1.最直接的方法performSelector:withObject:afterDelay:
这种方法的缺点:每次要为延时写一个方法
2.使用类别,用BOLCK执行
01 @implementation NSObject (PerformBlockAfterDelay) 02 03 - (void)performBlock:(void (^)(void))block 04 afterDelay:(NSTimeInterval)delay 05 { 06 block = [[block copy] autorelease]; 07 [self performSelector:@selector(fireBlockAfterDelay:) 08 withObject:block 09 afterDelay:delay]; 10 } 11 12 - (void)fireBlockAfterDelay:(void (^)(void))block { 13 block(); 14 } 15 16 @end
3.使用GCD
1 void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void)) 2 { 3 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay), 4 dispatch_get_current_queue(), block); 5 }
现在用dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0)
第一个参数是优先级有,第二个参数为0或nil
如果要要对界面操作则使用dispatch_get_main_queue();
参考:http://www.cnblogs.com/guwandong/archive/2012/08/08/2626211.html
1 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*1), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ 2 dispatch_async(dispatch_get_main_queue(), ^{ 3 [self alertLabelWithStr:@"计划同步成功"];//执行的方法 4 }); 5 });
dispatch_time的第二个参数是过多少纳秒执行
4.可能是不太好的方法,用animation的completion参数
1 [UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{ 2 } completion:^(BOOL finished) { 3 //do stuff here 4 }];
5.使用NSOperationQueue,在应用程序的下一个主循环执行:
1 [[NSOperationQueue mainQueue] addOperationWithBlock:aBlock];
这个和调用performSelector: with afterDelay of 0.0f等价