• [iOS 视频流开发-获得视频帧处理]


    调用视频流所使用框架:<Foundation/Foundation.h>

    必须定义的参数:

    1.AVCaptureDevice(捕获设备:前置、后置摄像头等)

    2.AVCaptureInput(捕获输入:一般就是捕获设备的输入)

    3.AVCaptureOutput(捕获输出:可输入为视频文件、图像文件等)

    4.AVCaptureSession(调节多个输入输出)

    关键代码:

    - (void)setupCamera
    {
        NSError *error = nil;
        
        // Create the session
        _session = [[AVCaptureSession alloc] init];
        
        // Configure the session to produce lower resolution video frames, if your
        // processing algorithm can cope. We'll specify medium quality for the
        // chosen device.
        _session.sessionPreset = AVCaptureSessionPresetMedium;
        
        // Find a suitable AVCaptureDevice
        AVCaptureDevice *device = [AVCaptureDevice
                                   defaultDeviceWithMediaType:AVMediaTypeVideo];
        
        // Create a device input with the device and add it to the session.
        _input = [AVCaptureDeviceInput deviceInputWithDevice:device
                                                                            error:&error];
        if (!_input) {
            // Handling the error appropriately.
        }
        [_session addInput:_input];
        
        // Create a VideoDataOutput and add it to the session
        _output = [[AVCaptureVideoDataOutput alloc] init];
        [_session addOutput:_output];
        
        // Configure your output.
        dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
        [_output setSampleBufferDelegate:self queue:queue];
        
        // Specify the pixel format
        _output.videoSettings =
        [NSDictionary dictionaryWithObject:
         [NSNumber numberWithInt:kCVPixelFormatType_32BGRA]
                                    forKey:(id)kCVPixelBufferPixelFormatTypeKey];
        
        
        // If you wish to cap the frame rate to a known value, such as 15 fps, set
        // minFrameDuration.
        _output.minFrameDuration = CMTimeMake(1, 15);
        
        // Start the session running to start the flow of data
        [_session startRunning];
        
        // Assign session to an ivar.
        [self setSession:_session];
    }
    
    
    // Delegate routine that is called when a sample buffer was written
    - (void)captureOutput:(AVCaptureOutput *)captureOutput
    didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
           fromConnection:(AVCaptureConnection *)connection
    {
        // Create a UIImage from the sample buffer data
        UIImage *img = [self imageFromSampleBuffer:sampleBuffer];
    
        /*
        dispatch_async(dispatch_get_main_queue(), ^{
            self.catchview.image=img;
        });
        */
        
    }
    // Create a UIImage from sample buffer data
    - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
    {
        
        // Get a CMSampleBuffer's Core Video image buffer for the media data
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
        // Lock the base address of the pixel buffer
        CVPixelBufferLockBaseAddress(imageBuffer, 0);
        
        // Get the number of bytes per row for the pixel buffer
        size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
        // Get the pixel buffer width and height
        size_t width = CVPixelBufferGetWidth(imageBuffer);
        size_t height = CVPixelBufferGetHeight(imageBuffer);
        
        
        // Get the number of bytes per row for the pixel buffer
        u_int8_t *baseAddress = (u_int8_t *)malloc(bytesPerRow*height);
        memcpy( baseAddress, CVPixelBufferGetBaseAddress(imageBuffer), bytesPerRow * height     );
        
        // size_t bufferSize = CVPixelBufferGetDataSize(imageBuffer);
        
        // Create a device-dependent RGB color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        
        // Create a bitmap graphics context with the sample buffer data
        
        //The context draws into a bitmap which is `width'
        //  pixels wide and `height' pixels high. The number of components for each
        //      pixel is specified by `space'
        CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
                                                     bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst);
        
        // Create a Quartz image from the pixel data in the bitmap graphics context
        CGImageRef quartzImage = CGBitmapContextCreateImage(context);
        
        // Unlock the pixel buffer
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);
        
        // Free up the context and color space
        CGContextRelease(context);
        //CGColorSpaceRelease(colorSpace);
        
        // Create an image object from the Quartz image
        UIImage *image = [UIImage imageWithCGImage:quartzImage scale:1.0 orientation:UIImageOrientationRight];
        free(baseAddress);
        // Release the Quartz image
        CGImageRelease(quartzImage);
        return (image);
    }
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  • 原文地址:https://www.cnblogs.com/rayshen/p/4399363.html
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