velocity本身支持自定义标签和指令的扩展,
在 Velocity 模板语言的语法中,以美元符 $ 开头的为变量的声明或者引用,而以井号 # 开头的语句则为 Velocity 的指令(Directive)。
velocity支持的指令有:#set,#foreach,#if #else #end,#parse,#include,#evaluate,#define,#macro,
在velocity的jar包中的directive.properties中定义了这些实现:
directive.1=org.apache.velocity.runtime.directive.Foreach directive.2=org.apache.velocity.runtime.directive.Include directive.3=org.apache.velocity.runtime.directive.Parse directive.4=org.apache.velocity.runtime.directive.Macro directive.5=org.apache.velocity.runtime.directive.Literal directive.6=org.apache.velocity.runtime.directive.Evaluate directive.7=org.apache.velocity.runtime.directive.Break directive.8=org.apache.velocity.runtime.directive.Define
自定义标签和指定,比如我们定义了下面的remoteVelocity指令
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=gbk" /> <title>click ok page</title> </head> <body> This app runs well #set($monkey= {"banana" : "good", "roast beef" : "bad"}) #remoteVelocity("namespace","velocityname",$monkey) </body> </html>
要对这个指令的实现要继承Directive这个类,这个宏我们可以从其他服务获取vm的内容,动态渲染,这种方式可以统一管理公共模板,
import java.io.IOException; import java.io.Serializable; import java.io.StringWriter; import java.io.Writer; import java.util.HashMap; import java.util.Map; import org.apache.velocity.VelocityContext; import org.apache.velocity.app.VelocityEngine; import org.apache.velocity.context.InternalContextAdapter; import org.apache.velocity.exception.MethodInvocationException; import org.apache.velocity.exception.ParseErrorException; import org.apache.velocity.exception.ResourceNotFoundException; import org.apache.velocity.runtime.directive.Directive; import org.apache.velocity.runtime.parser.node.Node; import org.apache.velocity.runtime.parser.node.SimpleNode; import org.springframework.beans.factory.annotation.Autowired; import com.alibaba.citrus.service.template.TemplateService; import com.alibaba.click.util.HostUtil; public class RemoteVelocity extends Directive{ @Autowired TemplateService templateService; private static final VelocityEngine velocityEngine = new VelocityEngine(); @Override public String getName() { return "remoteVelocity"; } @Override public int getType() { return LINE; } @Override public boolean render(InternalContextAdapter context, Writer writer, Node node) throws IOException, ResourceNotFoundException, ParseErrorException, MethodInvocationException { SimpleNode sn_region = (SimpleNode) node.jjtGetChild(0); String region = (String)sn_region.value(context); SimpleNode sn_key = (SimpleNode) node.jjtGetChild(1); Serializable key = (Serializable)sn_key.value(context); SimpleNode sn_data = (SimpleNode) node.jjtGetChild(2); Object data = sn_data.value(context); Map map = new HashMap(); map.put("data", data); // String vel = HostUtil.getResponseText("http://127.0.0.1/index.html"); String vel="#foreach($member in $data.entrySet())<li>$member.key - $member.value</li>#end "; writer.write(renderTemplate(map,vel)); return true; } public static String renderTemplate(Map params,String vimStr){ VelocityContext context = new VelocityContext(params); StringWriter writer = new StringWriter(); try { velocityEngine.evaluate(context, writer, "", vimStr); } catch (ParseErrorException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MethodInvocationException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (ResourceNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }//渲染模板 return writer.toString(); } }
node.jjtGetChild(2) 这个方法可以获取对应指令的参数,下标从0开始,
在web工程的WEB-INF下面定义velocity.properties这个配置文件,用户扩展的指令最好放到这个文件里面,velocity的jar包里面提供了默认实现,我们可以覆盖重新定义自己的扩展,类就是对应自己的扩展类的类名
#自定义标签
userdirective=com.alibaba.click.test.RemoteVelocity
这样启动后就可以正常使用了。
Directive的三个方法:
getName:指令的名称 getType:当前有LINE,BLOCK两个值,line行指令,不要end结束符,block块指令,需要end结束符 public boolean render(InternalContextAdapter context, Writer writer, Node node) 具体处理过程