1.意图
将对象组合成树形结构以表示“部分-整体”的层次结构。Composite使得用户对单个对象和组合对象的使用具有一致性。
2.动机
可以组合多个简单组件以形成一些较大的组件,这些组件又可以组合成更大的组件。Composite模式描述了如何使用递归组合,使得用户不必对这些类进行区别。
3.适用性
- 表示对象的部分-整体层次结构。
- 希望用户忽略组合对象与单个对象的不同,用户将统一地使用组合结构中的所有对象。
4.结构
5.代码实例
#include <memory> #include <vector> class Graphic { public: Graphic(std::shared_ptr<Graphic> pParent); virtual void Add(std::shared_ptr<Graphic>& pGraphic); virtual void Remove(std::shared_ptr<Graphic>& pGraphic); virtual std::shared_ptr<Graphic> GetChild(int iIndex); virtual std::shared_ptr<Graphic>& GetParent(); virtual void Opereate(); protected: std::shared_ptr<Graphic> m_pParent; std::vector<std::shared_ptr<Graphic>> m_vecChildrenGraphics; }; class Circle : public Graphic { public: Circle(std::shared_ptr<Graphic> pParent); void Opereate(); }; class Retangle : public Graphic { public: Retangle(std::shared_ptr<Graphic> pParent); void Opereate(); }; class Line : public Graphic { public: Line(std::shared_ptr<Graphic> pParent); void Opereate(); }; class Picture : public Graphic { public: Picture(std::shared_ptr<Graphic> pParent); virtual void Add(std::shared_ptr<Graphic>& pGraphic); virtual void Remove(std::shared_ptr<Graphic>& pGraphic); virtual std::shared_ptr<Graphic> GetChild(int iIndex); void Opereate(); };
#include "Graphic.h" #include <iostream> Graphic::Graphic(std::shared_ptr<Graphic> pParent) : m_pParent(pParent) { } void Graphic::Add(std::shared_ptr<Graphic>& pGraphic) { std::cout<< "Leaf Cannot Add Childrren" << std::endl; } void Graphic::Remove(std::shared_ptr<Graphic>& pGraphic) { std::cout<< "Leaf Cannot Remove Childrren" << std::endl; } std::shared_ptr<Graphic> Graphic::GetChild(int iIndex) { std::cout<< "Leaf Cannot Get Child" << std::endl; return nullptr; } std::shared_ptr<Graphic>& Graphic::GetParent() { return m_pParent; } void Graphic::Opereate() { std::cout<< "Default Operate Executed" <<std::endl; } Circle::Circle(std::shared_ptr<Graphic> pParent) :Graphic(pParent) { } void Circle::Opereate() { std::cout << "Circle Operate Exeeuted" << std::endl; } Retangle::Retangle(std::shared_ptr<Graphic> pParent) :Graphic(pParent) { } void Retangle::Opereate() { std::cout << "Retangle Operate Exeeuted" << std::endl; } Line::Line(std::shared_ptr<Graphic> pParent) :Graphic(pParent) { } void Line::Opereate() { std::cout << "Line Operate Exeeuted" << std::endl; } Picture::Picture(std::shared_ptr<Graphic> pParent) : Graphic(pParent) { } void Picture::Add(std::shared_ptr<Graphic>& pGraphic) { m_vecChildrenGraphics.push_back(pGraphic); std::cout<< "ChildrenGraphics Add Success" <<std::endl; } void Picture::Remove(std::shared_ptr<Graphic>& pGraphic) { for(auto iter=m_vecChildrenGraphics.begin(); iter!=m_vecChildrenGraphics.end();++iter) { if((*iter) == pGraphic) { m_vecChildrenGraphics.erase(iter); std::cout<< "ChildrenGraphics remove Success"<<std::endl; break; } } } std::shared_ptr<Graphic> Picture::GetChild(int iIndex) { auto count = m_vecChildrenGraphics.size(); if(iIndex <= count -1) { std::cout<< "Get Child Success" <<std::endl; return m_vecChildrenGraphics[iIndex]; } return nullptr; } void Picture::Opereate() { for(auto iter=m_vecChildrenGraphics.begin(); iter!=m_vecChildrenGraphics.end();++iter) { (*iter)->Opereate(); } }
#include "Graphic.h" #include <iostream> int main() { std::shared_ptr<Graphic> pPicture(new Picture(nullptr)); std::shared_ptr<Graphic> pCircle(new Circle(pPicture)); std::shared_ptr<Graphic> pRetangle(new Retangle(pPicture)); std::shared_ptr<Graphic> pLine(new Line(pPicture)); pPicture->Add(pCircle); pPicture->Add(pRetangle); pPicture->Add(pLine); pPicture->Opereate(); if(nullptr == pPicture->GetParent()) { std::cout<< "pPicture is root" <<std::endl; } auto pNode = pPicture->GetChild(0); auto pParent = pNode->GetParent(); if(nullptr != pParent) { std::cout<<"Node has Parent"<<std::endl; } std::cout << "Parent Operate:"<<std::endl; pParent->Opereate(); pNode->Opereate(); pNode->Add(pNode); pNode->Remove(pNode); pNode->GetChild(0); pNode = pPicture->GetChild(1); if(nullptr != pNode->GetParent()) { std::cout<<"Node has Parent"<<std::endl; } pNode->Opereate(); pNode->Add(pNode); pNode->Remove(pNode); pNode->GetChild(0); pNode = pPicture->GetChild(2); if(nullptr != pNode->GetParent()) { std::cout<<"Node has Parent"<<std::endl; } pNode->Opereate(); pNode->Add(pNode); pNode->Remove(pNode); pNode->GetChild(0); pPicture->Remove(pCircle); pPicture->Remove(pRetangle); pPicture->Remove(pLine); while(1); }
6.测试结果
7.效果
- 定义了包含基本对象和组合对象的类层次结构 基本对象可以被组合成更复杂的组合对象,而这个组合对象又可以被组合。
- 简化客户代码 客户可以一致地使用组合结构和单个对象。
- 使得容易增加新类型的组件 新定义的Composite或Leaf子类自动地与已有的结构和客户代码一起工作,客户程序不需因新的Component类而改变。
- 使设计变的更加一般化。