• iOS自动布局——Masonry详解


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    本文由鹅厂新鲜事儿发表于云+社区专栏

    作者:oceanlong | 腾讯 移动客户端开发工程师

    前言

    UI布局是整个前端体系里不可或缺的一环。代码的布局是设计语言与用户视觉感受沟通的桥梁,不论它看起来多么简单或是琐碎,但不得不承认,绝大部分软件开发的问题,都是界面问题。那么,如何高效的完成UI开发,也是软件行业一直在克服的问题。

    img

    所以,软件界面开发的核心点即是:如何减少UI设计稿的建模难度和减少建模转化到代码的实现难度

    最初iOS提供了平面直角坐标系的方式,来解决布局问题,即所谓的手动布局。平面直角坐标系确实是一套完备在理论,这在数学上已经验证过了,只要我们的屏幕还是平面,它就肯定是有效的。但有效不一定高效,我们在日常的生活中,很少会用平面直角坐标系来向人描述位置关系。更多的是依靠相对位置。

    所幸,iOS为我们提供自动布局的方法,来解决这一困境。

    img

    自动布局的基本理念

    其实说到本质,它和手动布局是一样的。对一个控件放在哪里,我们依然只关心它的(x, y, width, height)。但手动布局的方式是,一次性计算出这四个值,然后设置进去,完成布局。但当父控件或屏幕发生变化时,子控件的计算就要重新来过,非常麻烦。

    因此,在自动布局中,我们不再关心(x, y, width, height)的具体值,我们只关心(x, y, width, height)四个量对应的约束。

    约束

    那么何为约束呢?

    obj1.property1 =(obj2.property2 * multiplier)+ constant value
    

    子控件的某一个量一定与另一个控件的某一个量呈线性关系,这就是约束。

    那么,给(x, y, width, height)四个量,分别给一个约束,就可以确定一个控件的最终位置。

        //创建左边约束
        NSLayoutConstraint *leftLc = [NSLayoutConstraint constraintWithItem:blueView attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeLeft multiplier:1.0 constant:20];
        [self.view addConstraint:leftLc];
    

    这一段代码即是:控件(blueView)的 x = rootView的x * 1.0 + 20这里一定要注意,这样的一条约束,涉及了子控件和父控件,所以这条约束一定要添加到父控件中。

    添加约束的规则:

    • 如果两个控件是父子控件,则添加到父控件中。
    • 如果两个控件不是父子控件,则添加到层级最近的共同父控件中。

    示例

        //关闭Autoresizing
        blueView.translatesAutoresizingMaskIntoConstraints = NO;
        
        //创建左边约束
        NSLayoutConstraint *leftLc = [NSLayoutConstraint constraintWithItem:blueView attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeLeft multiplier:1.0 constant:20];
        [self.view addConstraint:leftLc];
        
        //创建右边约束
        NSLayoutConstraint *rightLc = [NSLayoutConstraint constraintWithItem:blueView attribute:NSLayoutAttributeRight relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeRight multiplier:1.0 constant:-20];
        [self.view addConstraint:rightLc];
        
        //创建底部约束
        NSLayoutConstraint *bottomLc = [NSLayoutConstraint constraintWithItem:blueView attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeBottom multiplier:1.0 constant:-20];
        [self.view addConstraint:bottomLc];
        
        //创建高度约束
        NSLayoutConstraint *heightLc = [NSLayoutConstraint constraintWithItem:blueView attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant:50];
        [blueView addConstraint: heightLc];
    

    img

    我们注意到,自动布局其实工作分两步:

    1. 创建视图的约束
    2. 将约束添加到合适的位置约束关系从上面的描述中,已经非常清晰了。那么如何寻找约束添加的合适位置呢?

    img


    到这里,我们只是解决了如何减少UI设计稿的建模难度的问题,显然,减少建模转化到代码的实现难度这个效果没能达成。关于如何解决减少建模转化到代码的实现难度的问题,

    开源库

    上面的代码,我们可以看到,虽然自动布局已经比手动布局优雅不少了,但它依然行数较多。每条约束大约都需要三行代码,面对复杂的页面,这样开发出来,会很难阅读。

    Masonry则为我们解决了这个问题。

    Masonry地址

    引入Masonry

    我们选择使用Cocoapods的方式。引入比较简单:

    1. 我们先在工程目录下,创建Podfile文件:

    img

    2.编辑Podfile

    img

    其中,'IosOcDemo'就是我们工程的名字,根据需要,我们自行替换。

    3.添加依赖

    完成后,执行指令pod install。CocoaPods就会为我们自动下载并添加依赖。

    实践

    img

    这样的一个代码,用手动布局,我们大致的代码应该是这样:

    -(void)initBottomView
    {
        self.bottomBarView = [[UIView alloc]initWithFrame:CGRectZero];
        self.bottomButtons = [[NSMutableArray alloc]init];
        _bottomBarView.backgroundColor = [UIColor yellowColor];
        [self addSubview:_bottomBarView];
        for(int i = 0 ; i < 3 ; i++)
        {
            UIButton *button = [[UIButton alloc]initWithFrame:CGRectZero];
            button.backgroundColor = [UIColor redColor];
            [_bottomButtons addObject:button];
           [self addSubview:button];
        }
    }
    
    
    -(void)layoutBottomView
    {
        _bottomBarView.frame = CGRectMake(20, _viewHeight - 200, _viewWidth - 40, 200);
        for (int i = 0 ; i < 3; i++) {
            UIButton *button = _bottomButtons[i];
            CGFloat x = i * (_viewWidth - 40 - 20 * 4) / 3 + 20*(i+1) + 20;
            CGFloat y = _viewHeight - 200;
            CGFloat width = (_viewWidth - 40 - 20 * 4) / 3;
            CGFloat height = 200;
            button.frame = CGRectMake(x, y, width, height);
            
        }
    }
    

    我们来看一下,在Masonry的帮助下,我们可以把刚刚的代码写成什么样的:

       -(void)initBottomView
    {
            _bottomBarView = [[UIView alloc]initWithFrame:CGRectZero];
            _bottomBarView.backgroundColor = [UIColor yellowColor];
            _bottomBarView.translatesAutoresizingMaskIntoConstraints = NO;
            [self addSubview:_bottomBarView];
            [_bottomBarView mas_makeConstraints:^(MASConstraintMaker *make) {
                make.left.equalTo(self).with.offset(20);
                make.right.equalTo(self).with.offset(-20);
                make.height.mas_equalTo(200);
                make.bottom.equalTo(self);
            }];
        
        _bottomButtons = [[NSMutableArray alloc]init];
        for(int i = 0 ; i < 3 ; i++)
        {
            UIButton *button = [[UIButton alloc]initWithFrame: CGRectZero];
            button.backgroundColor = [UIColor redColor];
            button.translatesAutoresizingMaskIntoConstraints = NO;
            [_bottomButtons addObject:button];
            [_bottomBarView addSubview:button];
            [button mas_makeConstraints:^(MASConstraintMaker *make) {
                if (i == 0) {
                    make.left.mas_equalTo(20);
                }else{
                    UIButton *previousButton = _bottomButtons[i-1];
                    make.left.equalTo(previousButton.mas_right).with.offset(20);
                }
                make.top.mas_equalTo(_bottomBarView.mas_top);
                make.width.equalTo(_bottomBarView.mas_width).with.multipliedBy(1.0f/3).offset(-20*4/3);
                make.height.equalTo(_bottomBarView.mas_height);
            }];
            
        }
    }
    

    我们可以看到在Masonry的封装下,代码变得非常简练易读,需要行数略有增加,但是计算过程减少了,我们能更加关注于多个UIView间的位置关系,这与当前的UI设计语言是契合的。所以Masonry能否让我们更直观地表达UI。

    源码解读

    Masonry的封装很有魅力,那么,我们可以简单地来看一下,它是如何封装的。我们再仔细看一下Masonry的API会发现,我们是直接在UIView上进行调用的。也就是说,Masonry对UIView进行了扩展。

    View+MASUtilities.h中:

    #if TARGET_OS_IPHONE || TARGET_OS_TV
    
        #import <UIKit/UIKit.h>
        #define MAS_VIEW UIView
        #define MAS_VIEW_CONTROLLER UIViewController
        #define MASEdgeInsets UIEdgeInsets
    
    

    然后在View+MASAdditions.h中,我们看到了Masonry的扩展:

    #import "MASUtilities.h"
    #import "MASConstraintMaker.h"
    #import "MASViewAttribute.h"
    
    /**
     *  Provides constraint maker block
     *  and convience methods for creating MASViewAttribute which are view + NSLayoutAttribute pairs
     */
    @interface MAS_VIEW (MASAdditions)
    
    /**
     *  following properties return a new MASViewAttribute with current view and appropriate NSLayoutAttribute
     */
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_left;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_top;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_right;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottom;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_leading;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_trailing;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_width;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_height;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerX;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerY;
    @property (nonatomic, strong, readonly) MASViewAttribute *mas_baseline;
    @property (nonatomic, strong, readonly) MASViewAttribute *(^mas_attribute)(NSLayoutAttribute attr);
    
    ...
    
    /**
     *  Creates a MASConstraintMaker with the callee view.
     *  Any constraints defined are added to the view or the appropriate superview once the block has finished executing
     *
     *  @param block scope within which you can build up the constraints which you wish to apply to the view.
     *
     *  @return Array of created MASConstraints
     */
    - (NSArray *)mas_makeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;
    

    一些,适配的代码,我省略了,先看核心代码。在刚刚的例子中,我们正是调用的mas_makeConstraints方法。

    - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {
        self.translatesAutoresizingMaskIntoConstraints = NO;
        MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];
        block(constraintMaker);
        return [constraintMaker install];
    }
    

    mas_makeConstraints方法比较简单,只是封装了MASConstraintMaker初始化,设置约束和安装。这里的block就是我们刚刚在外层设置的约束的函数指针。也就是这一串:

    ^(MASConstraintMaker *make) {
            make.left.equalTo(self.view).with.offset(10);
            make.right.equalTo(self.view).with.offset(-10);
            make.height.mas_equalTo(50);
            make.bottom.equalTo(self.view).with.offset(-10);
        }
    

    由于约束条件的设置比较复杂,我们先来看看初始化和安装。

    初始化

    - (id)initWithView:(MAS_VIEW *)view {
        self = [super init];
        if (!self) return nil;
        
        self.view = view;
        self.constraints = NSMutableArray.new;
        
        return self;
    }
    

    初始化的代码比较简单,将传入的view放入MASConstraintMaker成员,然后创建MASConstraintMaker的约束容器(NSMutableArray)。

    安装

    - (NSArray *)install {
        if (self.removeExisting) {
            NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view];
            for (MASConstraint *constraint in installedConstraints) {
                [constraint uninstall];
            }
        }
        NSArray *constraints = self.constraints.copy;
        for (MASConstraint *constraint in constraints) {
            constraint.updateExisting = self.updateExisting;
            [constraint install];
        }
        [self.constraints removeAllObjects];
        return constraints;
    }
    

    安装的代码分为三块:

    1. 判断是否需要移除已有的约束。如果需要,会遍历已有约束,然后逐个uninstall
    2. copy已有的约束,遍历,并逐一install
    3. remove掉所有约束,并将已添加的constraints返回。

    install的方法,还是继续封装到了Constraint中,我们继续跟进阅读:

    我们会发现Constraint只是一个接口,Masonry中对于Constraint接口有两个实现,分别是:MASViewConstraintMASCompositeConstraint。这两个类,分别是单个约束和约束集合。在上面的例子中,我们只是对单个UIView进行约束,所以我们先看MASViewConstraint的代码。以下代码MASViewConstraint进行了一定程度的简化,省略了一些扩展属性,只展示我们的例子中,会执行的代码:

    - (void)install {
        if (self.hasBeenInstalled) {
            return;
        }
        ...
        
        MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;
        NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;
        MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;
        NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;
    
        // alignment attributes must have a secondViewAttribute
        // therefore we assume that is refering to superview
        // eg make.left.equalTo(@10)
        if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) {
            secondLayoutItem = self.firstViewAttribute.view.superview;
            secondLayoutAttribute = firstLayoutAttribute;
        }
        
        MASLayoutConstraint *layoutConstraint
            = [MASLayoutConstraint constraintWithItem:firstLayoutItem
                                            attribute:firstLayoutAttribute
                                            relatedBy:self.layoutRelation
                                               toItem:secondLayoutItem
                                            attribute:secondLayoutAttribute
                                           multiplier:self.layoutMultiplier
                                             constant:self.layoutConstant];
        
        layoutConstraint.priority = self.layoutPriority;
        layoutConstraint.mas_key = self.mas_key;
        
       if (self.secondViewAttribute.view) {
            MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];
            NSAssert(closestCommonSuperview,
                     @"couldn't find a common superview for %@ and %@",
                     self.firstViewAttribute.view, self.secondViewAttribute.view);
            self.installedView = closestCommonSuperview;
        } else if (self.firstViewAttribute.isSizeAttribute) {
            self.installedView = self.firstViewAttribute.view;
        } else {
            self.installedView = self.firstViewAttribute.view.superview;
        }
    
    
        MASLayoutConstraint *existingConstraint = nil;
        ...
        else {
            [self.installedView addConstraint:layoutConstraint];
            self.layoutConstraint = layoutConstraint;
            [firstLayoutItem.mas_installedConstraints addObject:self];
        }
    }
    

    自动布局是一种相对布局,所以,绝大部分情况下,需要两个UIView(约束方与参照方)。在上面的方法中:

    • firstLayoutItem是约束方,secondLayoutItem是参照方
    • firstLayoutAttribute是约束方的属性,secondLayoutAttribute是参照方的属性。
    • MASLayoutConstraint就是NSLayoutConstraint的子类,只是添加了mas_key属性。到这里,我们就与系统提供的API对应上了。
        NSLayoutConstraint *leftLc = [NSLayoutConstraint constraintWithItem:blueView attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeLeft multiplier:1.0 constant:20];
        [self.view addConstraint:leftLc];
    

    再看看我们之前用系统API完成的例子,是不是格外熟悉?

    那么接下来,我们就是要阅读

                make.left.equalTo(self).with.offset(20);
                make.right.equalTo(self).with.offset(-20);
                make.height.mas_equalTo(200);
                make.bottom.equalTo(self);
    

    是如何变成firstLayoutItem, secondLayoutItem, firstLayoutAttribute, secondLayoutAttributelayoutRelation的。

    约束条件的设置

    回到前面的:

    - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {
        self.translatesAutoresizingMaskIntoConstraints = NO;
        MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];
        block(constraintMaker);
        return [constraintMaker install];
    }
    

    我们接下来,就要看block的实现:

    block其实是一个函数指针。此处真正调用的方法是:

                make.left.equalTo(self).with.offset(20);
                make.right.equalTo(self).with.offset(-20);
                make.height.mas_equalTo(200);
                make.bottom.equalTo(self);
    

    我们挑选其中一个,来看看源码实现:

    left
    - (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
        return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute];
    }
    
    - (MASConstraint *)left {
        return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeft];
    }
    
    - (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
        MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
        MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
        if ([constraint isKindOfClass:MASViewConstraint.class]) {
            //replace with composite constraint
            NSArray *children = @[constraint, newConstraint];
            MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
            compositeConstraint.delegate = self;
            [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
            return compositeConstraint;
        }
        if (!constraint) {
            newConstraint.delegate = self;
            [self.constraints addObject:newConstraint];
        }
        return newConstraint;
    }
    

    在对单个view添加约束时,constraint为nil。我们直接生成了一个新约束newConstraint。它的firstViewAttribute就是我们传入的NSLayoutAttributeLeft

    equalTo
    
    - (MASConstraint * (^)(id))equalTo {
        return ^id(id attribute) {
            return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
        };
    }
    
    - (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation {
        return ^id(id attribute, NSLayoutRelation relation) {
            if ([attribute isKindOfClass:NSArray.class]) {
                NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation");
                NSMutableArray *children = NSMutableArray.new;
                for (id attr in attribute) {
                    MASViewConstraint *viewConstraint = [self copy];
                    viewConstraint.layoutRelation = relation;
                    viewConstraint.secondViewAttribute = attr;
                    [children addObject:viewConstraint];
                }
                MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
                compositeConstraint.delegate = self.delegate;
                [self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint];
                return compositeConstraint;
            } else {
                NSAssert(!self.hasLayoutRelation || self.layoutRelation == relation && [attribute isKindOfClass:NSValue.class], @"Redefinition of constraint relation");
                self.layoutRelation = relation;
                self.secondViewAttribute = attribute;
                return self;
            }
        };
    }
    
    

    此处,我们依然先看attribute不是NSArray的情况。这里在单个属性的约束中,就比较简单了,将relationattribue传入MASConstraint对应的成员。

    在上面介绍install方法时,我们就曾提到过:

      MASLayoutConstraint *layoutConstraint
            = [MASLayoutConstraint constraintWithItem:firstLayoutItem
                                            attribute:firstLayoutAttribute
                                            relatedBy:self.layoutRelation
                                               toItem:secondLayoutItem
                                            attribute:secondLayoutAttribute
                                           multiplier:self.layoutMultiplier
                                             constant:self.layoutConstant];
    

    firstLayoutItemsecondLayoutIteminstall方法中已收集完成,此时,经过leftequalTo我们又收集到了:firstViewAttributesecondViewAttributelayoutRelation胜利即在眼前。

    - (MASConstraint * (^)(CGFloat))offset {
        return ^id(CGFloat offset){
            self.offset = offset;
            return self;
        };
    }
    
    - (void)setOffset:(CGFloat)offset {
        self.layoutConstant = offset;
    }
    
    

    通过OC的set语法,Masonryoffset传入layoutConstant。

    至此,layoutConstraint就完成了全部的元素收集,可以使用添加约束的方式,只需要解决最后一个问题,约束添加到哪里呢?我们似乎在调用时,并不需要关心这件事情,那说明框架帮我们完成了这个工作。

    closestCommonSuperview

    我们在MASViewConstraint中,可以找到这样一段:

        if (self.secondViewAttribute.view) {
            MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];
            NSAssert(closestCommonSuperview,
                     @"couldn't find a common superview for %@ and %@",
                     self.firstViewAttribute.view, self.secondViewAttribute.view);
            self.installedView = closestCommonSuperview;
        } else if (self.firstViewAttribute.isSizeAttribute) {
            self.installedView = self.firstViewAttribute.view;
        } else {
            self.installedView = self.firstViewAttribute.view.superview;
        }
    

    注意到,closetCommonSuperview就是Masonry为我们找到的最近公共父控件。

    - (instancetype)mas_closestCommonSuperview:(MAS_VIEW *)view {
        MAS_VIEW *closestCommonSuperview = nil;
    
        MAS_VIEW *secondViewSuperview = view;
        while (!closestCommonSuperview && secondViewSuperview) {
            MAS_VIEW *firstViewSuperview = self;
            while (!closestCommonSuperview && firstViewSuperview) {
                if (secondViewSuperview == firstViewSuperview) {
                    closestCommonSuperview = secondViewSuperview;
                }
                firstViewSuperview = firstViewSuperview.superview;
            }
            secondViewSuperview = secondViewSuperview.superview;
        }
        return closestCommonSuperview;
    }
    

    实现也比较简单。

    至此,我们完成了所有准备,就可以开始愉快的自动布局啦。

    以上就是Masonry对iOS自动布局封装的解读。

    如有问题,欢迎指正。

    问答
    iOS:如何使用自动布局约束?
    相关阅读
    走进 Masonry
    iOS自动布局框架之Masonry
    iOS学习——布局利器Masonry框架源码深度剖析
    【每日课程推荐】机器学习实战!快速入门在线广告业务及CTR相应知识

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  • 原文地址:https://www.cnblogs.com/qcloud1001/p/9877097.html
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