• Unity3D常用网络框架与实战解析 学习


    Socket

     1 using System;
     2 using System.Collections.Generic;
     3 using System.Net;
     4 using System.Net.Sockets;
     5 using System.Text;
     6 
     7 
     8 namespace Socket服务端 {
     9     class Program {
    10         static void Main(string[] args) {
    11 
    12             //1.创建一个Socket对象
    13             Socket tcpServer = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
    14             //2.绑定一个IP和端口
    15             //IPAddress ipAddress = new IPAddress(new byte[] { 127,0,0,1 });
    16             IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
    17             EndPoint endPoint = new IPEndPoint(ipAddress,5000);
    18             tcpServer.Bind(endPoint);
    19             //3.开始监听客户端的连接请求
    20             tcpServer.Listen(100);
    21             Console.WriteLine("服务器启动完成");
    22             Socket clientSocket =  tcpServer.Accept();
    23             Console.WriteLine("接收到客户端的连接请求!");
    24             //4.发送/接收消息
    25             string sendMessage = "Hello Client";
    26             //将字符串转换为字节数组
    27             byte[] sendData = Encoding.UTF8.GetBytes(sendMessage);
    28             clientSocket.Send(sendData);
    29             Console.WriteLine("服务器向客户端发送了一条消息:" + sendMessage);
    30 
    31             //接收客户端消息
    32             byte[] receiveData = new byte[1024];
    33             int length = clientSocket.Receive(receiveData);
    34             string receiveMessage = Encoding.UTF8.GetString(receiveData);
    35             Console.WriteLine("服务器接收到客户端发送过来的消息:" + receiveMessage);
    36 
    37             Console.Read();
    38         }
    39     }
    40 }
    SocketServer
     1 /*
     2 脚本名称:
     3 脚本作者:
     4 建立时间:
     5 脚本功能:
     6 版本号:
     7 */
     8 using UnityEngine;
     9 using System.Collections;
    10 using System.Net.Sockets;
    11 using System.Net;
    12 using System.Text;
    13 
    14 namespace VoidGame {
    15 
    16     public class SocketClient : MonoBehaviour {
    17 
    18         private Socket tcpClient;
    19         private string serverIP = "127.0.0.1";
    20         private int serverPort = 5000;
    21 
    22         void Start() {
    23             //1.创建一个Socket;
    24             tcpClient = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
    25             //2.建立连接请求
    26             IPAddress ipAddress = IPAddress.Parse(serverIP);
    27             EndPoint endPoint = new IPEndPoint(ipAddress,serverPort);
    28             tcpClient.Connect(endPoint);
    29             Debug.Log("请求服务器连接");
    30             //3.接受/发送消息
    31             byte[] receiveData = new byte[1024];
    32             int length = tcpClient.Receive(receiveData);
    33             string receiveMessage = Encoding.UTF8.GetString(receiveData,0,length);
    34             Debug.Log("客户端接收到服务器发来的消息:" + receiveMessage);
    35 
    36             //发送消息
    37             string sendMessage = "Client Say To Server Hello";
    38             tcpClient.Send(Encoding.UTF8.GetBytes(sendMessage));
    39             Debug.Log("客户端向服务器发送消息:" + sendMessage);
    40         }
    41     }
    42 }
    SocketClient

     Json

     xml

    protobuf

    www

     1 /*
     2 脚本名称:
     3 脚本作者:
     4 建立时间:
     5 脚本功能:
     6 版本号:
     7 */
     8 using UnityEngine;
     9 using System.Collections;
    10 using System.IO;
    11 
    12 namespace VoidGame {
    13 
    14     public enum GetPicType {
    15         Download = 0,
    16         LocalLoad = 1
    17     }
    18 
    19     public class Picture : MonoBehaviour {
    20 
    21         private string url = "https://ss1.bdstatic.com/70cFvXSh_Q1YnxGkpoWK1HF6hhy/it/u=3525821899,4147777390&fm=21&gp=0.jpg";
    22 
    23         /// <summary>
    24         /// 从网络下载的图片
    25         /// </summary>
    26         private Texture2D img = null;
    27 
    28         /// <summary>
    29         /// 从本地读取的图片
    30         /// </summary>
    31         private Texture2D img2 = null;
    32 
    33 
    34         private bool downloadOK = false;
    35 
    36 
    37         void OnGUI() {
    38             if(img != null) {
    39                 GUI.DrawTexture(new Rect(0,0,200,300),img);
    40             }
    41             if(img2 != null) {
    42                 GUI.DrawTexture(new Rect(320,0,200,300),img2);
    43             }
    44             if(GUI.Button(new Rect(210,0,100,20),"从网络加载图片")) {
    45                 StartCoroutine(DownloadTexture(url,GetPicType.Download));
    46             }
    47             if(GUI.Button(new Rect(210,50,100,20),"从本地加载图片")) {
    48                 if(downloadOK) {
    49                     StartCoroutine(DownloadTexture("file://"+Application.streamingAssetsPath+"/dota2.png",GetPicType.LocalLoad));
    50                 } else {
    51                     Debug.LogError("没有下载的图片");
    52                 }
    53             }
    54         }
    55 
    56         IEnumerator DownloadTexture(string url,GetPicType getPicType) {
    57             WWW www = new WWW(url);
    58             yield return www;
    59 
    60             Texture2D tempImage = null;
    61             if(www.isDone && www.error == null) {
    62                 switch(getPicType) {
    63                 case GetPicType.Download:
    64                     img = www.texture;
    65                     tempImage = img;
    66                     Debug.Log(tempImage.width + " " + tempImage.height);
    67                     break;
    68                 case GetPicType.LocalLoad:
    69                     img2 = www.texture;
    70                     tempImage = img2;
    71                     Debug.Log(tempImage.width + " " + tempImage.height);
    72                     break;
    73                 default:
    74                     tempImage = null;
    75                     break;
    76                 }
    77             }
    78             if(tempImage != null) {
    79                 byte[] data = tempImage.EncodeToPNG();
    80                 File.WriteAllBytes(Application.streamingAssetsPath + "/dota2.png",data);
    81                 downloadOK = true;
    82             }
    83         }
    84     }
    85 }
    Picture

     NetWorkView

     1 /*
     2 脚本名称:
     3 脚本作者:
     4 建立时间:
     5 脚本功能:
     6 版本号:
     7 */
     8 using UnityEngine;
     9 using System.Collections;
    10 
    11 namespace VoidGame {
    12 
    13     public class Server : MonoBehaviour {
    14 
    15         private int port = 10100;
    16 
    17         private string message = "";
    18 
    19         private Vector2 sc;
    20 
    21         private void OnGUI() {
    22             switch(Network.peerType) {
    23             case NetworkPeerType.Disconnected:
    24                 StartServer();
    25                 break;
    26             case NetworkPeerType.Server:
    27                 OnServer();
    28                 break;
    29             case NetworkPeerType.Client:
    30 
    31                 break;
    32             case NetworkPeerType.Connecting:
    33                 break;
    34             default:
    35                 break;
    36             }
    37         }
    38 
    39         /// <summary>
    40         /// 启动服务器
    41         /// </summary>
    42         private void StartServer() {
    43             if(GUILayout.Button("创建服务器")) {
    44                 NetworkConnectionError error = Network.InitializeServer(12,port,false);
    45                 switch(error) {
    46                 case NetworkConnectionError.NoError:
    47                     break;
    48                 default:
    49                     Debug.LogError("启动服务器失败");
    50                     break;
    51                 }
    52             }
    53         }
    54 
    55         /// <summary>
    56         /// 服务器正在运行
    57         /// </summary>
    58         private void OnServer() {
    59             GUILayout.Label("服务器已经运行,等待客户端连接");
    60             int length = Network.connections.Length;
    61             for(int i = 0;i < length;i++) {
    62                 GUILayout.Label("客户端:" + i);
    63                 GUILayout.Label("客户端IP::" + Network.connections[i].ipAddress);
    64                 GUILayout.Label("客户端端口:" + Network.connections[i].port);
    65                 GUILayout.Label("===========");
    66             }
    67 
    68             if(GUILayout.Button("断开服务器")) {
    69                 Network.Disconnect();
    70             }
    71 
    72             sc = GUILayout.BeginScrollView(sc,GUILayout.Width(280),GUILayout.Height(400));
    73             GUILayout.Box(message);
    74             GUILayout.EndScrollView();
    75         }
    76 
    77         [RPC]
    78         void ReceiveMessage(string msg,NetworkMessageInfo info) {
    79             message = "发送端:" + info.sender + " 消息:" + msg;
    80         }
    81     }
    82 }
    Server
     1 /*
     2 脚本名称:
     3 脚本作者:
     4 建立时间:
     5 脚本功能:
     6 版本号:
     7 */
     8 using UnityEngine;
     9 using System.Collections;
    10 
    11 namespace VoidGame {
    12 
    13     public class Client : MonoBehaviour {
    14 
    15         private string IP = "127.0.0.1";
    16 
    17         int port = 10100;
    18 
    19         string message = "";
    20 
    21         Vector2 sc;
    22 
    23         void OnGUI() {
    24             switch(Network.peerType) {
    25             case NetworkPeerType.Disconnected:
    26                 StartConnect();
    27                 break;
    28             case NetworkPeerType.Server:
    29                 break;
    30             case NetworkPeerType.Client:
    31                 OnClient();
    32                 break;
    33             case NetworkPeerType.Connecting:
    34                 break;
    35             default:
    36                 break;
    37             }
    38         }
    39 
    40         void StartConnect() {
    41             if(GUILayout.Button("连接服务器")) {
    42                 NetworkConnectionError error = Network.Connect(IP,port);
    43                 switch(error) {
    44                 case NetworkConnectionError.NoError:
    45                     break;
    46                 default:
    47                     Debug.Log("客户端错误" + error);
    48                     break;
    49                 }
    50             }
    51         }
    52 
    53         void OnClient() {
    54             sc = GUILayout.BeginScrollView(sc,GUILayout.Width(280),GUILayout.Height(400));
    55             GUILayout.Box(message);
    56             message = GUILayout.TextArea(message);
    57             if(GUILayout.Button("发送")) {
    58                 GetComponent<NetworkView>().RPC("ReceiveMessage",RPCMode.All,message);
    59             }
    60             GUILayout.EndScrollView();
    61         }
    62 
    63         [RPC]
    64         void ReceiveMessage(string msg,NetworkMessageInfo info) {
    65             message = "发送端" + info.sender + "消息" + msg;
    66         }
    67     }
    68 }
    Client

     photon

     scut

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  • 原文地址:https://www.cnblogs.com/revoid/p/6511310.html
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