代码如下:
#include <windows.h> //#include <GLUT/glut.h> #include <GL/glut.h> #include <math.h> #include <iostream> using namespace std; #define GL_PI 3.1415f void RenderScene() { GLfloat x,y,z,angle; glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(45.0,1.0f,0.0f,0.0f); glRotatef(45.0,0.0f,1.0f,0.0f); glPointSize(5.0f); glBegin(GL_POINTS); z = -50.0f; for(angle = 0.0f;angle <= (2.0f*GL_PI)*3.0f;angle += 0.1f) { x = 50.0f*sin(angle); y = 50.0f*cos(angle); glVertex3f(x,y,z); z += 0.5f; cout<<"x: "<<x<<" ,y: "<<y<<" ,z: "<<z<<endl; } glEnd(); glPopMatrix(); glutSwapBuffers(); } void ChangeSize(GLsizei w,GLsizei h) { if(h==0) h = 1; GLfloat aspectRatio = (GLfloat)w/(GLfloat)h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<h) { glOrtho(-100.0,100.0,-100.0/aspectRatio,100.0/aspectRatio,100.0,-100.0); //windowWidth = 100; //windowHeight = 100/aspectRatio; } else { glOrtho(-100.0*aspectRatio,100.0*aspectRatio,-100.0,100.0,100.0,-100.0); //windowWidth = 100*aspectRatio; //windowHeight = 100; } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //glLookAt() } void SetupRC() { glClearColor(0.0f,0.0f,0.0f,1.0f); glColor3f(0.0f,1.0f,0.0f); } int main(int argc, char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); SetupRC(); glutMainLoop(); return 0; }