• [转]在WorldWind中加入*.x格式的三维模型


     Nasa支持的WorldWind项目最近推出了1.4RC5版,可以加入三维模型,效果如下图所示:


        WW1.4对XML配置文件增加了许多新的元素,其中ModelFeature就是用来增加三维模型的,如下所示:

    <?xml version="1.0" encoding="utf-8"?>
    <LayerSet Name="Clart Test" ShowOnlyOneLayer="false" ShowAtStartup="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="LayerSet.xsd">
      <ModelFeature ShowAtStartup="true">
        <Name>Tiny1</Name>
        <DistanceAboveSurface>160.0</DistanceAboveSurface>
        <Latitude>
          <Value>39.93</Value>
        </Latitude>
        <Longitude>
          <Value>116.400002</Value>
        </Longitude>
        <ScaleFactor>2</ScaleFactor>
        <MeshFilePath>DataModel	iny.x</MeshFilePath>
        <Orientation>
          <RotationX>0.0</RotationX>
          <RotationY>90.0</RotationY>
          <RotationZ>90.0</RotationZ>
        </Orientation>
        <MaxViewRange>10000.0</MaxViewRange>
        <MinViewRange>10</MinViewRange>
      </ModelFeature>
    
      <ModelFeature ShowAtStartup="true">
        <Name>Tiny2</Name>
        <DistanceAboveSurface>160.0</DistanceAboveSurface>
        <Latitude>
          <Value>39.93</Value>
        </Latitude>
        <Longitude>
          <Value>116.410002</Value>
        </Longitude>
        <ScaleFactor>2</ScaleFactor>
        <MeshFilePath>DataModel	iny.x</MeshFilePath>
        <Orientation>
          <RotationX>0.0</RotationX>
          <RotationY>-90.0</RotationY>
          <RotationZ>90.0</RotationZ>
        </Orientation>
        <MaxViewRange>10000.0</MaxViewRange>
        <MinViewRange>10</MinViewRange>
      </ModelFeature>
    </LayerSet>

     本来在LayerSet.xsd中应该对其进行描术,不过我下载的最新版本中该文件还没有更新,所以在VS2005里对这个XML文件进行编辑时会提示找不到ModelFeature这个元素,不用管它,打开源代码在WorldWind项目里的ConfigurationLoader单元,找到getRenderableFromLayerFile函数,有这样一段代码:

    addImageLayersFromXPathNodeIterator(iter.Current.Select("ImageLayer"), parentWorld, parentRenderable);
    addQuadTileLayersFromXPathNodeIterator(iter.Current.Select("QuadTileSet"), parentWorld, parentRenderable, cache);
    addPathList(iter.Current.Select("PathList"), parentWorld, parentRenderable);
    addPolygonFeature(iter.Current.Select("PolygonFeature"), parentWorld, parentRenderable);
    addLineFeature(iter.Current.Select("LineFeature"), parentWorld, parentRenderable);
    addModelFeature(iter.Current.Select("ModelFeature"), parentWorld, parentRenderable);
    addWater(iter.Current.Select("Water"), parentWorld, parentRenderable);
    addTiledPlacenameSet(iter.Current.Select("TiledPlacenameSet"), parentWorld, parentRenderable);
    addTiledWFSPlacenameSet(iter.Current.Select("TiledWFSPlacenameSet"), parentWorld, parentRenderable);
    addIcon(iter.Current.Select("Icon"), parentWorld, parentRenderable, cache);
    addScreenOverlays(iter.Current.Select("ScreenOverlay"), parentWorld, parentRenderable, cache);
    addChildLayerSet(iter.Current.Select("ChildLayerSet"), parentWorld, parentRenderable, cache);
    
    addExtendedInformation(iter.Current.Select("ExtendedInformation"), parentRenderable);

    从这可以看出,源程序已经对ModelFeature提供了支持,而在addModelFeature函数中可以找到所有ModelFeature 的子元素,如“Name”、“Latitude”“Longitude”等。

    private static void addModelFeature(XPathNodeIterator iter, World parentWorld, RenderableObjectList parentRenderable)
    {
        if (iter.Count > 0)
        {
            while (iter.MoveNext())
            {
                string name = getInnerTextFromFirstChild(iter.Current.Select("Name"));
                string refreshurl = getInnerTextFromFirstChild(iter.Current.Select("RefreshURL"));
                float lat = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.Select("Latitude")));
                float lon = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.Select("Longitude")));
                float alt = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.Select("DistanceAboveSurface")));
                float scaleFactor = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.Select("ScaleFactor")));
                string meshFilePath = getInnerTextFromFirstChild(iter.Current.Select("MeshFilePath"));
    
                float rotX = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.SelectSingleNode("Orientation")
                    .Select("RotationX")));
                float rotY = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.SelectSingleNode("Orientation")
                    .Select("RotationY")));
                float rotZ = Convert.ToSingle(getInnerTextFromFirstChild(iter.Current.SelectSingleNode("Orientation")
                    .Select("RotationZ")));
    
                ModelFeature model = new ModelFeature(name, parentWorld
                    , meshFilePath, lat, lon, alt,scaleFactor,rotX,rotY,rotZ);
                model.RefreshURL = refreshurl;
                parentRenderable.Add(model);
            }
        }
    }

     根据这些,我们只要生成一个XML文件放到相应模型(如Earth)的配置文件目录,就可以显示自己的三维模型啦! 

        我做了一个例子,下载后,解压到WorldWind1.4的安装目录(如:D:Program FilesNASAWorld Wind 1.4 ),重新启动程序在图层管理里可以看到一个新的层,如下图所示:


        再用菜单Edit->Place Finder跳转到相应的坐标就可以看到自己的模型了,如下图所示:



    例子下载地址:http://www.cnblogs.com/Files/reonlyrun/ClarkTest.rar

    原文链接:在WorldWind中加入三维模型

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  • 原文地址:https://www.cnblogs.com/rainbow70626/p/12128410.html
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