* player.js
/** * 中介者模式 * @param {*} name 角色名称 * @param {*} teamColor 队伍颜色 */ function Player(name, teamColor) { this.name = name; this.teamColor = teamColor; this.state = "alive"; // 玩家生存状态 } Player.prototype.win = function() { console.log(this.name + " won"); } Player.prototype.lose = function() { console.log(this.name + " lost"); } Player.prototype.die = function() { this.state = "dead"; // 给中介者发消息 玩家死亡 playerDirector.ReceiveMessage('playerDead', this); } Player.prototype.remove = function() { // 给中介者发消息 玩家掉线 playerDirector.ReceiveMessage('removePlayer', this); } Player.prototype.changeTeam = function(color) { // 给中介者发消息 玩家换队 playerDirector.ReceiveMessage('changeTeam', this, color); } var playerFactory = function(name, teamColor) { // 创造一个新的玩家对象 var newPlayer = new Player(name, teamColor); // 给中介者发送消息, 玩家换队 playerDirector.ReceiveMessage('addPlayer', newPlayer); return newPlayer; } // 中介者对象 var playerDirector = (function() { var players = {}, // 保存所有玩家 operations = {}; // 中介者可以执行的操作 /************ 新增一个玩家 **************/ operations.addPlayer = function(player) { // 玩家的队伍颜色 var teamColor = player.teamColor; // 如果该颜色的玩家还没有成立队伍, 则新成立一个队伍 players[teamColor] = players[teamColor] || []; players[teamColor].push(player); // 添加玩家进队伍 } /********** 移除一个玩家 ***************/ operations.removePlayer = function(player) { var teamColor = player.teamColor, teamPlayers = players[teamColor] || []; // 遍历删除 for (var i = teamPlayers.length-1; i >= 0; i--) { if (teamPlayers[i] === player) { teamPlayers.splice(i, 1); break; } } } /************* 玩家换队 ******************/ operations.changeTeam = function(player, newTeamColor) { operations.removePlayer(player); // 从原队伍中删除 player.teamColor = newTeamColor; // 改变队伍颜色 operations.addPlayer(player); // 添加到新队伍中 } /************* 玩家死亡 ****************/ operations.playerDead = function(player) { var teamColor = player.teamColor, teamPlayers = players[teamColor]; var all_dead = true; for (var i = 0, player; player = teamPlayers[i]; i++) { if (player.state !== 'dead') { all_dead = false; break; } } if (all_dead) { teamPlayers.forEach(function(player) { player.lose(); }); for (var color in players) { if (color !== teamColor) { players[color].forEach(function(player) { player.win(); }); } } } } var ReceiveMessage = function() { var message = Array.prototype.shift.call(arguments); operations[message].apply(this, arguments); } return { ReceiveMessage: ReceiveMessage } })(); var player1 = playerFactory('皮蛋', 'red'), player2 = playerFactory('小怪', 'red'), player3 = playerFactory('宝宝', 'red'), player4 = playerFactory('小强', 'red'); var player5 = playerFactory('黑妞', 'blue'), player6 = playerFactory('葱头', 'blue'), player7 = playerFactory('胖墩', 'blue'), player8 = playerFactory('海盗', 'blue'); // player1.die(); player2.die(); player3.die(); player4.die(); // player1.remove(); player2.remove(); player3.die(); player4.die(); player1.changeTeam('blue'); player2.die(); player3.die(); player4.die();
Run:
VM394:17 小怪 lost VM394:17 宝宝 lost VM394:17 小强 lost VM394:13 黑妞 won VM394:13 葱头 won VM394:13 胖墩 won VM394:13 海盗 won VM394:13 皮蛋 won
* 购物车