• Socket网络编程


    概念

    1.Socket:网络上的两个程序通过一个双向的通信连接实现 数据的交换,这个连接的一端称为一个socket

    2.端口:

    3.传输协议: TCP/IP:网络通讯协议,有网络层ip和传输层tcp组成,ISO    

                           UDP:用户数据协议,一种无连接传输协议

    TCP/IP与UDP的区别:

    不同点

    TCP/IP: 安全稳定 效率较低 面向连接的(三次握手)

    UDP: 不稳定,数据易丢失 高效快速 不需要连接

    相同点: 都是通过二进制传输 都位于OSI模型的传输层

    Sokect通信基本流程

    案例代码:

    客户端


    public partial class Form1 : Form
    {
      public Form1()
      {
        InitializeComponent();
      }
      private void Form1_Load(object sender, EventArgs e)
      {
        Control.CheckForIllegalCrossThreadCalls = false;
        txtIP.Text = "192.168.2.126";
        txtPort.Text = "8086";
       }

      Socket socketSend;
      /// <summary>
      /// 连接服务端
      /// </summary>
      /// <param name="sender"></param>
      /// <param name="e"></param>
      private void BtnStart_Click(object sender, EventArgs e)
      {
        try
        {
          socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
          IPAddress ip = IPAddress.Parse(txtIP.Text);
          IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
          socketSend.Connect(point);
          showMessage("连接成功");
          //开启一个新的线程不停接受服务端的信息
          Thread th = new Thread(Recive);
          th.IsBackground = true;
          th.Start();
        }
        catch
        {    
        }
      }
      /// <summary>
      /// 发送信息
      /// </summary>
      /// <param name="sender"></param>
      /// <param name="e"></param>
      private void btnSend_Click(object sender, EventArgs e)
      {
        string str = txtMessage.Text.Trim();
        byte[] buffer = System.Text.Encoding.UTF8.GetBytes(str);
        socketSend.Send(buffer);
      }
      /// <summary>
      /// 接收信息
      /// </summary>
      void Recive()
      {

        while (true)
        {
          byte[] buffer = new byte[1024 * 1020 * 2];
          int r = socketSend.Receive(buffer);
          if (r == 0)
          {
            break;
          }
          string str = Encoding.UTF8.GetString(buffer, 0, r);
          showMessage(socketSend.RemoteEndPoint + ":" + str);
        }
      }

      void showMessage(string str)
      {
          txtLog.AppendText(str + " ");
      }

    }

    服务端

    public partial class Form1 : Form
    {
      public Form1()
      {
        InitializeComponent();
      }
      Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>();


      private void Form1_Load_1(object sender, EventArgs e)
      {
        Control.CheckForIllegalCrossThreadCalls = false;
        txtIP.Text = "192.168.2.126";
        txtPort.Text = "8086";
      }


      private void BtnStart_Click(object sender, EventArgs e)
      {
        try
        {
          Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
          IPAddress ip = IPAddress.Parse(txtIP.Text);//IPAddress.Any;
          //2.创建端口号对象
          IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
          //3.监听
          socketWatch.Bind(point);
          ShowMsg("监听成功");
          socketWatch.Listen(10);
          //4.等待客户端连接
          Thread th = new Thread(Listen);
          th.IsBackground = true;
          th.Start(socketWatch);
        }
        catch
        {
        }
      }

       /// <summary>
      /// 监听:客户端的连接,并且创建与之通信用的socket
      /// </summary>
      Socket socketSend;
      void Listen(object obj)
      {
        Socket socketWatch = obj as Socket;
        while (true)
        {
          socketSend = socketWatch.Accept();
          //将远程客户端的Ip和socket存入集合中
          dicSocket.Add(socketSend.RemoteEndPoint.ToString(), socketSend);
          cboUsers.Items.Add(socketSend.RemoteEndPoint.ToString());
          //负责和客户端通信的socker,需要存储
          ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功");
          //开启一个新线程不停接受客户端发来的信息
          Thread th = new Thread(Recive);
          th.IsBackground = true;
          th.Start(socketSend);
      }

    }
      void Recive(object obj)
      {
        Socket socketSend = obj as Socket;
        while (true)
        {
          //客户端连接成功后服务器接受客户端发来的信息
          byte[] buffer = new byte[1024 * 1020 * 2];
          int r = socketSend.Receive(buffer);
          if (r == 0)
          {
            break;
          }
          string str = Encoding.UTF8.GetString(buffer, 0, r);
          ShowMsg(socketSend.RemoteEndPoint + ":" + str);
        }
      }

      void ShowMsg(string str)
      {
        txtLog.AppendText(str + " ");
      }

      private void txtSend_Click(object sender, EventArgs e)
      {
        string str = txtMessage.Text.Trim();
        byte[] buffer = System.Text.Encoding.UTF8.GetBytes(str);
        // socketSend.Send(buffer);
        //获得服务端在下拉框中选中的ip地址
        string ip = cboUsers.SelectedItem.ToString();
        dicSocket[ip].Send(buffer);
      }
    }

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  • 原文地址:https://www.cnblogs.com/niguang/p/7417138.html
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