运行效果如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MineSweeper
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//雷
List<Mine> list;
//雷区
int[] MineList;
//图片尺寸
int ImgSize = 18;
//计时器
int second = 0;
//标记数
int flagcount = 0;
void timer1_Tick(object sender, EventArgs e)
{
second++;
labTime.Text = second.ToString();
}
private void btnStart_Click(object sender, EventArgs e)
{
NewGame();
}
private void Mine_Leave(object sender, EventArgs e)
{
((Mine)sender).BackgroundImage = Properties.Resources.ico_normal;
}
private void Mine_Hover(object sender, EventArgs e)
{
((Mine)sender).BackgroundImage = Properties.Resources.ico_over;
}
/// <summary>
/// 点击雷
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Mine_Click(object sender, MouseEventArgs e)
{
Mine mine = ((Mine)sender);
mine.BackgroundImage = Properties.Resources.ico_over;
if (e.Button == MouseButtons.Left)
{
OpenMine(mine);
}
else if (e.Button == MouseButtons.Right)
{
//标记雷
switch (mine.State)
{
case MineState.normal:
mine.Image = Properties.Resources.ico_flag;
mine.State = MineState.flag;
flagcount++;
break;
case MineState.flag:
mine.Image = null;
mine.State = MineState.normal;
flagcount--;
break;
case MineState.sweeped:
break;
}
labFlag.Text = flagcount.ToString();
}
}
/// <summary>
/// 是否能赢
/// </summary>
bool IsWin
{
get
{
return list.Where(m => m.State == MineState.normal || m.State == MineState.flag).Count() == 10;
}
}
/// <summary>
/// 挂了
/// </summary>
private void Dead()
{
timer1.Stop();
foreach (Mine mine in list)
{
if (mine.IsMine)
{
mine.Image = Properties.Resources.ico_mine;
}
}
GameOver();
}
/// <summary>
/// 赢了
/// </summary>
void Win()
{
timer1.Stop();
MessageBox.Show("OY!你胜利啦!~~");
GameOver();
}
/// <summary>
/// 开始游戏
/// </summary>
void NewGame()
{
//newGameToolStripMenuItem.Enabled = false;
second = 0;
flagcount = 0;
timer1.Interval = 1000;
timer1.Start();
panel1.Enabled = true;
panel1.Controls.Clear();
//初始化雷区
list = new List<Mine>(81);
//随机决定9个雷
MineList = GetRandMine(10, 9 * 9);
//布雷
for (int i = 0; i < 81; i++)
{
Mine mine = new Mine();
if (MineList.Contains(i))
mine.IsMine = true;
else
mine.IsMine = false;
mine.X = i / 9;
mine.Y = i % 9;
mine.Left = mine.X * ImgSize;
mine.Top = mine.Y * ImgSize;
mine.MouseClick += new MouseEventHandler(Mine_Click);
mine.MouseHover += new EventHandler(Mine_Hover);
mine.MouseLeave += new EventHandler(Mine_Leave);
list.Add(mine);
panel1.Controls.Add(mine);
}
#region 设置雷区所有雷的数目
foreach (Mine mine in list)
{
if (mine.IsMine)
{
foreach (Mine mine1 in list.Where(m => m.State == MineState.normal && Math.Abs(m.X - mine.X) < 2 && Math.Abs(m.Y - mine.Y) < 2).ToList())
{
mine1.MineCount++;
}
}
}
#endregion
//调整panel大小
panel1.Width = 9 * ImgSize;
panel1.Height = 9 * ImgSize;
}
/// <summary>
/// 结束
/// </summary>
void GameOver()
{
panel1.Enabled = false;
newGameToolStripMenuItem.Enabled = true;
timer1.Stop();
}
/// <summary>
/// 探雷
/// </summary>
/// <param name="mine"></param>
void OpenMine(Mine mine)
{
if (mine.State == MineState.flag)
return;
//是雷 GameOver
if (mine.IsMine)
{
mine.BackgroundImage = Properties.Resources.ico_boom;
Dead();
return;
}
//不是雷
mine.State = MineState.sweeped;
mine.Image = Properties.Resources.ico_bg;
if (IsWin)
{
Win();
return;
}
if (mine.MineCount > 0)
{
mine.Controls.Add(new Label()
{
Text = mine.MineCount.ToString(),
ForeColor = GetColor(mine.MineCount),
BackColor = Color.Transparent,
Font = new System.Drawing.Font("Microsoft YaHei", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)))
});
}
else
{
//递归探雷
foreach (Mine mine1 in list.Where(m => m.IsMine == false && m.State == MineState.normal && Math.Abs(m.X - mine.X) < 2 && Math.Abs(m.Y - mine.Y) < 2).ToList())
{
OpenMine(mine1);
}
}
}
/// <summary>
/// 设字体颜色
/// </summary>
/// <param name="count"></param>
/// <returns></returns>
private Color GetColor(int count)
{
switch (count)
{
default:
return Color.Blue;
case 2:
return Color.Green;
case 3:
return Color.OrangeRed;
case 4:
return Color.DeepPink;
case 5:
return Color.Red;
case 6:
return Color.Gold;
}
}
/// <summary>
/// 随机获取雷位置
/// </summary>
/// <param name="Count"></param>
/// <param name="Max"></param>
/// <returns></returns>
int[] GetRandMine(int Count, int Max)
{
Random rand = new Random();
int[] result = new int[Count];
for (int i = 0; i != Count; i++)
{
int tmp = rand.Next(Max);
if (tmp > 0 && !result.Contains(tmp))
result[i] = tmp;
}
return result;
}
}
/// <summary>
/// 雷
/// </summary>
public class Mine : System.Windows.Forms.PictureBox
{
public Mine()
{
base.BackgroundImage = Properties.Resources.ico_normal;
base.Width = 18;
base.Height = 18;
State = MineState.normal;
}
public int X { get; set; }
public int Y { get; set; }
public bool IsMine { get; set; }
public int MineCount { get; set; }
public MineState State { get; set; }
}
/// <summary>
/// 雷状态
/// </summary>
public enum MineState
{
sweeped,
normal,
flag
}
}
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MineSweeper
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//雷
List<Mine> list;
//雷区
int[] MineList;
//图片尺寸
int ImgSize = 18;
//计时器
int second = 0;
//标记数
int flagcount = 0;
void timer1_Tick(object sender, EventArgs e)
{
second++;
labTime.Text = second.ToString();
}
private void btnStart_Click(object sender, EventArgs e)
{
NewGame();
}
private void Mine_Leave(object sender, EventArgs e)
{
((Mine)sender).BackgroundImage = Properties.Resources.ico_normal;
}
private void Mine_Hover(object sender, EventArgs e)
{
((Mine)sender).BackgroundImage = Properties.Resources.ico_over;
}
/// <summary>
/// 点击雷
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Mine_Click(object sender, MouseEventArgs e)
{
Mine mine = ((Mine)sender);
mine.BackgroundImage = Properties.Resources.ico_over;
if (e.Button == MouseButtons.Left)
{
OpenMine(mine);
}
else if (e.Button == MouseButtons.Right)
{
//标记雷
switch (mine.State)
{
case MineState.normal:
mine.Image = Properties.Resources.ico_flag;
mine.State = MineState.flag;
flagcount++;
break;
case MineState.flag:
mine.Image = null;
mine.State = MineState.normal;
flagcount--;
break;
case MineState.sweeped:
break;
}
labFlag.Text = flagcount.ToString();
}
}
/// <summary>
/// 是否能赢
/// </summary>
bool IsWin
{
get
{
return list.Where(m => m.State == MineState.normal || m.State == MineState.flag).Count() == 10;
}
}
/// <summary>
/// 挂了
/// </summary>
private void Dead()
{
timer1.Stop();
foreach (Mine mine in list)
{
if (mine.IsMine)
{
mine.Image = Properties.Resources.ico_mine;
}
}
GameOver();
}
/// <summary>
/// 赢了
/// </summary>
void Win()
{
timer1.Stop();
MessageBox.Show("OY!你胜利啦!~~");
GameOver();
}
/// <summary>
/// 开始游戏
/// </summary>
void NewGame()
{
//newGameToolStripMenuItem.Enabled = false;
second = 0;
flagcount = 0;
timer1.Interval = 1000;
timer1.Start();
panel1.Enabled = true;
panel1.Controls.Clear();
//初始化雷区
list = new List<Mine>(81);
//随机决定9个雷
MineList = GetRandMine(10, 9 * 9);
//布雷
for (int i = 0; i < 81; i++)
{
Mine mine = new Mine();
if (MineList.Contains(i))
mine.IsMine = true;
else
mine.IsMine = false;
mine.X = i / 9;
mine.Y = i % 9;
mine.Left = mine.X * ImgSize;
mine.Top = mine.Y * ImgSize;
mine.MouseClick += new MouseEventHandler(Mine_Click);
mine.MouseHover += new EventHandler(Mine_Hover);
mine.MouseLeave += new EventHandler(Mine_Leave);
list.Add(mine);
panel1.Controls.Add(mine);
}
#region 设置雷区所有雷的数目
foreach (Mine mine in list)
{
if (mine.IsMine)
{
foreach (Mine mine1 in list.Where(m => m.State == MineState.normal && Math.Abs(m.X - mine.X) < 2 && Math.Abs(m.Y - mine.Y) < 2).ToList())
{
mine1.MineCount++;
}
}
}
#endregion
//调整panel大小
panel1.Width = 9 * ImgSize;
panel1.Height = 9 * ImgSize;
}
/// <summary>
/// 结束
/// </summary>
void GameOver()
{
panel1.Enabled = false;
newGameToolStripMenuItem.Enabled = true;
timer1.Stop();
}
/// <summary>
/// 探雷
/// </summary>
/// <param name="mine"></param>
void OpenMine(Mine mine)
{
if (mine.State == MineState.flag)
return;
//是雷 GameOver
if (mine.IsMine)
{
mine.BackgroundImage = Properties.Resources.ico_boom;
Dead();
return;
}
//不是雷
mine.State = MineState.sweeped;
mine.Image = Properties.Resources.ico_bg;
if (IsWin)
{
Win();
return;
}
if (mine.MineCount > 0)
{
mine.Controls.Add(new Label()
{
Text = mine.MineCount.ToString(),
ForeColor = GetColor(mine.MineCount),
BackColor = Color.Transparent,
Font = new System.Drawing.Font("Microsoft YaHei", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)))
});
}
else
{
//递归探雷
foreach (Mine mine1 in list.Where(m => m.IsMine == false && m.State == MineState.normal && Math.Abs(m.X - mine.X) < 2 && Math.Abs(m.Y - mine.Y) < 2).ToList())
{
OpenMine(mine1);
}
}
}
/// <summary>
/// 设字体颜色
/// </summary>
/// <param name="count"></param>
/// <returns></returns>
private Color GetColor(int count)
{
switch (count)
{
default:
return Color.Blue;
case 2:
return Color.Green;
case 3:
return Color.OrangeRed;
case 4:
return Color.DeepPink;
case 5:
return Color.Red;
case 6:
return Color.Gold;
}
}
/// <summary>
/// 随机获取雷位置
/// </summary>
/// <param name="Count"></param>
/// <param name="Max"></param>
/// <returns></returns>
int[] GetRandMine(int Count, int Max)
{
Random rand = new Random();
int[] result = new int[Count];
for (int i = 0; i != Count; i++)
{
int tmp = rand.Next(Max);
if (tmp > 0 && !result.Contains(tmp))
result[i] = tmp;
}
return result;
}
}
/// <summary>
/// 雷
/// </summary>
public class Mine : System.Windows.Forms.PictureBox
{
public Mine()
{
base.BackgroundImage = Properties.Resources.ico_normal;
base.Width = 18;
base.Height = 18;
State = MineState.normal;
}
public int X { get; set; }
public int Y { get; set; }
public bool IsMine { get; set; }
public int MineCount { get; set; }
public MineState State { get; set; }
}
/// <summary>
/// 雷状态
/// </summary>
public enum MineState
{
sweeped,
normal,
flag
}
}