throw new IllegalStateException();
                fullyLock();
                try {
                    Node<E> node = lastRet;
                    lastRet = null;
                    for (Node<E> trail = head, p = trail.next;
                         p != null;
                         trail = p, p = p.next) {
                        if (p == node) {
                            unlink(p, trail);
                            break;
                        }
                    }
                } finally {
                    fullyUnlock();
                }
            }
        }
    
        /**
         * Save the state to a stream (that is, serialize it).
         *
         * @serialData The capacity is emitted (int), followed by all of
         * its elements (each an {@code Object}) in the proper order,
         * followed by a null
         * @param s the stream
         */
        private void writeObject(java.io.ObjectOutputStream s)
            throws java.io.IOException {
    
            fullyLock();
            try {
                // Write out any hidden stuff, plus capacity
                s.defaultWriteObject();
    
                // Write out all elements in the proper order.
                for (Node<E> p = head.next; p != null; p = p.next)
                    s.writeObject(p.item);
    
                // Use trailing null as sentinel
                s.writeObject(null);
            } finally {
                fullyUnlock();
            }
        }
    
        /**
         * Reconstitute this queue instance from a stream (that is,
         * deserialize it).
         *
         * @param s the stream
         */
        private void readObject(java.io.ObjectInputStream s)
            throws java.io.IOException, ClassNotFoundException {
            // Read in capacity, and any hidden stuff
            s.defaultReadObject();
    
            count.set(0);
            last = head = new Node<E>(null);
    
            // Read in all elements and place in queue
            for (;;) {
                @SuppressWarnings("unchecked")
                E item = (E)s.readObject();
                if (item == null)
                    break;
                add(item);
            }
        }
    }
    View Code

    0. LinkedBlockingQueue简介

    用链表实现的有界阻塞队列,线程安全。初始化时要求设定容量,在队列满时继续put元素会被阻塞,在队列为空时继续poll元素也会被阻塞。

    LinkedBlockingQueue也提供了非阻塞以及可中断的插入/提取元素的方法。

    1. 接口分析

    LinkedBlockingQueue继承于AbstractQueue抽象类

    BlockingQueue<E>(阻塞队列语义), java.io.Serializable接口

    2. LinkedBlockingQueue原理概述

    底层是单链表,内部维护两个ReentrantLock:putLock与getLock,分别用来保护在队尾的入队操作与在队头的出队操作是线程安全的

    这两个ReentrantLock各自对应Condition:notFull与notEmpty,用于阻塞队满时的put操作,与队空时的get操作。

    也就是说LinkedBlockingQueue同时可能有两个线程并发的在队头与队尾操作,为了线程安全,队中元素计数器也必须是原子的,所以又维护了一个AtomicInteger类型的变量count

    3. LinkedBlockingQueue.put方法解析

        /**
         * Inserts the specified element at the tail of this queue, waiting if
         * necessary for space to become available.
         *
         * @throws InterruptedException {@inheritDoc}
         * @throws NullPointerException {@inheritDoc}
         */
        public void put(E e) throws InterruptedException {
            if (e == null) throw new NullPointerException();//禁止插入null元素
            // Note: convention in all put/take/etc is to preset local var
            // holding count negative to indicate failure unless set.
            int c = -1;
            Node<E> node = new Node(e);
            final ReentrantLock putLock = this.putLock;
            final AtomicInteger count = this.count;
            putLock.lockInterruptibly();//加上可中断的写锁,保证只有一个线程在操作队尾元素
            try {
                /*
                 * Note that count is used in wait guard even though it is
                 * not protected by lock. This works because count can
                 * only decrease at this point (all other puts are shut
                 * out by lock), and we (or some other waiting put) are
                 * signalled if it ever changes from capacity. Similarly
                 * for all other uses of count in other wait guards.
                 */
                while (count.get() == capacity) {//如果队列已满,则在notFull条件上等待
                    notFull.await();
                }
                enqueue(node);//入队
                c = count.getAndIncrement();//更新计数
                if (c + 1 < capacity)
                    notFull.signal();//如果队列不满,唤醒一个在notFull上等待的线程
            } finally {
                putLock.unlock();//解锁
            }
            if (c == 0)
                signalNotEmpty();//如果队列刚从空插入一个元素,说明可能有线程在notEmpty上等待,唤醒一个等待中的线程
        }
    
    
        /**
         * Links node at end of queue.
         *
         * @param node the node
         */
        private void enqueue(Node<E> node) {
            // assert putLock.isHeldByCurrentThread();
            // assert last.next == null;
            last = last.next = node;//入队
        }

    大概逻辑是,put操作会占用putLock,也就是同时只可能有一个线程在执行put操作。如果此时发现队列已满,工作线程会在notFull条件上等待。直到被其他线程唤醒。

    put操作会更新AtomicInteger变量count的值,更新完毕之后会释放putLock,以及可能会唤醒在notEmpty上等待的线程。

    4. LinkedBlockingQueue.take方法解析

        public E take() throws InterruptedException {
            E x;
            int c = -1;
            final AtomicInteger count = this.count;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lockInterruptibly();//加上可中断的读锁,确保只有一个线程在操作队头元素
            try {
                while (count.get() == 0) {
                    notEmpty.await();//如果队列为空,在notEmpty条件上等待
                }
                x = dequeue();//出队
                c = count.getAndDecrement();//更新计数
                if (c > 1)
                    notEmpty.signal();//如果队列不空,唤醒一个在notEmpty上等待的线程
            } finally {
                takeLock.unlock();//解锁
            }
            if (c == capacity)//如果队列刚从满取出一个元素,说明可能有线程在notFull上等待,唤醒一个等待中的线程
                signalNotFull();
            return x;
        }

    与put方法刚好相反,就不多解释了。

    5. 与ArrayBlockingQueue的对比

    最主要的区别在于,ArrayBlockingQueue只使用了一个锁,因此put/take操作是不能并行的,同时最多只能有一个线程操作底层数组

    LinkedBlockingQueue采用了锁分离的策略,put/take操作使用了不同的锁,因此可以并行,同时最多可以有两个线程操作底层链表

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  • 原文地址:https://www.cnblogs.com/stevenczp/p/7160495.html
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