单击按键“A”(随意改变),可以控制GUIText马上显示出来,然后淡出;按住按键“A”,可以使GUIText淡入,如果抬起按键则淡出。
FadeInOut.cs
using UnityEngine; using System.Collections; public class FadeInOut : MonoBehaviour { public float fadeSpeed = 0.5f; private float StartTime =1; private float timeLeft=0.5f; void Awake() { timeLeft = fadeSpeed; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (StartTime > 0) { StartTime = StartTime - Time.deltaTime; } else { if (Input.GetKey(KeyCode.A)) { fade(true); } else { fade(false); } } } public void fade(bool direction) { float alpha; if (direction) { if (guiText.material.color.a < 1) { timeLeft = timeLeft - Time.deltaTime; alpha = (timeLeft / fadeSpeed); guiText.material.color = new Color(1, 1, 1, 1 - alpha); } else { timeLeft = fadeSpeed; } } else { if (guiText.material.color.a > 0) { timeLeft = timeLeft - Time.deltaTime; alpha = (timeLeft / fadeSpeed); guiText.material.color = new Color(1, 1, 1, alpha); } else { timeLeft = fadeSpeed; } } } }
http://pan.ceeger.com/viewfile.php?file_id=1829&file_key=A2AyJnap