• Unity3D 与 objective-c 之间数据交互。iOS SDK接口封装Unity3D接口


    Unity 3D 简单工程的创建。与Xcode 导出到iOS 平台请看这 

    Unity3D 学习 创建简单的按钮、相应事件

    Unity C# 代码

    using UnityEngine;
    using System.Collections;
    using System.Runtime.InteropServices;
    
    public class testFeil : MonoBehaviour {
        
        [DllImport("__Internal")]
        private static extern void c_ctest();
        
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
        
        void OnGUI()  
        {  
            //开始按钮  创建了一个按钮。  
            if(GUI.Button(new Rect(20,100,200,50),"qingyun "))  
            {  
                //System.Console.WriteLine("hello world");
                 print("hello qingyun !");
                 c_ctest();  
                 // Debug.Log("up.up");
            }  
              
        } 
        
        void testResult (string msg)
        {
            Debug.Log("testResult:" +msg);
        }
        
        //这个是C#里的一个回调。用来接收数据是否传送成功。----这里的作用就是OC里的回调。
        void testBtnResult (string msg)
        {
            Debug.Log ("btnPressSuccessssssssssss:"+msg);
        }
    }

    .mm 文件里的OC  与 C 接口

    //
    //  MeiyuPushSdkC.m
    //  MeiYuPushDemo
    //
    //  Created by qingyun on 3/31/14.
    //  Copyright (c) 2014 qingyun. All rights reserved.
    //
    
    #import "MeiyuPushSdkC.h"
    #import "MeiyuPushSdk.h"
    
    
    @interface MeiyuPushSdkC : NSObject<MeiyuPushSdkDelegate>
    
    @end
    
    
    @implementation MeiyuPushSdkC
    
    - (id)init
    {
        id object = [super init];
        
        [[MeiyuPushSdk my_initPush]setDelegate:self];
        //sdk.delegate = self;
        NSLog(@"initMeiyuPushSdkC");
        return object;
    }
    
    -(void)cTestResult
    {
        UnitySendMessage("Main Camera", "testBtnResult", "成功啦.哇哈哈哈");
    }
    
    
    @end
    
    MeiyuPushSdkC *m_pushSdk = NULL;
    
    #if defined (__cplusplus)
    extern "C"
    {
    #endif
        
        void c_ctest()
        {
            if(m_pushSdk == NULL)
            {
                m_pushSdk = [[MeiyuPushSdkC alloc]init];
            }
            MeiyuPushSdk *m = [MeiyuPushSdk my_initPush];
            
            //objc_msgSend(obj, @selector(setName:),@"balabala");
            [m cTest];
            NSLog(@"testSuccess---------");
            UnitySendMessage("Main Camera", "testResult", "-10862904$_^_$接口调用失败");
        }
        
    #if defined (__cplusplus)
    }
    #endif

     这样就把Unity3d 与OC 连到了一起。

    具体可参考 unityFile.zip

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  • 原文地址:https://www.cnblogs.com/qingjoin/p/3638915.html
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